My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Giant Skeleton Golem Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Skeleton Golem Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton Golem Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton
Giant Snowball
Zap
Barbarian Barrel
Wizard Giant Skeleton Magic Archer
The Log
Mini P.E.K.K.A Giant Skeleton
Earthquake
Arrows
Royal Delivery
Mini P.E.K.K.A Wizard Giant Skeleton Magic Archer
Fireball
Wizard Magic Archer
Poison
Wizard Magic Archer
Lightning
Mini P.E.K.K.A Wizard Magic Archer
Rocket
Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Rocket Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Rocket Tornado Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rocket Tornado Giant Skeleton Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Fireball Mini P.E.K.K.A Magic Archer Wizard Rocket Giant Skeleton Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Tornado Fireball Mini P.E.K.K.A Magic Archer

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Tornado Golem Magic Archer
Mini P.E.K.K.A
Wizard Tornado Giant Skeleton Golem Magic Archer
Wizard
Tornado Mini P.E.K.K.A Giant Skeleton Golem
Rocket
Tornado Golem
Tornado
Fireball Wizard Rocket Magic Archer Mini P.E.K.K.A Giant Skeleton Golem
Giant Skeleton
Mini P.E.K.K.A Wizard Tornado Magic Archer
Golem
Fireball Mini P.E.K.K.A Wizard Rocket Tornado Magic Archer
Magic Archer
Tornado Fireball Mini P.E.K.K.A Giant Skeleton Golem

Defense Synergies 4 7

Fireball
Tornado Mini P.E.K.K.A
Mini P.E.K.K.A
Fireball Wizard Tornado Magic Archer
Wizard
Tornado Mini P.E.K.K.A Giant Skeleton
Rocket
Tornado
Tornado
Fireball Wizard Rocket Magic Archer Mini P.E.K.K.A Giant Skeleton
Giant Skeleton
Wizard Tornado Magic Archer
Golem
Magic Archer
Tornado Mini P.E.K.K.A Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Fireball Wizard Magic Archer
Mini P.E.K.K.A
Mini P.E.K.K.A Rocket Tornado Giant Skeleton
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Rocket Tornado Giant Skeleton
Fireball Tornado Magic Archer
Rocket Tornado Fireball Wizard Magic Archer
Rocket Fireball Giant Skeleton Magic Archer
Mini P.E.K.K.A Tornado
Tornado Mini P.E.K.K.A Giant Skeleton
Fireball Wizard Tornado Giant Skeleton Magic Archer
Fireball Wizard Tornado Magic Archer
Mini P.E.K.K.A Fireball Wizard Rocket Giant Skeleton
Fireball Wizard Rocket Mini P.E.K.K.A Tornado Magic Archer
Mini P.E.K.K.A
Rocket Tornado Fireball Mini P.E.K.K.A
Wizard Fireball Mini P.E.K.K.A Tornado
Fireball Wizard Tornado Magic Archer
Wizard Tornado Fireball Giant Skeleton Magic Archer
Mini P.E.K.K.A Tornado
Wizard Fireball Mini P.E.K.K.A Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball Giant Skeleton
Fireball Mini P.E.K.K.A Wizard Rocket Magic Archer
Giant Skeleton Mini P.E.K.K.A Rocket
Mini P.E.K.K.A Rocket Giant Skeleton Fireball Tornado
Giant Skeleton Mini P.E.K.K.A
Fireball Wizard Rocket Tornado Magic Archer
Mini P.E.K.K.A Rocket Fireball Giant Skeleton
Mini P.E.K.K.A Giant Skeleton
Rocket Giant Skeleton Fireball Mini P.E.K.K.A Tornado Magic Archer
Mini P.E.K.K.A Giant Skeleton
Rocket Fireball Tornado Giant Skeleton
Mini P.E.K.K.A Rocket Giant Skeleton Fireball Wizard
Wizard Fireball Magic Archer
Fireball Mini P.E.K.K.A Rocket Tornado Giant Skeleton Magic Archer
Fireball Mini P.E.K.K.A Wizard Giant Skeleton Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Rocket Giant Skeleton
Fireball Tornado Magic Archer
Rocket Fireball Giant Skeleton Magic Archer
Fireball Rocket Giant Skeleton
Fireball Wizard Rocket Magic Archer
Fireball Wizard Rocket Tornado Magic Archer
Wizard Tornado Magic Archer
Fireball Wizard Tornado Magic Archer
Fireball Wizard Tornado
Rocket Fireball Mini P.E.K.K.A Tornado
Rocket Fireball Wizard Tornado Magic Archer
Fireball Wizard Rocket Tornado Magic Archer
Rocket Fireball Magic Archer
Fireball Rocket Magic Archer
Fireball Magic Archer
Rocket Fireball Wizard Magic Archer
Magic Archer Fireball Wizard Rocket
Fireball Rocket Tornado
Mini P.E.K.K.A Rocket
Rocket Fireball Mini P.E.K.K.A Wizard Magic Archer
Rocket Fireball Wizard Tornado Magic Archer
Rocket Fireball Giant Skeleton Magic Archer
Rocket Fireball Wizard Tornado
Rocket Tornado
Rocket Fireball
Tornado Fireball Wizard Magic Archer
Fireball Wizard Tornado Magic Archer
Fireball Wizard Tornado Magic Archer
Fireball Rocket Tornado Magic Archer
Fireball Wizard Tornado Magic Archer
Rocket Fireball Wizard
Fireball Mini P.E.K.K.A
Fireball Wizard Rocket Magic Archer
Rocket Fireball Magic Archer
Giant Skeleton
Rocket Fireball Wizard Magic Archer
Fireball Rocket Magic Archer
Fireball Rocket Wizard Tornado Magic Archer
Fireball
Fireball Mini P.E.K.K.A Wizard Rocket Magic Archer
Fireball Wizard Magic Archer
Rocket Fireball Tornado Giant Skeleton
Fireball Rocket Tornado Giant Skeleton Magic Archer
Fireball Rocket Tornado Magic Archer
Fireball Rocket Tornado Giant Skeleton Magic Archer

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