My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minion Horde Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Giant Wizard Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minion Horde Giant
Giant Snowball
Archers Barbarians Minion Horde
Zap
Archers Minion Horde
Barbarian Barrel
Archers Barbarians Wizard Ice Wizard
The Log
Archers Barbarians Mini P.E.K.K.A
Earthquake
Archers Barbarians
Arrows
Archers Minion Horde
Royal Delivery
Archers Barbarians Minion Horde Mini P.E.K.K.A Wizard Ice Wizard
Fireball
Archers Barbarians Minion Horde Wizard Ice Wizard
Poison
Archers Barbarians Minion Horde Wizard Ice Wizard
Lightning
Mini P.E.K.K.A Wizard Ice Wizard
Rocket
Barbarians Minion Horde Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Fireball Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Ice Wizard Fireball Mini P.E.K.K.A Barbarians Minion Horde Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Ice Wizard Fireball Mini P.E.K.K.A

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Mini P.E.K.K.A Giant
Barbarians
Minion Horde
Giant
Fireball
Giant
Mini P.E.K.K.A
Giant Archers Wizard Ice Wizard
Giant
Mini P.E.K.K.A Archers Minion Horde Fireball Wizard Ice Wizard
Wizard
Mini P.E.K.K.A Giant
Ice Wizard
Mini P.E.K.K.A Giant

Defense Synergies 0 9

Archers
Mini P.E.K.K.A Ice Wizard
Barbarians
Minion Horde
Minion Horde
Barbarians Ice Wizard
Fireball
Mini P.E.K.K.A Ice Wizard
Mini P.E.K.K.A
Archers Fireball Wizard Ice Wizard
Giant
Wizard
Mini P.E.K.K.A Ice Wizard
Ice Wizard
Archers Minion Horde Fireball Mini P.E.K.K.A Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Wizard
Barbarians Minion Horde Mini P.E.K.K.A Ice Wizard
Barbarians Minion Horde Mini P.E.K.K.A Archers Ice Wizard
Barbarians Minion Horde Mini P.E.K.K.A Ice Wizard
Barbarians Fireball Mini P.E.K.K.A
Fireball Archers Ice Wizard
Minion Horde Archers Fireball Wizard Ice Wizard
Barbarians Fireball
Barbarians Minion Horde Mini P.E.K.K.A Ice Wizard
Archers Barbarians Minion Horde Mini P.E.K.K.A Ice Wizard
Archers Barbarians Minion Horde Ice Wizard Fireball Wizard
Minion Horde Archers Fireball Wizard Ice Wizard
Barbarians Minion Horde Mini P.E.K.K.A Fireball Wizard Ice Wizard
Fireball Wizard Barbarians Minion Horde Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Minion Horde
Barbarians Minion Horde Fireball Mini P.E.K.K.A
Barbarians Minion Horde Wizard Fireball Mini P.E.K.K.A
Fireball Archers Barbarians Minion Horde Wizard Ice Wizard
Wizard Archers Barbarians Fireball Ice Wizard
Barbarians Mini P.E.K.K.A
Wizard Archers Barbarians Minion Horde Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Archers Fireball
Fireball Archers Mini P.E.K.K.A Wizard
Barbarians Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Barbarians Minion Horde Fireball
Barbarians Minion Horde Mini P.E.K.K.A
Fireball Wizard Archers Minion Horde Ice Wizard
Mini P.E.K.K.A Archers Barbarians Minion Horde Fireball Ice Wizard
Mini P.E.K.K.A Barbarians Minion Horde
Minion Horde Barbarians Fireball Mini P.E.K.K.A
Barbarians Minion Horde
Barbarians Minion Horde Mini P.E.K.K.A
Barbarians Fireball
Barbarians Mini P.E.K.K.A Minion Horde Fireball Wizard
Wizard Archers Barbarians Minion Horde Fireball
Barbarians Archers Minion Horde Fireball Mini P.E.K.K.A
Archers Barbarians Minion Horde Fireball Mini P.E.K.K.A Wizard Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde
Fireball Ice Wizard
Minion Horde Fireball
Barbarians Fireball
Fireball Wizard Minion Horde
Fireball Wizard Minion Horde Ice Wizard
Archers Minion Horde Wizard
Fireball Wizard Ice Wizard
Fireball Wizard
Minion Horde Fireball Mini P.E.K.K.A
Minion Horde Fireball Wizard
Fireball Archers Wizard
Fireball
Minion Horde Fireball
Fireball
Minion Horde Fireball Wizard
Minion Horde Fireball Wizard
Fireball
Minion Horde Mini P.E.K.K.A
Archers Fireball Mini P.E.K.K.A Wizard
Fireball Wizard
Minion Horde Fireball
Fireball Wizard
Barbarians Minion Horde Fireball
Fireball Wizard Ice Wizard
Minion Horde
Fireball Wizard Ice Wizard
Fireball Wizard
Fireball
Archers Minion Horde Fireball Wizard Ice Wizard
Minion Horde Fireball Wizard
Minion Horde Fireball Mini P.E.K.K.A
Minion Horde Fireball Wizard
Minion Horde Fireball
Minion Horde
Fireball Wizard
Minion Horde Archers Barbarians Fireball
Fireball Archers Wizard Ice Wizard
Fireball
Fireball Minion Horde Mini P.E.K.K.A Wizard
Fireball Wizard
Fireball
Minion Horde
Minion Horde Fireball
Fireball
Fireball

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