My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mini P.E.K.K.A Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider
Giant Snowball
Minion Horde Mega Minion Hog Rider
Zap
Minion Horde
Barbarian Barrel
Wizard
The Log
Mini P.E.K.K.A Hog Rider
Earthquake
Hog Rider
Arrows
Minion Horde
Royal Delivery
Minion Horde Mega Minion Mini P.E.K.K.A Hog Rider Wizard P.E.K.K.A
Fireball
Minion Horde Mega Minion Hog Rider Wizard
Poison
Minion Horde Mega Minion Wizard
Lightning
Mega Minion Mini P.E.K.K.A Wizard
Rocket
Minion Horde Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Freeze P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mega Minion Fireball Mini P.E.K.K.A Hog Rider Freeze Minion Horde Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Mega Minion Fireball Mini P.E.K.K.A Hog Rider

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Hog Rider Freeze
Mega Minion
Fireball
Fireball
Hog Rider Mega Minion Freeze
Mini P.E.K.K.A
Hog Rider Wizard
Hog Rider
Fireball Freeze Minion Horde Mini P.E.K.K.A Wizard
Wizard
Mini P.E.K.K.A Hog Rider P.E.K.K.A
Freeze
Hog Rider Minion Horde Fireball
P.E.K.K.A
Wizard

Defense Synergies 0 9

Minion Horde
Freeze
Mega Minion
Wizard Freeze
Fireball
Mini P.E.K.K.A Freeze
Mini P.E.K.K.A
Fireball Wizard Freeze
Hog Rider
Wizard
Mega Minion Mini P.E.K.K.A Freeze P.E.K.K.A
Freeze
Minion Horde Mega Minion Fireball Mini P.E.K.K.A Wizard
P.E.K.K.A
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Mega Minion Fireball Wizard
Minion Horde Mini P.E.K.K.A P.E.K.K.A Mega Minion
Minion Horde Mini P.E.K.K.A P.E.K.K.A Mega Minion Freeze
Minion Horde Mini P.E.K.K.A P.E.K.K.A Mega Minion
Fireball Mini P.E.K.K.A P.E.K.K.A
Fireball Freeze Mega Minion
Minion Horde Mega Minion Fireball Wizard Freeze
Fireball P.E.K.K.A
Minion Horde Mini P.E.K.K.A P.E.K.K.A
Minion Horde Mini P.E.K.K.A
Minion Horde Mega Minion Fireball Wizard Freeze
Minion Horde Mega Minion Fireball Wizard
Minion Horde Mini P.E.K.K.A P.E.K.K.A Fireball Wizard Freeze
Fireball Wizard Minion Horde Mega Minion Mini P.E.K.K.A Freeze P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Minion Horde
Minion Horde Fireball Mini P.E.K.K.A Freeze P.E.K.K.A
Minion Horde Wizard Fireball Mini P.E.K.K.A P.E.K.K.A
Fireball Minion Horde Mega Minion Wizard
Wizard Freeze Mega Minion Fireball
Mini P.E.K.K.A P.E.K.K.A
Wizard Minion Horde Fireball Mini P.E.K.K.A P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball P.E.K.K.A
Fireball Mega Minion Mini P.E.K.K.A Wizard
P.E.K.K.A Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Minion Horde Fireball
P.E.K.K.A Minion Horde Mini P.E.K.K.A
Fireball Wizard Minion Horde Freeze
Mini P.E.K.K.A P.E.K.K.A Minion Horde Mega Minion Fireball
Mini P.E.K.K.A P.E.K.K.A Minion Horde
Minion Horde Freeze P.E.K.K.A Mega Minion Fireball Mini P.E.K.K.A
P.E.K.K.A Minion Horde Mega Minion
P.E.K.K.A Minion Horde Mega Minion Mini P.E.K.K.A
P.E.K.K.A Fireball
Mini P.E.K.K.A P.E.K.K.A Minion Horde Fireball Wizard
Wizard Minion Horde Fireball
Minion Horde Mega Minion Fireball Mini P.E.K.K.A Freeze P.E.K.K.A
Minion Horde Mega Minion Fireball Mini P.E.K.K.A Wizard Freeze P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Freeze
Fireball
Minion Horde Fireball
Fireball Freeze
Fireball Wizard Minion Horde
Fireball Wizard Minion Horde Mega Minion Freeze
Minion Horde Wizard
Fireball Wizard Freeze
Fireball Wizard
Minion Horde Fireball Mini P.E.K.K.A
Minion Horde Fireball Wizard
Fireball Wizard
Fireball
Minion Horde Fireball Freeze
Fireball
Minion Horde Fireball Wizard
Minion Horde Fireball Wizard
Fireball Freeze
Minion Horde Mini P.E.K.K.A
Mega Minion Fireball Mini P.E.K.K.A Wizard
Fireball Wizard
Minion Horde Fireball
Fireball Wizard
Minion Horde Fireball
Freeze Fireball Wizard
Minion Horde Mega Minion
Fireball Wizard
Fireball Wizard
Fireball
Minion Horde Fireball Wizard
Minion Horde Mega Minion Fireball Wizard Freeze
Minion Horde Mega Minion Fireball Mini P.E.K.K.A
Minion Horde Fireball Wizard
Minion Horde Fireball Freeze
P.E.K.K.A Minion Horde
Fireball Wizard
Minion Horde Fireball Freeze
Fireball Mega Minion Wizard
Freeze
Fireball
Fireball Minion Horde Mega Minion Mini P.E.K.K.A Wizard
Fireball Wizard
Fireball
Minion Horde Mega Minion P.E.K.K.A
Minion Horde Fireball Freeze
Fireball
Fireball Freeze

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