My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Hog Rider
Zap
Skeletons Inferno Tower
Barbarian Barrel
Skeletons Ice Spirit Inferno Tower
The Log
Skeletons Ice Spirit Mini P.E.K.K.A Hog Rider
Earthquake
Skeletons Hog Rider Inferno Tower
Arrows
Skeletons Ice Spirit
Royal Delivery
Skeletons Ice Spirit Mini P.E.K.K.A Hog Rider
Fireball
Hog Rider Inferno Tower
Poison
Inferno Tower
Lightning
Mini P.E.K.K.A Inferno Tower
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mini P.E.K.K.A Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Zap The Log Fireball Mini P.E.K.K.A Hog Rider Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Zap The Log

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Zap Hog Rider Mini P.E.K.K.A
Zap
Ice Spirit Fireball Hog Rider Mini P.E.K.K.A The Log
Fireball
Zap Hog Rider The Log
Mini P.E.K.K.A
Ice Spirit Zap Hog Rider The Log
Hog Rider
Ice Spirit Zap Fireball The Log Mini P.E.K.K.A
Inferno Tower
The Log
Hog Rider Zap Fireball Mini P.E.K.K.A

Defense Synergies 8 11

Skeletons
Ice Spirit Zap Mini P.E.K.K.A Inferno Tower The Log
Ice Spirit
Zap Mini P.E.K.K.A Inferno Tower Skeletons Fireball The Log
Zap
Ice Spirit Fireball Mini P.E.K.K.A Skeletons Inferno Tower The Log
Fireball
Zap The Log Ice Spirit Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A
Ice Spirit Zap The Log Skeletons Fireball
Hog Rider
Inferno Tower
Ice Spirit The Log Skeletons Zap Fireball
The Log
Fireball Mini P.E.K.K.A Inferno Tower Skeletons Ice Spirit Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Inferno Tower The Log
Mini P.E.K.K.A Inferno Tower Skeletons Ice Spirit Zap The Log
Mini P.E.K.K.A Inferno Tower Skeletons
Mini P.E.K.K.A Inferno Tower Skeletons
Fireball Mini P.E.K.K.A The Log
Fireball The Log Skeletons Zap
Inferno Tower Ice Spirit Zap Fireball
Zap Fireball Inferno Tower The Log
Mini P.E.K.K.A Inferno Tower Skeletons
Skeletons Ice Spirit Mini P.E.K.K.A Inferno Tower
Skeletons Zap Fireball The Log
Inferno Tower Zap Fireball
Mini P.E.K.K.A Inferno Tower Skeletons Ice Spirit Zap Fireball The Log
Fireball Ice Spirit Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A Inferno Tower
Inferno Tower Ice Spirit Zap Fireball Mini P.E.K.K.A The Log
Skeletons Fireball Mini P.E.K.K.A Inferno Tower
Ice Spirit Fireball Zap The Log
Zap The Log Ice Spirit Fireball
Mini P.E.K.K.A Inferno Tower
Fireball Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Zap Fireball Inferno Tower
Fireball Zap Mini P.E.K.K.A The Log
Skeletons Ice Spirit Zap Mini P.E.K.K.A Inferno Tower The Log
Mini P.E.K.K.A Zap Fireball Inferno Tower The Log
Inferno Tower Skeletons Mini P.E.K.K.A
Fireball Skeletons Ice Spirit Zap
Mini P.E.K.K.A Skeletons Fireball Inferno Tower
Mini P.E.K.K.A Inferno Tower
Zap Skeletons Ice Spirit Fireball Mini P.E.K.K.A Inferno Tower The Log
Inferno Tower Skeletons
Mini P.E.K.K.A Inferno Tower
Zap Fireball The Log
Mini P.E.K.K.A Skeletons Fireball Inferno Tower
Fireball
Inferno Tower Skeletons Ice Spirit Zap Fireball Mini P.E.K.K.A The Log
Zap Fireball Mini P.E.K.K.A Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log
Fireball The Log
Fireball The Log
Fireball Zap The Log
Fireball Ice Spirit Zap
The Log
Fireball The Log Ice Spirit Zap
Fireball The Log Zap
Fireball Mini P.E.K.K.A
Zap Fireball The Log
Fireball Zap
Fireball The Log
Fireball
Zap Fireball The Log
Zap Fireball The Log
Fireball The Log
Fireball
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A The Log
Zap Fireball The Log
Fireball The Log
Fireball
The Log
Zap Fireball The Log
Zap The Log Ice Spirit Fireball
Fireball The Log Zap
Fireball Zap The Log
Fireball Zap The Log
Zap Fireball
Zap Ice Spirit Fireball
Fireball Mini P.E.K.K.A
Zap Fireball The Log
Zap Ice Spirit Fireball
Fireball The Log
Zap Ice Spirit Fireball
Fireball Zap
The Log Fireball
Fireball Mini P.E.K.K.A
The Log Zap Fireball
Zap Fireball
Zap Ice Spirit Fireball The Log
Zap Fireball
Zap Fireball The Log

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