My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Giant Skeleton
Giant Snowball
Hog Rider Goblin Barrel
Zap
Goblin Barrel
Barbarian Barrel
Valkyrie Wizard Goblin Barrel Giant Skeleton
The Log
Mini P.E.K.K.A Hog Rider Goblin Barrel Giant Skeleton
Earthquake
Hog Rider Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Mini P.E.K.K.A Valkyrie Hog Rider Wizard Goblin Barrel Giant Skeleton
Fireball
Hog Rider Wizard Goblin Barrel
Poison
Wizard
Lightning
Mini P.E.K.K.A Valkyrie Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Rage Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Goblin Barrel Mini P.E.K.K.A Valkyrie Hog Rider Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage The Log Goblin Barrel Mini P.E.K.K.A

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Valkyrie Hog Rider Wizard Rage Giant Skeleton The Log
Valkyrie
Hog Rider Goblin Barrel Mini P.E.K.K.A Wizard Giant Skeleton
Hog Rider
Valkyrie Rage The Log Mini P.E.K.K.A Wizard Goblin Barrel Giant Skeleton
Wizard
Mini P.E.K.K.A Valkyrie Hog Rider Rage Giant Skeleton
Rage
Hog Rider Mini P.E.K.K.A Wizard Giant Skeleton
Goblin Barrel
Valkyrie Hog Rider Giant Skeleton
Giant Skeleton
Mini P.E.K.K.A Valkyrie Hog Rider Wizard Rage Goblin Barrel The Log
The Log
Hog Rider Mini P.E.K.K.A Giant Skeleton

Defense Synergies 1 7

Mini P.E.K.K.A
The Log Valkyrie Wizard
Valkyrie
Mini P.E.K.K.A Wizard The Log
Hog Rider
Wizard
Mini P.E.K.K.A Valkyrie Giant Skeleton The Log
Rage
Goblin Barrel
Giant Skeleton
Wizard The Log
The Log
Mini P.E.K.K.A Valkyrie Wizard Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard The Log
Mini P.E.K.K.A Valkyrie The Log
Mini P.E.K.K.A Valkyrie Giant Skeleton
Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Giant Skeleton The Log
The Log Valkyrie
Wizard
Valkyrie Giant Skeleton The Log
Mini P.E.K.K.A
Mini P.E.K.K.A Valkyrie Giant Skeleton
Valkyrie Wizard Giant Skeleton The Log
Wizard
Mini P.E.K.K.A Valkyrie Wizard Giant Skeleton The Log
Valkyrie Wizard Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Mini P.E.K.K.A The Log
Wizard Mini P.E.K.K.A Valkyrie
Valkyrie Wizard The Log
Valkyrie Wizard The Log Giant Skeleton
Mini P.E.K.K.A
Valkyrie Wizard Mini P.E.K.K.A Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Giant Skeleton
Mini P.E.K.K.A Valkyrie Wizard The Log
Giant Skeleton Mini P.E.K.K.A Valkyrie The Log
Mini P.E.K.K.A Valkyrie Giant Skeleton The Log
Giant Skeleton Mini P.E.K.K.A Valkyrie
Wizard
Mini P.E.K.K.A Valkyrie Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Valkyrie
Giant Skeleton Mini P.E.K.K.A Valkyrie The Log
Mini P.E.K.K.A Valkyrie Giant Skeleton
Valkyrie Giant Skeleton The Log
Mini P.E.K.K.A Giant Skeleton Valkyrie Wizard
Wizard Valkyrie
Mini P.E.K.K.A Valkyrie Giant Skeleton The Log
Valkyrie Mini P.E.K.K.A Wizard Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Giant Skeleton The Log
The Log
Giant Skeleton The Log
Valkyrie Giant Skeleton The Log
Wizard Valkyrie The Log
Wizard
Wizard The Log
The Log Wizard
The Log Wizard
Mini P.E.K.K.A
Valkyrie Wizard The Log
Wizard
The Log
The Log
Wizard The Log
Wizard The Log
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard The Log
Valkyrie Wizard The Log
Giant Skeleton The Log
Wizard
The Log
The Log
The Log Valkyrie Wizard
The Log Wizard
Wizard The Log
The Log
Wizard
Wizard
Mini P.E.K.K.A
Wizard The Log
Giant Skeleton
Wizard The Log
Wizard
The Log
Mini P.E.K.K.A Valkyrie Wizard
The Log Wizard
Giant Skeleton
Giant Skeleton The Log
Giant Skeleton The Log

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