My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Zappies Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Barbarian Barrel Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army Giant Skeleton
Giant Snowball
Goblin Gang Zappies Skeleton Army
Zap
Goblin Gang Zappies Skeleton Army
Barbarian Barrel
Goblin Gang Zappies Skeleton Army Giant Skeleton Electro Wizard
The Log
Goblin Gang Mini P.E.K.K.A Zappies Skeleton Army Giant Skeleton
Earthquake
Goblin Gang Zappies Skeleton Army
Arrows
Goblin Gang Zappies Skeleton Army
Royal Delivery
Goblin Gang Mini P.E.K.K.A Zappies Skeleton Army Giant Skeleton Electro Wizard
Fireball
Goblin Gang Zappies Skeleton Army Electro Wizard
Poison
Goblin Gang Zappies Skeleton Army Electro Wizard
Lightning
Mini P.E.K.K.A Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel Goblin Gang Skeleton Army Mini P.E.K.K.A Zappies Electro Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Barbarian Barrel Goblin Gang Skeleton Army

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Mini P.E.K.K.A Zappies Barbarian Barrel Giant Skeleton
Goblin Gang
Mini P.E.K.K.A Giant Skeleton
Mini P.E.K.K.A
Zap Goblin Gang Barbarian Barrel Giant Skeleton Electro Wizard
Zappies
Zap Barbarian Barrel Giant Skeleton
Barbarian Barrel
Zap Mini P.E.K.K.A Zappies Giant Skeleton
Skeleton Army
Giant Skeleton
Zap Goblin Gang Mini P.E.K.K.A Zappies Barbarian Barrel Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Giant Skeleton

Defense Synergies 3 22

Zap
Mini P.E.K.K.A Electro Wizard Goblin Gang Zappies Barbarian Barrel Skeleton Army Giant Skeleton
Goblin Gang
Zap Mini P.E.K.K.A Zappies Barbarian Barrel Skeleton Army Giant Skeleton Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Goblin Gang Barbarian Barrel Skeleton Army
Zappies
Zap Goblin Gang Barbarian Barrel Skeleton Army Giant Skeleton Electro Wizard
Barbarian Barrel
Zap Goblin Gang Mini P.E.K.K.A Zappies Giant Skeleton Electro Wizard
Skeleton Army
Zap Goblin Gang Mini P.E.K.K.A Zappies Giant Skeleton Electro Wizard
Giant Skeleton
Zap Goblin Gang Zappies Barbarian Barrel Skeleton Army Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Goblin Gang Zappies Barbarian Barrel Skeleton Army Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Zappies Barbarian Barrel Electro Wizard
Mini P.E.K.K.A Skeleton Army Zap Goblin Gang Zappies Electro Wizard
Goblin Gang Mini P.E.K.K.A Skeleton Army Zappies Giant Skeleton Electro Wizard
Mini P.E.K.K.A Skeleton Army Goblin Gang Zappies Electro Wizard
Mini P.E.K.K.A Barbarian Barrel Skeleton Army Giant Skeleton
Goblin Gang Barbarian Barrel Skeleton Army Zap Zappies Electro Wizard
Electro Wizard Zap Goblin Gang Zappies
Zap Barbarian Barrel Giant Skeleton Electro Wizard
Mini P.E.K.K.A Zappies Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Mini P.E.K.K.A Zappies Barbarian Barrel Giant Skeleton Electro Wizard
Goblin Gang Skeleton Army Electro Wizard Zap Zappies Barbarian Barrel Giant Skeleton
Zap Goblin Gang Zappies Electro Wizard
Mini P.E.K.K.A Skeleton Army Zap Goblin Gang Zappies Giant Skeleton Electro Wizard
Skeleton Army Zap Goblin Gang Mini P.E.K.K.A Zappies Barbarian Barrel Electro Wizard
Mini P.E.K.K.A Skeleton Army Goblin Gang Zappies Electro Wizard
Skeleton Army Zap Goblin Gang Mini P.E.K.K.A Zappies Electro Wizard
Goblin Gang Mini P.E.K.K.A Zappies Skeleton Army Electro Wizard
Zap Goblin Gang Zappies Barbarian Barrel Skeleton Army Electro Wizard
Zap Barbarian Barrel Zappies Giant Skeleton Electro Wizard
Mini P.E.K.K.A Zappies Electro Wizard
Goblin Gang Skeleton Army Mini P.E.K.K.A Zappies Barbarian Barrel Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Skeleton Army Zap Zappies Barbarian Barrel Giant Skeleton Electro Wizard
Electro Wizard Zap Goblin Gang Mini P.E.K.K.A Barbarian Barrel
Goblin Gang Zappies Skeleton Army Giant Skeleton Zap Mini P.E.K.K.A Electro Wizard
Goblin Gang Mini P.E.K.K.A Skeleton Army Giant Skeleton Zap Zappies Barbarian Barrel Electro Wizard
Giant Skeleton Goblin Gang Mini P.E.K.K.A Zappies Skeleton Army
Zap Goblin Gang Zappies Electro Wizard
Goblin Gang Mini P.E.K.K.A Skeleton Army Zappies Giant Skeleton Electro Wizard
Mini P.E.K.K.A Giant Skeleton Zappies Skeleton Army
Zap Giant Skeleton Electro Wizard Mini P.E.K.K.A Zappies Barbarian Barrel Skeleton Army
Goblin Gang Zappies Skeleton Army
Mini P.E.K.K.A Zappies Giant Skeleton
Skeleton Army Zap Giant Skeleton Electro Wizard
Mini P.E.K.K.A Skeleton Army Giant Skeleton Goblin Gang Zappies
Zappies Skeleton Army
Goblin Gang Zappies Skeleton Army Electro Wizard Zap Mini P.E.K.K.A Barbarian Barrel Giant Skeleton
Zap Mini P.E.K.K.A Zappies Barbarian Barrel Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Giant Skeleton
Zap Barbarian Barrel Electro Wizard
Barbarian Barrel Giant Skeleton
Barbarian Barrel Giant Skeleton
Zap Barbarian Barrel
Zap
Zap Barbarian Barrel
Zap
Goblin Gang Mini P.E.K.K.A Electro Wizard
Zap Barbarian Barrel Electro Wizard
Zap
Barbarian Barrel
Barbarian Barrel
Zap Barbarian Barrel
Zap Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Barbarian Barrel Electro Wizard
Zap Barbarian Barrel
Giant Skeleton
Zap Barbarian Barrel
Zap Barbarian Barrel
Zap Barbarian Barrel Electro Wizard
Zap
Zap Barbarian Barrel
Zap Electro Wizard
Zap Electro Wizard Zappies
Mini P.E.K.K.A
Zap
Zap Zappies Electro Wizard
Giant Skeleton
Zap Electro Wizard Goblin Gang Zappies Barbarian Barrel Skeleton Army
Zap Zappies Electro Wizard
Barbarian Barrel
Goblin Gang Mini P.E.K.K.A Electro Wizard
Zap
Zap Giant Skeleton
Zap Goblin Gang Zappies Giant Skeleton Electro Wizard
Zap Zappies Electro Wizard
Zap Barbarian Barrel Giant Skeleton Electro Wizard

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