My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblins Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Goblins Musketeer Hog Rider
Zap
Goblins
Barbarian Barrel
Ice Spirit Goblins Musketeer
The Log
Ice Spirit Goblins Mini P.E.K.K.A Musketeer Hog Rider
Earthquake
Hog Rider
Arrows
Ice Spirit Goblins
Royal Delivery
Ice Spirit Goblins Mini P.E.K.K.A Musketeer Hog Rider
Fireball
Musketeer Hog Rider
Poison
Musketeer
Lightning
Mini P.E.K.K.A Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball Tornado The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mini P.E.K.K.A Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblins The Log Tornado Fireball Mini P.E.K.K.A Musketeer Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Goblins The Log Tornado

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider Goblins Mini P.E.K.K.A Musketeer
Goblins
Hog Rider Ice Spirit
Fireball
Hog Rider Tornado The Log
Mini P.E.K.K.A
Ice Spirit Musketeer Hog Rider Tornado The Log
Musketeer
Hog Rider Ice Spirit Mini P.E.K.K.A The Log
Hog Rider
Ice Spirit Goblins Fireball Musketeer The Log Mini P.E.K.K.A Tornado
Tornado
Fireball Mini P.E.K.K.A Hog Rider The Log
The Log
Hog Rider Fireball Mini P.E.K.K.A Musketeer Tornado

Defense Synergies 6 12

Ice Spirit
Mini P.E.K.K.A Musketeer Goblins Fireball Tornado The Log
Goblins
Ice Spirit Musketeer The Log
Fireball
Tornado The Log Ice Spirit Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A
Ice Spirit The Log Fireball Musketeer Tornado
Musketeer
Ice Spirit The Log Goblins Fireball Mini P.E.K.K.A Tornado
Hog Rider
Tornado
Fireball Ice Spirit Mini P.E.K.K.A Musketeer The Log
The Log
Fireball Mini P.E.K.K.A Musketeer Ice Spirit Goblins Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer The Log
Mini P.E.K.K.A Ice Spirit Goblins Musketeer The Log
Mini P.E.K.K.A Tornado Goblins Musketeer
Mini P.E.K.K.A Goblins Musketeer
Fireball Mini P.E.K.K.A Tornado The Log
Fireball Tornado The Log Goblins Musketeer
Musketeer Tornado Ice Spirit Fireball
Fireball Musketeer The Log
Mini P.E.K.K.A Goblins Musketeer Tornado
Tornado Ice Spirit Goblins Mini P.E.K.K.A Musketeer
Goblins Fireball Musketeer Tornado The Log
Musketeer Fireball Tornado
Mini P.E.K.K.A Ice Spirit Fireball Musketeer The Log
Fireball Ice Spirit Goblins Mini P.E.K.K.A Tornado The Log
Mini P.E.K.K.A
Tornado Ice Spirit Fireball Mini P.E.K.K.A The Log
Goblins Fireball Mini P.E.K.K.A Musketeer Tornado
Ice Spirit Fireball Goblins Musketeer Tornado The Log
Tornado The Log Ice Spirit Fireball Musketeer
Mini P.E.K.K.A Musketeer Tornado
Goblins Fireball Mini P.E.K.K.A Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblins Fireball
Fireball Mini P.E.K.K.A Musketeer The Log
Ice Spirit Goblins Mini P.E.K.K.A Musketeer The Log
Mini P.E.K.K.A Fireball Musketeer Tornado The Log
Mini P.E.K.K.A Musketeer
Fireball Ice Spirit Musketeer Tornado
Mini P.E.K.K.A Goblins Fireball Musketeer
Mini P.E.K.K.A
Ice Spirit Goblins Fireball Mini P.E.K.K.A Tornado The Log
Musketeer
Mini P.E.K.K.A Musketeer
Fireball Tornado The Log
Mini P.E.K.K.A Fireball
Fireball Musketeer
Ice Spirit Goblins Fireball Mini P.E.K.K.A Musketeer Tornado The Log
Fireball Mini P.E.K.K.A Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log
Fireball Musketeer Tornado The Log
Fireball The Log
Fireball Musketeer The Log
Fireball The Log
Fireball Ice Spirit Musketeer Tornado
Musketeer Tornado The Log
Fireball The Log Ice Spirit Tornado
Fireball The Log Tornado
Goblins Fireball Mini P.E.K.K.A Musketeer Tornado
Fireball Musketeer Tornado The Log
Fireball Musketeer Tornado
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball Tornado
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Musketeer The Log
Fireball Tornado The Log
Fireball Musketeer The Log
Fireball Tornado
Musketeer Tornado The Log
Fireball Musketeer The Log
Tornado The Log Ice Spirit Fireball
Fireball The Log Musketeer Tornado
Fireball Musketeer Tornado The Log
Fireball Musketeer Tornado The Log
Fireball Musketeer Tornado
Ice Spirit Fireball Musketeer
Fireball Mini P.E.K.K.A
Fireball Musketeer The Log
Ice Spirit Fireball
Fireball The Log
Ice Spirit Fireball Musketeer
Fireball Musketeer Tornado
The Log Fireball
Fireball Mini P.E.K.K.A Musketeer
The Log Fireball Musketeer
Fireball Tornado
Musketeer
Ice Spirit Fireball Musketeer Tornado The Log
Fireball Musketeer Tornado
Fireball Musketeer Tornado The Log

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