My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Missing cards in your collection

Royal Ghost Graveyard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Balloon P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Balloon Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Balloon P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Balloon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Balloon Bandit
Giant Snowball
Musketeer Hog Rider Balloon
Zap
Balloon Bandit
Barbarian Barrel
Musketeer Bandit
The Log
Mini P.E.K.K.A Musketeer Hog Rider Bandit
Earthquake
Hog Rider
Arrows
Royal Delivery
Mini P.E.K.K.A Musketeer Hog Rider Balloon P.E.K.K.A Bandit
Fireball
Musketeer Hog Rider Balloon Bandit
Poison
Musketeer Balloon
Lightning
Mini P.E.K.K.A Musketeer Balloon Bandit
Rocket
Musketeer Hog Rider Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Bandit Mini P.E.K.K.A Musketeer Hog Rider Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Bandit Mini P.E.K.K.A

Attack Synergies 5 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Balloon P.E.K.K.A Mini P.E.K.K.A Musketeer The Log Bandit
Mini P.E.K.K.A
Zap Musketeer Hog Rider The Log
Musketeer
Hog Rider Zap Mini P.E.K.K.A Balloon P.E.K.K.A The Log Bandit
Hog Rider
Zap Musketeer The Log Mini P.E.K.K.A Balloon Bandit
Balloon
Zap Musketeer Hog Rider The Log Bandit
P.E.K.K.A
Zap Musketeer The Log
The Log
Hog Rider Zap Mini P.E.K.K.A Musketeer Balloon P.E.K.K.A Bandit
Bandit
Zap Musketeer Hog Rider Balloon The Log

Defense Synergies 4 8

Zap
Mini P.E.K.K.A Musketeer P.E.K.K.A The Log Bandit
Mini P.E.K.K.A
Zap The Log Musketeer
Musketeer
The Log Zap Mini P.E.K.K.A P.E.K.K.A Bandit
Hog Rider
Balloon
P.E.K.K.A
The Log Zap Musketeer
The Log
Mini P.E.K.K.A Musketeer P.E.K.K.A Zap Bandit
Bandit
Zap Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer The Log
Mini P.E.K.K.A P.E.K.K.A Zap Musketeer The Log Bandit
Mini P.E.K.K.A P.E.K.K.A Musketeer Bandit
Mini P.E.K.K.A P.E.K.K.A Musketeer Bandit
Mini P.E.K.K.A P.E.K.K.A The Log
The Log Zap Musketeer Bandit
Musketeer Zap
Zap Musketeer P.E.K.K.A The Log Bandit
Mini P.E.K.K.A P.E.K.K.A Musketeer
Mini P.E.K.K.A Musketeer Bandit
Zap Musketeer The Log Bandit
Musketeer Zap
Mini P.E.K.K.A P.E.K.K.A Zap Musketeer The Log Bandit
Zap Mini P.E.K.K.A P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Bandit
Zap Mini P.E.K.K.A P.E.K.K.A The Log Bandit
Mini P.E.K.K.A Musketeer P.E.K.K.A
Zap Musketeer The Log Bandit
Zap The Log Musketeer Bandit
Mini P.E.K.K.A P.E.K.K.A Musketeer
Mini P.E.K.K.A Musketeer P.E.K.K.A The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap P.E.K.K.A Bandit
Bandit Zap Mini P.E.K.K.A Musketeer The Log
P.E.K.K.A Bandit Zap Mini P.E.K.K.A Musketeer The Log
Mini P.E.K.K.A P.E.K.K.A Zap Musketeer The Log Bandit
P.E.K.K.A Mini P.E.K.K.A Musketeer Bandit
Zap Musketeer
Mini P.E.K.K.A P.E.K.K.A Musketeer Bandit
Mini P.E.K.K.A P.E.K.K.A
Zap P.E.K.K.A Mini P.E.K.K.A The Log Bandit
P.E.K.K.A Musketeer
P.E.K.K.A Mini P.E.K.K.A Musketeer
P.E.K.K.A Zap The Log
Mini P.E.K.K.A P.E.K.K.A Bandit
Musketeer
Zap Mini P.E.K.K.A Musketeer P.E.K.K.A The Log
Zap Mini P.E.K.K.A Musketeer P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log Bandit
Zap Musketeer The Log Bandit
The Log Bandit
Musketeer The Log
Zap The Log
Zap Musketeer
Musketeer The Log
The Log Zap
The Log Zap Bandit
Mini P.E.K.K.A Musketeer
Zap Musketeer The Log Bandit
Zap Musketeer
Musketeer The Log Bandit
Musketeer Bandit
Zap Musketeer The Log
Zap Musketeer The Log Bandit
Musketeer The Log Bandit
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Musketeer The Log Bandit
Zap The Log
Musketeer The Log
Musketeer The Log
Zap Musketeer The Log
Zap The Log
The Log Zap Musketeer Bandit
Zap Musketeer The Log Bandit
Zap Musketeer The Log Bandit
Zap Musketeer
Zap Musketeer
Mini P.E.K.K.A
Zap Musketeer The Log Bandit
Zap
P.E.K.K.A
The Log
Zap Musketeer Bandit
Zap Musketeer
The Log
Mini P.E.K.K.A Musketeer
The Log Zap Musketeer
Zap
Musketeer P.E.K.K.A
Zap Musketeer The Log
Zap Musketeer
Zap Musketeer The Log Bandit

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