My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Mini P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Goblin Barrel
Giant Snowball
Goblin Gang Minion Horde Goblin Barrel
Zap
Goblin Gang Minion Horde Goblin Barrel
Barbarian Barrel
Goblin Gang Wizard Goblin Barrel
The Log
Goblin Gang Mini P.E.K.K.A Goblin Barrel
Earthquake
Goblin Gang Goblin Barrel
Arrows
Goblin Gang Minion Horde Goblin Barrel
Royal Delivery
Goblin Gang Minion Horde Mini P.E.K.K.A Wizard Goblin Barrel
Fireball
Goblin Gang Minion Horde Wizard Goblin Barrel
Poison
Goblin Gang Minion Horde Wizard
Lightning
Mini P.E.K.K.A Wizard
Rocket
Minion Horde Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Goblin Gang Goblin Barrel Mini P.E.K.K.A Minion Horde Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Goblin Gang Goblin Barrel

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Mini P.E.K.K.A Goblin Barrel
Goblin Gang
Goblin Barrel Mini P.E.K.K.A Golem
Minion Horde
Golem
Mini P.E.K.K.A
Arrows Goblin Gang Wizard Golem The Log
Wizard
Mini P.E.K.K.A Golem
Goblin Barrel
Goblin Gang Arrows Golem
Golem
Arrows Goblin Gang Minion Horde Mini P.E.K.K.A Wizard Goblin Barrel The Log
The Log
Mini P.E.K.K.A Golem

Defense Synergies 1 6

Arrows
Mini P.E.K.K.A
Goblin Gang
Mini P.E.K.K.A The Log
Minion Horde
The Log
Mini P.E.K.K.A
The Log Arrows Goblin Gang Wizard
Wizard
Mini P.E.K.K.A The Log
Goblin Barrel
Golem
The Log
Mini P.E.K.K.A Goblin Gang Minion Horde Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard The Log
Minion Horde Mini P.E.K.K.A Goblin Gang The Log
Goblin Gang Minion Horde Mini P.E.K.K.A
Minion Horde Mini P.E.K.K.A Goblin Gang
Arrows Mini P.E.K.K.A The Log
Arrows Goblin Gang The Log
Minion Horde Arrows Goblin Gang Wizard
Arrows The Log
Minion Horde Mini P.E.K.K.A Goblin Gang
Goblin Gang Minion Horde Mini P.E.K.K.A
Goblin Gang Minion Horde Arrows Wizard The Log
Arrows Minion Horde Goblin Gang Wizard
Minion Horde Mini P.E.K.K.A Goblin Gang Wizard The Log
Wizard Arrows Goblin Gang Minion Horde Mini P.E.K.K.A The Log
Mini P.E.K.K.A Goblin Gang Minion Horde
Minion Horde Goblin Gang Mini P.E.K.K.A The Log
Minion Horde Wizard Arrows Goblin Gang Mini P.E.K.K.A
Arrows Goblin Gang Minion Horde Wizard The Log
Arrows Wizard The Log
Mini P.E.K.K.A
Goblin Gang Wizard Arrows Minion Horde Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A
Arrows Goblin Gang Mini P.E.K.K.A Wizard The Log
Goblin Gang Minion Horde Mini P.E.K.K.A The Log
Goblin Gang Mini P.E.K.K.A Minion Horde The Log
Goblin Gang Minion Horde Mini P.E.K.K.A
Arrows Wizard Goblin Gang Minion Horde
Goblin Gang Mini P.E.K.K.A Minion Horde
Mini P.E.K.K.A Minion Horde
Minion Horde Mini P.E.K.K.A The Log
Goblin Gang Minion Horde
Minion Horde Mini P.E.K.K.A
Arrows The Log
Mini P.E.K.K.A Goblin Gang Minion Horde Wizard
Wizard Minion Horde
Goblin Gang Minion Horde Mini P.E.K.K.A The Log
Arrows Minion Horde Mini P.E.K.K.A Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde The Log
Arrows The Log
Arrows Minion Horde The Log
Arrows The Log
Wizard Arrows Minion Horde The Log
Arrows Wizard Minion Horde
Arrows Minion Horde Wizard The Log
Arrows The Log Wizard
Arrows The Log Wizard
Goblin Gang Minion Horde Mini P.E.K.K.A
Arrows Minion Horde Wizard The Log
Arrows Wizard
The Log
Arrows Minion Horde
Arrows The Log
Arrows Minion Horde Wizard The Log
Arrows Minion Horde Wizard The Log
Arrows
Minion Horde Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard The Log
Arrows Wizard The Log
Minion Horde The Log
Arrows Wizard
The Log
Arrows Minion Horde The Log
Arrows The Log Wizard
Minion Horde
Arrows The Log Wizard
Arrows Wizard The Log
Arrows The Log
Arrows Minion Horde Wizard
Minion Horde Wizard
Minion Horde Mini P.E.K.K.A
Arrows Minion Horde Wizard The Log
Arrows Minion Horde
Minion Horde
Arrows Wizard The Log
Minion Horde Goblin Gang
Arrows Wizard
Arrows The Log
Goblin Gang Minion Horde Mini P.E.K.K.A Wizard
Arrows The Log Wizard
Arrows
Minion Horde
Goblin Gang Minion Horde The Log
The Log

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