My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Witch Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Hog Rider Baby Dragon Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army Baby Dragon Witch
Zap
Inferno Tower Skeleton Army Witch
Barbarian Barrel
Valkyrie Inferno Tower Skeleton Army Witch Royal Ghost
The Log
Mini P.E.K.K.A Hog Rider Skeleton Army Witch
Earthquake
Hog Rider Inferno Tower Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Mini P.E.K.K.A Valkyrie Hog Rider Skeleton Army Baby Dragon Witch Royal Ghost
Fireball
Hog Rider Inferno Tower Skeleton Army Baby Dragon Witch
Poison
Inferno Tower Skeleton Army Witch
Lightning
Mini P.E.K.K.A Valkyrie Inferno Tower Baby Dragon Witch
Rocket
Valkyrie Hog Rider Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Inferno Tower Skeleton Army Baby Dragon Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Royal Ghost Mini P.E.K.K.A Valkyrie Hog Rider Baby Dragon Inferno Tower Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Skeleton Army Royal Ghost Mini P.E.K.K.A Valkyrie

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Valkyrie Hog Rider Baby Dragon
Valkyrie
Hog Rider Mini P.E.K.K.A Baby Dragon Witch Royal Ghost
Hog Rider
Valkyrie Mini P.E.K.K.A Baby Dragon Witch
Inferno Tower
Skeleton Army
Baby Dragon
Mini P.E.K.K.A Valkyrie Hog Rider Witch
Witch
Valkyrie Hog Rider Baby Dragon Royal Ghost
Royal Ghost
Valkyrie Witch

Defense Synergies 1 12

Mini P.E.K.K.A
Valkyrie Skeleton Army Baby Dragon Witch Royal Ghost
Valkyrie
Mini P.E.K.K.A Inferno Tower Baby Dragon Witch
Hog Rider
Inferno Tower
Skeleton Army Valkyrie Baby Dragon Royal Ghost
Skeleton Army
Inferno Tower Mini P.E.K.K.A
Baby Dragon
Mini P.E.K.K.A Valkyrie Inferno Tower Witch
Witch
Mini P.E.K.K.A Valkyrie Baby Dragon Royal Ghost
Royal Ghost
Mini P.E.K.K.A Inferno Tower Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Inferno Tower Baby Dragon
Mini P.E.K.K.A Inferno Tower Skeleton Army Valkyrie Witch
Mini P.E.K.K.A Inferno Tower Skeleton Army Witch Valkyrie
Mini P.E.K.K.A Inferno Tower Skeleton Army Witch Valkyrie
Mini P.E.K.K.A Valkyrie Skeleton Army
Skeleton Army Valkyrie Baby Dragon Royal Ghost
Inferno Tower Baby Dragon Witch
Valkyrie Inferno Tower Baby Dragon
Mini P.E.K.K.A Inferno Tower Witch Skeleton Army
Skeleton Army Mini P.E.K.K.A Valkyrie Inferno Tower Royal Ghost
Valkyrie Skeleton Army Witch Baby Dragon Royal Ghost
Inferno Tower Baby Dragon Witch
Mini P.E.K.K.A Inferno Tower Skeleton Army Valkyrie Witch
Valkyrie Skeleton Army Mini P.E.K.K.A Baby Dragon Witch Royal Ghost
Mini P.E.K.K.A Inferno Tower Skeleton Army
Inferno Tower Skeleton Army Mini P.E.K.K.A
Mini P.E.K.K.A Valkyrie Inferno Tower Skeleton Army Witch
Valkyrie Skeleton Army Baby Dragon Witch Royal Ghost
Valkyrie Baby Dragon Witch Royal Ghost
Mini P.E.K.K.A Inferno Tower
Valkyrie Skeleton Army Royal Ghost Mini P.E.K.K.A Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeleton Army Inferno Tower Witch Royal Ghost
Mini P.E.K.K.A Valkyrie Baby Dragon Royal Ghost
Skeleton Army Mini P.E.K.K.A Valkyrie Inferno Tower Witch
Mini P.E.K.K.A Valkyrie Skeleton Army Inferno Tower
Inferno Tower Mini P.E.K.K.A Valkyrie Skeleton Army Witch
Baby Dragon Witch
Mini P.E.K.K.A Skeleton Army Valkyrie Inferno Tower Witch
Mini P.E.K.K.A Inferno Tower Valkyrie Skeleton Army
Mini P.E.K.K.A Valkyrie Inferno Tower Skeleton Army Baby Dragon Witch
Inferno Tower Witch Skeleton Army
Mini P.E.K.K.A Valkyrie Inferno Tower Witch
Skeleton Army Valkyrie
Mini P.E.K.K.A Skeleton Army Valkyrie Inferno Tower Witch
Valkyrie Skeleton Army Baby Dragon Witch
Inferno Tower Skeleton Army Witch Mini P.E.K.K.A Valkyrie Baby Dragon
Valkyrie Mini P.E.K.K.A Inferno Tower Baby Dragon Witch Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon Royal Ghost
Baby Dragon Royal Ghost
Baby Dragon
Valkyrie
Valkyrie Baby Dragon
Baby Dragon Witch
Baby Dragon Witch
Baby Dragon
Mini P.E.K.K.A
Valkyrie
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon Witch
Baby Dragon
Mini P.E.K.K.A
Mini P.E.K.K.A Baby Dragon
Valkyrie Baby Dragon Witch
Baby Dragon
Baby Dragon
Valkyrie Baby Dragon Witch
Witch
Baby Dragon Witch Royal Ghost
Baby Dragon Witch
Baby Dragon
Baby Dragon Witch
Witch
Mini P.E.K.K.A
Skeleton Army Witch
Baby Dragon Witch
Mini P.E.K.K.A Valkyrie Baby Dragon
Baby Dragon
Baby Dragon Witch
Witch
Baby Dragon Witch Royal Ghost

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