My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bowler Executioner Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Cannon Hog Rider
Zap
Cannon
Barbarian Barrel
Cannon Executioner Electro Wizard
The Log
Cannon Mini P.E.K.K.A Hog Rider
Earthquake
Cannon Hog Rider
Arrows
Royal Delivery
Mini P.E.K.K.A Hog Rider Bowler Executioner Electro Wizard
Fireball
Cannon Hog Rider Bowler Executioner Electro Wizard
Poison
Cannon Executioner Electro Wizard
Lightning
Cannon Mini P.E.K.K.A Bowler Executioner Electro Wizard
Rocket
Hog Rider Bowler Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Bowler Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Tornado Bowler Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Cannon Tornado Mini P.E.K.K.A Hog Rider Electro Wizard Bowler Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Cannon Tornado Mini P.E.K.K.A

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Tornado Electro Wizard Mini P.E.K.K.A Bowler Executioner
Cannon
Mini P.E.K.K.A
Zap Hog Rider Tornado Bowler Electro Wizard
Hog Rider
Zap Mini P.E.K.K.A Tornado Bowler Executioner Electro Wizard
Tornado
Zap Executioner Mini P.E.K.K.A Hog Rider Bowler
Bowler
Zap Mini P.E.K.K.A Hog Rider Tornado Executioner Electro Wizard
Executioner
Tornado Zap Hog Rider Bowler
Electro Wizard
Zap Mini P.E.K.K.A Hog Rider Bowler

Defense Synergies 6 11

Zap
Cannon Mini P.E.K.K.A Electro Wizard Tornado Bowler Executioner
Cannon
Zap Mini P.E.K.K.A Bowler Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Cannon Tornado Bowler Executioner
Hog Rider
Tornado
Bowler Executioner Zap Mini P.E.K.K.A Electro Wizard
Bowler
Tornado Zap Cannon Mini P.E.K.K.A Electro Wizard
Executioner
Tornado Zap Mini P.E.K.K.A
Electro Wizard
Zap Mini P.E.K.K.A Cannon Tornado Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Cannon Executioner Electro Wizard
Mini P.E.K.K.A Zap Cannon Executioner Electro Wizard
Cannon Mini P.E.K.K.A Tornado Bowler Executioner Electro Wizard
Cannon Mini P.E.K.K.A Bowler Electro Wizard
Mini P.E.K.K.A Tornado Bowler
Tornado Bowler Zap Cannon Executioner Electro Wizard
Tornado Electro Wizard Zap Cannon Executioner
Bowler Zap Cannon Electro Wizard
Cannon Mini P.E.K.K.A Tornado
Tornado Cannon Mini P.E.K.K.A Bowler Electro Wizard
Executioner Electro Wizard Zap Cannon Tornado Bowler
Executioner Zap Tornado Electro Wizard
Cannon Mini P.E.K.K.A Bowler Zap Electro Wizard
Bowler Executioner Zap Cannon Mini P.E.K.K.A Tornado Electro Wizard
Mini P.E.K.K.A Cannon Electro Wizard
Tornado Zap Cannon Mini P.E.K.K.A Bowler Electro Wizard
Cannon Mini P.E.K.K.A Tornado Bowler Executioner Electro Wizard
Cannon Zap Tornado Bowler Executioner Electro Wizard
Zap Tornado Executioner Cannon Bowler Electro Wizard
Mini P.E.K.K.A Cannon Tornado Electro Wizard
Bowler Cannon Mini P.E.K.K.A Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Bowler Electro Wizard
Electro Wizard Zap Mini P.E.K.K.A Bowler Executioner
Zap Mini P.E.K.K.A Bowler Electro Wizard
Mini P.E.K.K.A Bowler Zap Tornado Electro Wizard
Cannon Mini P.E.K.K.A Bowler Executioner
Executioner Zap Tornado Electro Wizard
Mini P.E.K.K.A Bowler Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Mini P.E.K.K.A Tornado
Cannon
Mini P.E.K.K.A Bowler
Zap Tornado Bowler Electro Wizard
Mini P.E.K.K.A Bowler Cannon Executioner
Cannon Bowler Executioner
Electro Wizard Zap Mini P.E.K.K.A Tornado Bowler Executioner
Bowler Executioner Zap Cannon Mini P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado Bowler Executioner Electro Wizard
Executioner Zap Bowler
Executioner Zap Tornado
Tornado Bowler Executioner
Zap Tornado Bowler Executioner
Zap Tornado
Mini P.E.K.K.A Tornado Bowler Electro Wizard
Zap Tornado Bowler Electro Wizard
Zap Tornado Executioner
Bowler Executioner
Zap
Zap Bowler Executioner
Bowler Executioner
Tornado
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Bowler Executioner Electro Wizard
Zap Tornado Bowler
Bowler
Tornado
Tornado Bowler
Zap
Zap Tornado Bowler Executioner
Zap Tornado Bowler Executioner Electro Wizard
Zap Tornado Bowler
Zap Tornado
Zap Tornado Executioner Electro Wizard
Zap Electro Wizard
Mini P.E.K.K.A Bowler
Zap
Zap Electro Wizard
Bowler
Zap Electro Wizard
Zap Tornado Executioner Electro Wizard
Mini P.E.K.K.A Bowler Executioner Electro Wizard
Zap Bowler Executioner
Zap Tornado
Executioner
Zap Tornado Bowler Electro Wizard
Zap Tornado Executioner Electro Wizard
Zap Tornado Bowler Executioner Electro Wizard

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