My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Giant Skeleton Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Goblin Barrel Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Goblin Barrel Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Goblin Barrel Giant Skeleton
Giant Snowball
Minions Hog Rider Goblin Barrel Lumberjack
Zap
Minions Goblin Barrel
Barbarian Barrel
Wizard Goblin Barrel Giant Skeleton Lumberjack
The Log
Mini P.E.K.K.A Hog Rider Goblin Barrel Giant Skeleton Lumberjack
Earthquake
Hog Rider Goblin Barrel
Arrows
Minions Goblin Barrel
Royal Delivery
Minions Mini P.E.K.K.A Hog Rider Wizard Goblin Barrel Giant Skeleton Lumberjack
Fireball
Minions Hog Rider Wizard Goblin Barrel Lumberjack
Poison
Minions Wizard
Lightning
Mini P.E.K.K.A Wizard Lumberjack
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Goblin Barrel Mini P.E.K.K.A Hog Rider Lumberjack Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Minions Goblin Barrel Mini P.E.K.K.A

Attack Synergies 2 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Mini P.E.K.K.A Giant Skeleton Lumberjack
Mini P.E.K.K.A
Minions Hog Rider Wizard Giant Skeleton The Log Lumberjack
Hog Rider
Minions The Log Mini P.E.K.K.A Wizard Goblin Barrel Giant Skeleton Lumberjack
Wizard
Mini P.E.K.K.A Hog Rider Giant Skeleton Lumberjack
Goblin Barrel
Hog Rider Giant Skeleton Lumberjack
Giant Skeleton
Minions Mini P.E.K.K.A Hog Rider Wizard Goblin Barrel The Log Lumberjack
The Log
Hog Rider Mini P.E.K.K.A Giant Skeleton Lumberjack
Lumberjack
Minions Mini P.E.K.K.A Hog Rider Wizard Goblin Barrel Giant Skeleton The Log

Defense Synergies 1 10

Minions
Giant Skeleton The Log Lumberjack
Mini P.E.K.K.A
The Log Wizard
Hog Rider
Wizard
Mini P.E.K.K.A Giant Skeleton The Log Lumberjack
Goblin Barrel
Giant Skeleton
Minions Wizard The Log Lumberjack
The Log
Mini P.E.K.K.A Minions Wizard Giant Skeleton Lumberjack
Lumberjack
Minions Wizard Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard The Log
Mini P.E.K.K.A Lumberjack Minions The Log
Mini P.E.K.K.A Lumberjack Minions Giant Skeleton
Mini P.E.K.K.A Lumberjack Minions
Mini P.E.K.K.A Giant Skeleton The Log Lumberjack
The Log Minions Lumberjack
Minions Wizard
Giant Skeleton The Log
Mini P.E.K.K.A Minions Lumberjack
Mini P.E.K.K.A Giant Skeleton Lumberjack
Minions Wizard Giant Skeleton The Log Lumberjack
Minions Wizard
Mini P.E.K.K.A Lumberjack Minions Wizard Giant Skeleton The Log
Wizard Minions Mini P.E.K.K.A The Log Lumberjack
Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A The Log Lumberjack
Wizard Minions Mini P.E.K.K.A Lumberjack
Minions Wizard The Log Lumberjack
Wizard The Log Minions Giant Skeleton Lumberjack
Mini P.E.K.K.A Lumberjack
Wizard Minions Mini P.E.K.K.A Giant Skeleton The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Giant Skeleton
Mini P.E.K.K.A Wizard The Log Lumberjack
Giant Skeleton Lumberjack Minions Mini P.E.K.K.A The Log
Mini P.E.K.K.A Giant Skeleton Lumberjack The Log
Giant Skeleton Mini P.E.K.K.A Lumberjack
Wizard Minions
Mini P.E.K.K.A Minions Giant Skeleton Lumberjack
Mini P.E.K.K.A Giant Skeleton Lumberjack
Giant Skeleton Minions Mini P.E.K.K.A The Log
Minions Mini P.E.K.K.A Giant Skeleton Lumberjack
Giant Skeleton The Log
Mini P.E.K.K.A Giant Skeleton Wizard Lumberjack
Wizard
Minions Mini P.E.K.K.A Giant Skeleton The Log Lumberjack
Minions Mini P.E.K.K.A Wizard Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton The Log
The Log
Giant Skeleton The Log
Giant Skeleton The Log
Wizard The Log
Wizard Minions
Wizard The Log
The Log Wizard
The Log Wizard
Minions Mini P.E.K.K.A Lumberjack
Wizard The Log
Wizard
The Log
Minions
The Log
Wizard The Log
Wizard The Log
Minions Mini P.E.K.K.A
Mini P.E.K.K.A Wizard The Log
Wizard The Log
Minions Giant Skeleton The Log
Wizard
The Log
The Log
The Log Wizard
The Log Wizard
Wizard The Log
The Log
Wizard
Minions Wizard
Mini P.E.K.K.A
Wizard The Log
Giant Skeleton
Wizard The Log
Minions
Wizard
The Log
Mini P.E.K.K.A Wizard Lumberjack
The Log Wizard
Giant Skeleton
Minions Giant Skeleton The Log
Giant Skeleton The Log

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