My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Giant Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Guards Graveyard
Giant Snowball
Mega Minion Guards Graveyard
Zap
Guards Graveyard
Barbarian Barrel
Guards Executioner Graveyard
The Log
Mini P.E.K.K.A Guards Graveyard
Earthquake
Guards Graveyard
Arrows
Guards Graveyard
Royal Delivery
Mega Minion Mini P.E.K.K.A Guards Executioner Graveyard
Fireball
Mega Minion Executioner
Poison
Mega Minion Guards Executioner Graveyard
Lightning
Mega Minion Mini P.E.K.K.A Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Mini P.E.K.K.A Guards Tornado Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Mega Minion Guards Tornado Mini P.E.K.K.A Giant Executioner Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Mega Minion Guards Tornado

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Graveyard Mega Minion Mini P.E.K.K.A
Mega Minion
Giant Arrows Graveyard
Mini P.E.K.K.A
Giant Arrows Tornado Graveyard
Giant
Arrows Mega Minion Mini P.E.K.K.A Graveyard Guards Tornado Executioner
Guards
Giant Graveyard
Tornado
Executioner Mini P.E.K.K.A Giant Graveyard
Executioner
Tornado Giant
Graveyard
Arrows Giant Mega Minion Mini P.E.K.K.A Guards Tornado

Defense Synergies 1 9

Arrows
Mega Minion Mini P.E.K.K.A Tornado
Mega Minion
Arrows Guards Tornado
Mini P.E.K.K.A
Arrows Guards Tornado Executioner
Giant
Guards
Mega Minion Mini P.E.K.K.A Executioner
Tornado
Executioner Arrows Mega Minion Mini P.E.K.K.A
Executioner
Tornado Mini P.E.K.K.A Guards
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Executioner
Mini P.E.K.K.A Mega Minion Executioner
Mini P.E.K.K.A Tornado Mega Minion Executioner
Mini P.E.K.K.A Mega Minion Guards
Arrows Mini P.E.K.K.A Tornado
Arrows Tornado Mega Minion Guards Executioner
Mega Minion Tornado Arrows Executioner
Arrows
Mini P.E.K.K.A Tornado
Guards Tornado Mini P.E.K.K.A
Guards Executioner Arrows Mega Minion Tornado
Arrows Mega Minion Executioner Tornado
Mini P.E.K.K.A Guards
Executioner Arrows Mega Minion Mini P.E.K.K.A Guards Tornado
Mini P.E.K.K.A
Tornado Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Tornado Executioner
Arrows Mega Minion Guards Tornado Executioner
Arrows Tornado Executioner Mega Minion Guards
Mini P.E.K.K.A Tornado
Arrows Mini P.E.K.K.A Guards Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards
Arrows Mega Minion Mini P.E.K.K.A Executioner
Guards Mini P.E.K.K.A
Mini P.E.K.K.A Guards Tornado
Mini P.E.K.K.A Guards Executioner
Arrows Executioner Tornado
Mini P.E.K.K.A Guards Mega Minion
Mini P.E.K.K.A
Mega Minion Mini P.E.K.K.A Tornado
Mega Minion Guards
Mega Minion Mini P.E.K.K.A Guards
Arrows Guards Tornado
Mini P.E.K.K.A Guards Executioner
Executioner
Guards Mega Minion Mini P.E.K.K.A Tornado Executioner
Arrows Executioner Mega Minion Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards
Arrows Tornado Executioner
Arrows
Arrows Guards
Executioner Arrows
Arrows Executioner Mega Minion Tornado
Arrows Tornado Executioner
Arrows Tornado Executioner
Arrows Tornado
Mini P.E.K.K.A Guards Tornado
Arrows Tornado
Arrows Tornado Executioner
Executioner
Arrows
Arrows
Arrows Executioner
Arrows Executioner
Arrows Tornado
Mini P.E.K.K.A
Arrows Mega Minion Mini P.E.K.K.A Executioner
Arrows Tornado
Arrows Tornado
Tornado
Arrows
Arrows Tornado Executioner
Mega Minion
Arrows Tornado Executioner
Arrows Tornado
Arrows Tornado
Arrows Tornado Executioner
Mega Minion Guards
Mega Minion Mini P.E.K.K.A
Arrows
Arrows
Arrows
Guards
Arrows Mega Minion Tornado Executioner
Arrows
Mega Minion Mini P.E.K.K.A Executioner
Arrows Executioner
Arrows Tornado
Mega Minion Executioner
Guards Tornado
Tornado Executioner
Tornado Executioner

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