My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Ice Golem Elixir Collector Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Mini P.E.K.K.A Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Balloon
Giant Snowball
Skeletons Bats Balloon
Zap
Skeletons Bats Balloon
Barbarian Barrel
Skeletons
The Log
Skeletons Mini P.E.K.K.A
Earthquake
Skeletons Elixir Collector
Arrows
Skeletons Bats
Royal Delivery
Skeletons Bats Mini P.E.K.K.A Balloon
Fireball
Elixir Collector Balloon
Poison
Bats Elixir Collector Balloon
Lightning
Ice Golem Mini P.E.K.K.A Elixir Collector Balloon
Rocket
Elixir Collector Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Mini P.E.K.K.A Elixir Collector

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Bats Zap Ice Golem Mini P.E.K.K.A Balloon Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Skeletons Bats Zap

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Ice Golem Balloon Zap Mini P.E.K.K.A
Zap
Mirror Balloon Bats Ice Golem Mini P.E.K.K.A
Ice Golem
Bats Balloon Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Zap Ice Golem Mirror
Elixir Collector
Mirror
Zap Mini P.E.K.K.A Balloon
Balloon
Bats Zap Ice Golem Mirror

Defense Synergies 2 10

Skeletons
Bats Zap Ice Golem Mini P.E.K.K.A
Bats
Skeletons Zap Ice Golem Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Mirror Skeletons Bats Ice Golem
Ice Golem
Skeletons Bats Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Skeletons Bats Ice Golem Mirror
Elixir Collector
Mirror
Zap Mini P.E.K.K.A
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem
Mini P.E.K.K.A Skeletons Bats Zap
Mini P.E.K.K.A Skeletons Bats
Mini P.E.K.K.A Skeletons Bats
Mini P.E.K.K.A
Skeletons Bats Zap
Bats Zap
Zap Ice Golem
Mini P.E.K.K.A Skeletons
Skeletons Ice Golem Mini P.E.K.K.A
Bats Skeletons Zap Ice Golem
Bats Zap
Mini P.E.K.K.A Skeletons Bats Zap
Bats Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Mini P.E.K.K.A
Skeletons Bats Mini P.E.K.K.A
Bats Zap
Zap Bats Ice Golem
Mini P.E.K.K.A
Bats Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Zap Ice Golem
Zap Ice Golem Mini P.E.K.K.A
Skeletons Bats Zap Ice Golem Mini P.E.K.K.A
Mini P.E.K.K.A Bats Zap Ice Golem
Skeletons Mini P.E.K.K.A
Skeletons Bats Zap Ice Golem
Mini P.E.K.K.A Skeletons Bats Ice Golem
Mini P.E.K.K.A
Zap Skeletons Bats Ice Golem Mini P.E.K.K.A
Skeletons
Bats Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Skeletons Ice Golem
Skeletons Bats Zap Ice Golem Mini P.E.K.K.A
Bats Zap Ice Golem Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem
Zap
Ice Golem
Zap
Bats Zap Ice Golem
Zap Ice Golem
Zap
Bats Mini P.E.K.K.A
Zap
Zap
Ice Golem
Zap Ice Golem
Zap
Bats Mini P.E.K.K.A
Zap Mini P.E.K.K.A
Zap
Zap
Zap Ice Golem
Zap
Zap
Zap
Bats Zap Ice Golem
Zap Bats
Mini P.E.K.K.A
Zap
Zap
Zap Bats
Zap
Mini P.E.K.K.A
Zap Ice Golem
Zap
Zap Bats
Bats Zap
Zap

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