My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Minion Horde Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Battle Ram Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mini P.E.K.K.A Battle Ram Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Minion Horde Battle Ram
Giant Snowball
Minions Minion Horde Mega Minion Battle Ram
Zap
Minions Minion Horde Battle Ram
Barbarian Barrel
Battle Ram
The Log
Mini P.E.K.K.A Battle Ram
Earthquake
Arrows
Minions Minion Horde
Royal Delivery
Minions Minion Horde Mega Minion Mini P.E.K.K.A Battle Ram
Fireball
Minions Minion Horde Mega Minion Battle Ram
Poison
Minions Minion Horde Mega Minion
Lightning
Mega Minion Mini P.E.K.K.A Battle Ram
Rocket
Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Battle Ram Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Mega Minion Earthquake Mini P.E.K.K.A Battle Ram Minion Horde Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Mega Minion Earthquake Mini P.E.K.K.A

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mini P.E.K.K.A Battle Ram Golem
Minion Horde
Battle Ram Golem
Mega Minion
Golem
Earthquake
Golem Mini P.E.K.K.A Battle Ram
Mini P.E.K.K.A
Minions Earthquake Lightning Golem
Battle Ram
Minions Minion Horde Earthquake Lightning
Lightning
Golem Mini P.E.K.K.A Battle Ram
Golem
Mega Minion Earthquake Lightning Minions Minion Horde Mini P.E.K.K.A

Defense Synergies 0 1

Minions
Minion Horde
Mega Minion
Earthquake
Mini P.E.K.K.A
Mini P.E.K.K.A
Earthquake
Battle Ram
Lightning
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Lightning Minions Minion Horde Mega Minion
Minion Horde Mini P.E.K.K.A Minions Mega Minion
Minion Horde Mini P.E.K.K.A Minions Mega Minion Lightning
Minion Horde Mini P.E.K.K.A Minions Mega Minion
Lightning Earthquake Mini P.E.K.K.A
Minions Mega Minion Earthquake
Minions Minion Horde Mega Minion Lightning
Earthquake Lightning
Minion Horde Mini P.E.K.K.A Minions
Minion Horde Mini P.E.K.K.A
Minions Minion Horde Mega Minion Earthquake
Minions Minion Horde Mega Minion
Minion Horde Mini P.E.K.K.A Minions Earthquake Lightning
Minions Minion Horde Mega Minion Earthquake Mini P.E.K.K.A
Mini P.E.K.K.A Minion Horde
Minion Horde Mini P.E.K.K.A Lightning
Minion Horde Minions Mini P.E.K.K.A
Minions Minion Horde Mega Minion
Earthquake Minions Mega Minion
Mini P.E.K.K.A
Minions Minion Horde Earthquake Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A
Mega Minion Mini P.E.K.K.A Lightning
Minions Minion Horde Mini P.E.K.K.A Lightning
Mini P.E.K.K.A Lightning Minion Horde
Minion Horde Mini P.E.K.K.A
Minions Minion Horde
Mini P.E.K.K.A Minions Minion Horde Mega Minion Lightning
Mini P.E.K.K.A Minion Horde
Minion Horde Lightning Minions Mega Minion Mini P.E.K.K.A
Minion Horde Mega Minion
Minions Minion Horde Mega Minion Mini P.E.K.K.A
Lightning
Mini P.E.K.K.A Lightning Minion Horde
Minion Horde
Minions Minion Horde Mega Minion Mini P.E.K.K.A Lightning
Minions Minion Horde Mega Minion Earthquake Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Lightning Minion Horde
Earthquake Lightning Minion Horde
Earthquake Lightning
Minion Horde Earthquake
Minions Minion Horde Mega Minion
Minion Horde Earthquake
Earthquake Lightning
Lightning
Lightning Minions Minion Horde Mini P.E.K.K.A
Lightning Minion Horde Earthquake
Lightning
Earthquake Lightning
Earthquake Lightning Minions Minion Horde
Earthquake Lightning
Earthquake Lightning Minion Horde
Earthquake Lightning Minion Horde
Lightning Earthquake
Minions Minion Horde Mini P.E.K.K.A Lightning
Lightning Mega Minion Earthquake Mini P.E.K.K.A
Lightning Earthquake
Lightning Minions Minion Horde Earthquake
Lightning
Lightning
Earthquake Lightning Minion Horde
Earthquake
Minion Horde Mega Minion
Earthquake Lightning
Lightning
Lightning
Lightning Minion Horde
Lightning Minions Minion Horde Mega Minion
Lightning Minion Horde Mega Minion Mini P.E.K.K.A
Lightning Minion Horde Earthquake
Lightning Minion Horde
Minion Horde
Earthquake Lightning
Minion Horde Earthquake Lightning Minions
Lightning Mega Minion
Lightning Minion Horde Mega Minion Mini P.E.K.K.A
Earthquake Lightning
Lightning
Minion Horde Mega Minion
Minions Minion Horde Lightning
Lightning
Lightning

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