My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Bad
F2P score
RIP

5 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Prince Bandit Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider Royal Hogs Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Hog Rider Royal Hogs Prince Bandit Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram Hog Rider Royal Hogs Prince Bandit Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Royal Hogs Bandit Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Hog Rider Royal Hogs Prince Bandit Ram Rider
Giant Snowball
Battle Ram Hog Rider Royal Hogs Lumberjack Ram Rider
Zap
Battle Ram Royal Hogs Prince Bandit Ram Rider
Barbarian Barrel
Battle Ram Royal Hogs Bandit Lumberjack
The Log
Mini P.E.K.K.A Battle Ram Hog Rider Royal Hogs Prince Bandit Lumberjack Ram Rider
Earthquake
Hog Rider Royal Hogs
Arrows
Royal Hogs
Royal Delivery
Mini P.E.K.K.A Battle Ram Hog Rider Royal Hogs Prince Bandit Lumberjack Ram Rider
Fireball
Battle Ram Hog Rider Royal Hogs Bandit Lumberjack Ram Rider
Poison
Royal Hogs
Lightning
Mini P.E.K.K.A Battle Ram Prince Bandit Lumberjack Ram Rider
Rocket
Hog Rider Royal Hogs Prince Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Ram Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bandit Mini P.E.K.K.A Battle Ram Hog Rider Lumberjack Royal Hogs Prince Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Bandit Mini P.E.K.K.A Battle Ram Hog Rider

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Hog Rider Royal Hogs Lumberjack Ram Rider
Battle Ram
Bandit Royal Hogs Lumberjack
Hog Rider
Mini P.E.K.K.A Prince Bandit Lumberjack
Royal Hogs
Mini P.E.K.K.A Battle Ram Bandit Lumberjack
Prince
Hog Rider Lumberjack Ram Rider
Bandit
Battle Ram Hog Rider Royal Hogs Lumberjack Ram Rider
Lumberjack
Mini P.E.K.K.A Battle Ram Hog Rider Royal Hogs Prince Bandit Ram Rider
Ram Rider
Mini P.E.K.K.A Prince Bandit Lumberjack

Defense Synergies 0 4

Mini P.E.K.K.A
Ram Rider
Battle Ram
Hog Rider
Royal Hogs
Prince
Bandit
Lumberjack Ram Rider
Lumberjack
Bandit Ram Rider
Ram Rider
Mini P.E.K.K.A Bandit Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ram Rider
Mini P.E.K.K.A Lumberjack Prince Bandit Ram Rider
Mini P.E.K.K.A Prince Lumberjack Ram Rider Bandit
Mini P.E.K.K.A Prince Lumberjack Bandit Ram Rider
Mini P.E.K.K.A Prince Lumberjack
Bandit Lumberjack
Ram Rider
Bandit Ram Rider
Mini P.E.K.K.A Prince Lumberjack
Mini P.E.K.K.A Prince Bandit Lumberjack
Bandit Lumberjack Ram Rider
Ram Rider
Mini P.E.K.K.A Prince Lumberjack Bandit Ram Rider
Mini P.E.K.K.A Prince Lumberjack
Mini P.E.K.K.A Prince Bandit Lumberjack Ram Rider
Mini P.E.K.K.A Prince Bandit Lumberjack Ram Rider
Mini P.E.K.K.A Prince Lumberjack
Prince Bandit Lumberjack Ram Rider
Bandit Lumberjack Ram Rider
Mini P.E.K.K.A Prince Lumberjack Ram Rider
Mini P.E.K.K.A Prince Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Prince Bandit
Bandit Mini P.E.K.K.A Prince Lumberjack
Bandit Lumberjack Mini P.E.K.K.A Prince Ram Rider
Mini P.E.K.K.A Prince Lumberjack Bandit Ram Rider
Mini P.E.K.K.A Prince Bandit Lumberjack Ram Rider
Ram Rider
Mini P.E.K.K.A Prince Bandit Lumberjack Ram Rider
Mini P.E.K.K.A Prince Lumberjack
Mini P.E.K.K.A Prince Bandit
Mini P.E.K.K.A Prince Lumberjack
Prince
Mini P.E.K.K.A Prince Bandit Lumberjack Ram Rider
Mini P.E.K.K.A Prince Lumberjack
Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Bandit Ram Rider
Bandit
Prince
Ram Rider
Ram Rider
Bandit Ram Rider
Mini P.E.K.K.A Prince Lumberjack
Prince Bandit Ram Rider
Bandit
Bandit
Prince
Bandit
Bandit
Mini P.E.K.K.A
Mini P.E.K.K.A Prince Bandit
Prince
Prince
Bandit Ram Rider
Prince Bandit Ram Rider
Bandit
Mini P.E.K.K.A
Bandit
Prince
Prince Bandit
Ram Rider
Mini P.E.K.K.A Prince Lumberjack
Prince
Prince Bandit

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