My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Knight Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider
Zap
Bats Firecracker
Barbarian Barrel
Ice Spirit Knight Firecracker
The Log
Ice Spirit Firecracker Mini P.E.K.K.A Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Ice Spirit Bats Firecracker
Royal Delivery
Ice Spirit Bats Knight Firecracker Mini P.E.K.K.A Hog Rider
Fireball
Firecracker Hog Rider
Poison
Bats Firecracker
Lightning
Knight Mini P.E.K.K.A
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Firecracker Earthquake

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Knight Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Zap Knight Firecracker Earthquake Mini P.E.K.K.A Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats Zap Knight

Attack Synergies 12 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Knight Hog Rider Bats Firecracker Mini P.E.K.K.A
Bats
Knight Hog Rider Ice Spirit Zap Firecracker Mini P.E.K.K.A
Zap
Ice Spirit Firecracker Earthquake Hog Rider Bats Knight Mini P.E.K.K.A
Knight
Ice Spirit Bats Firecracker Hog Rider Zap Earthquake
Firecracker
Zap Knight Hog Rider Ice Spirit Bats Earthquake Mini P.E.K.K.A
Earthquake
Zap Hog Rider Knight Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit Bats Zap Firecracker Earthquake Hog Rider
Hog Rider
Ice Spirit Bats Zap Knight Firecracker Earthquake Mini P.E.K.K.A

Defense Synergies 5 16

Ice Spirit
Zap Mini P.E.K.K.A Bats Knight Firecracker Earthquake
Bats
Knight Ice Spirit Zap Firecracker Earthquake Mini P.E.K.K.A
Zap
Ice Spirit Mini P.E.K.K.A Bats Knight Firecracker Earthquake
Knight
Bats Firecracker Ice Spirit Zap Earthquake Mini P.E.K.K.A
Firecracker
Knight Ice Spirit Bats Zap Earthquake Mini P.E.K.K.A
Earthquake
Ice Spirit Bats Zap Knight Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit Zap Bats Knight Firecracker Earthquake
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Knight Firecracker
Mini P.E.K.K.A Ice Spirit Bats Zap Knight Firecracker
Mini P.E.K.K.A Bats Knight
Mini P.E.K.K.A Bats Knight Firecracker
Firecracker Earthquake Mini P.E.K.K.A
Bats Zap Firecracker Earthquake
Bats Ice Spirit Zap Firecracker
Earthquake Zap
Mini P.E.K.K.A
Knight Ice Spirit Firecracker Mini P.E.K.K.A
Bats Zap Knight Firecracker Earthquake
Bats Zap Firecracker
Mini P.E.K.K.A Ice Spirit Bats Zap Knight Earthquake
Ice Spirit Bats Zap Firecracker Earthquake Mini P.E.K.K.A
Mini P.E.K.K.A Knight
Ice Spirit Zap Mini P.E.K.K.A
Bats Knight Firecracker Mini P.E.K.K.A
Ice Spirit Bats Zap Knight Firecracker
Zap Earthquake Ice Spirit Bats Knight Firecracker
Mini P.E.K.K.A
Bats Knight Firecracker Earthquake Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap
Zap Knight Firecracker Mini P.E.K.K.A
Ice Spirit Bats Zap Knight Mini P.E.K.K.A
Mini P.E.K.K.A Bats Zap Knight
Knight Mini P.E.K.K.A
Firecracker Ice Spirit Bats Zap
Mini P.E.K.K.A Bats Knight
Mini P.E.K.K.A Knight
Zap Ice Spirit Bats Knight Firecracker Mini P.E.K.K.A
Bats Knight Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Knight
Firecracker
Ice Spirit Bats Zap Knight Firecracker Mini P.E.K.K.A
Bats Zap Firecracker Earthquake Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight Firecracker
Firecracker Zap
Earthquake
Earthquake Knight Firecracker
Zap Firecracker Earthquake
Firecracker Ice Spirit Bats Zap
Firecracker Earthquake
Earthquake Ice Spirit Zap Firecracker
Zap Firecracker
Bats Mini P.E.K.K.A
Firecracker Zap Knight Earthquake
Zap Firecracker
Earthquake Knight Firecracker
Earthquake Firecracker
Earthquake Zap Firecracker
Earthquake Zap Firecracker
Earthquake Firecracker
Earthquake
Bats Mini P.E.K.K.A
Zap Firecracker Earthquake Mini P.E.K.K.A
Zap Firecracker Earthquake
Earthquake
Earthquake Zap
Zap Firecracker Earthquake Ice Spirit
Firecracker Zap Earthquake
Zap
Zap Firecracker
Bats Zap Firecracker
Zap Ice Spirit Bats Firecracker
Mini P.E.K.K.A
Zap Earthquake
Zap Ice Spirit Firecracker
Firecracker Earthquake
Zap Earthquake Ice Spirit Bats
Zap Firecracker
Knight Firecracker Mini P.E.K.K.A
Zap Firecracker Earthquake
Zap
Firecracker
Zap Ice Spirit Bats Firecracker
Firecracker Bats Zap
Zap Firecracker

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