My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Hunter Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Hunter Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Hog Rider Wall Breakers Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Wall Breakers Skeleton Army
Giant Snowball
Hog Rider Wall Breakers Skeleton Army Baby Dragon Witch
Zap
Wall Breakers Skeleton Army Witch
Barbarian Barrel
Valkyrie Wall Breakers Skeleton Army Hunter Witch
The Log
Mini P.E.K.K.A Hog Rider Wall Breakers Skeleton Army Hunter Witch
Earthquake
Hog Rider Skeleton Army Witch
Arrows
Wall Breakers Skeleton Army Witch
Royal Delivery
Mini P.E.K.K.A Valkyrie Hog Rider Wall Breakers Skeleton Army Baby Dragon Hunter Witch
Fireball
Hog Rider Wall Breakers Skeleton Army Baby Dragon Hunter Witch
Poison
Skeleton Army Hunter Witch
Lightning
Mini P.E.K.K.A Valkyrie Baby Dragon Hunter Witch
Rocket
Valkyrie Hog Rider Hunter Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Hunter Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Skeleton Army Mini P.E.K.K.A Valkyrie Hog Rider Baby Dragon Hunter Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Wall Breakers Skeleton Army Mini P.E.K.K.A Valkyrie

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Valkyrie Hog Rider Baby Dragon Hunter
Valkyrie
Hog Rider Mini P.E.K.K.A Wall Breakers Baby Dragon Hunter Witch
Hog Rider
Valkyrie Mini P.E.K.K.A Baby Dragon Hunter Witch
Wall Breakers
Valkyrie Baby Dragon
Skeleton Army
Baby Dragon
Mini P.E.K.K.A Valkyrie Hog Rider Wall Breakers Witch
Hunter
Mini P.E.K.K.A Valkyrie Hog Rider
Witch
Valkyrie Hog Rider Baby Dragon

Defense Synergies 0 9

Mini P.E.K.K.A
Valkyrie Skeleton Army Baby Dragon Hunter Witch
Valkyrie
Mini P.E.K.K.A Baby Dragon Hunter Witch
Hog Rider
Wall Breakers
Skeleton Army
Mini P.E.K.K.A
Baby Dragon
Mini P.E.K.K.A Valkyrie Witch
Hunter
Mini P.E.K.K.A Valkyrie
Witch
Mini P.E.K.K.A Valkyrie Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon
Mini P.E.K.K.A Skeleton Army Hunter Valkyrie Witch
Mini P.E.K.K.A Skeleton Army Hunter Witch Valkyrie
Mini P.E.K.K.A Skeleton Army Hunter Witch Valkyrie
Mini P.E.K.K.A Valkyrie Skeleton Army
Skeleton Army Valkyrie Baby Dragon Hunter
Hunter Baby Dragon Witch
Valkyrie Baby Dragon
Mini P.E.K.K.A Hunter Witch Skeleton Army
Skeleton Army Mini P.E.K.K.A Valkyrie Hunter
Valkyrie Skeleton Army Witch Baby Dragon Hunter
Hunter Baby Dragon Witch
Mini P.E.K.K.A Skeleton Army Hunter Valkyrie Witch
Valkyrie Skeleton Army Mini P.E.K.K.A Baby Dragon Hunter Witch
Mini P.E.K.K.A Skeleton Army Hunter
Skeleton Army Mini P.E.K.K.A Hunter
Mini P.E.K.K.A Valkyrie Skeleton Army Hunter Witch
Valkyrie Skeleton Army Baby Dragon Hunter Witch
Valkyrie Baby Dragon Hunter Witch
Mini P.E.K.K.A Hunter
Valkyrie Skeleton Army Mini P.E.K.K.A Baby Dragon Hunter Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeleton Army Witch
Mini P.E.K.K.A Valkyrie Baby Dragon Hunter
Skeleton Army Mini P.E.K.K.A Valkyrie Hunter Witch
Mini P.E.K.K.A Valkyrie Skeleton Army Hunter
Mini P.E.K.K.A Valkyrie Skeleton Army Hunter Witch
Baby Dragon Hunter Witch
Mini P.E.K.K.A Skeleton Army Valkyrie Hunter Witch
Mini P.E.K.K.A Valkyrie Skeleton Army Hunter
Mini P.E.K.K.A Valkyrie Skeleton Army Baby Dragon Witch
Witch Skeleton Army
Mini P.E.K.K.A Valkyrie Hunter Witch
Skeleton Army Valkyrie
Mini P.E.K.K.A Skeleton Army Valkyrie Hunter Witch
Valkyrie Skeleton Army Baby Dragon Witch
Skeleton Army Witch Mini P.E.K.K.A Valkyrie Baby Dragon Hunter
Valkyrie Mini P.E.K.K.A Baby Dragon Hunter Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon
Baby Dragon
Baby Dragon
Valkyrie
Valkyrie Baby Dragon
Baby Dragon Hunter Witch
Baby Dragon Witch
Baby Dragon Hunter
Mini P.E.K.K.A
Valkyrie
Baby Dragon
Baby Dragon Hunter
Baby Dragon
Baby Dragon
Baby Dragon Hunter Witch
Baby Dragon
Mini P.E.K.K.A
Mini P.E.K.K.A Baby Dragon Hunter
Valkyrie Baby Dragon Witch
Baby Dragon
Baby Dragon
Valkyrie Baby Dragon Hunter Witch
Witch
Baby Dragon Hunter Witch
Baby Dragon Witch
Baby Dragon
Baby Dragon Hunter Witch
Witch
Mini P.E.K.K.A
Hunter
Skeleton Army Witch
Baby Dragon Hunter Witch
Mini P.E.K.K.A Valkyrie Baby Dragon Hunter
Baby Dragon
Baby Dragon Witch
Witch
Baby Dragon Witch

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