My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Giant Executioner Bandit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Giant Bandit Inferno Dragon
Giant Snowball
Bomber Bats Inferno Dragon
Zap
Bomber Bats Bandit Inferno Dragon
Barbarian Barrel
Bomber Executioner Bandit
The Log
Bomber Mini P.E.K.K.A Bandit
Earthquake
Bomber
Arrows
Bomber Bats
Royal Delivery
Bomber Bats Mini P.E.K.K.A Executioner Bandit Inferno Dragon
Fireball
Bomber Executioner Bandit Inferno Dragon
Poison
Bomber Bats Executioner
Lightning
Mini P.E.K.K.A Executioner Bandit Inferno Dragon
Rocket
Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Executioner Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Arrows Bandit Mini P.E.K.K.A Inferno Dragon Giant Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Arrows Bandit

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Bats Mini P.E.K.K.A Bandit
Bats
Giant Bomber Mini P.E.K.K.A Bandit Inferno Dragon
Arrows
Giant Mini P.E.K.K.A Bandit
Mini P.E.K.K.A
Giant Bomber Bats Arrows
Giant
Bomber Bats Arrows Mini P.E.K.K.A Executioner Bandit
Executioner
Giant Bandit
Bandit
Bomber Bats Arrows Giant Executioner
Inferno Dragon
Bats

Defense Synergies 0 10

Bomber
Bats Mini P.E.K.K.A Bandit
Bats
Bomber Mini P.E.K.K.A Bandit Inferno Dragon
Arrows
Mini P.E.K.K.A Bandit
Mini P.E.K.K.A
Bomber Bats Arrows Executioner
Giant
Executioner
Mini P.E.K.K.A Bandit
Bandit
Bomber Bats Arrows Executioner
Inferno Dragon
Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Executioner
Mini P.E.K.K.A Inferno Dragon Bomber Bats Executioner Bandit
Mini P.E.K.K.A Bomber Bats Executioner Bandit Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Bomber Bats Bandit
Bomber Arrows Mini P.E.K.K.A
Arrows Bomber Bats Executioner Bandit
Bats Inferno Dragon Arrows Executioner
Arrows Bandit
Mini P.E.K.K.A Inferno Dragon
Bomber Mini P.E.K.K.A Bandit
Bats Executioner Bomber Arrows Bandit
Arrows Executioner Inferno Dragon Bats
Mini P.E.K.K.A Bomber Bats Bandit
Bomber Executioner Bats Arrows Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Dragon Bandit
Mini P.E.K.K.A Bandit Inferno Dragon
Bomber Bats Arrows Mini P.E.K.K.A Executioner
Arrows Bomber Bats Executioner Bandit
Arrows Executioner Bomber Bats Bandit Inferno Dragon
Mini P.E.K.K.A Inferno Dragon
Bomber Bats Arrows Mini P.E.K.K.A Executioner Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Bandit
Bandit Bomber Arrows Mini P.E.K.K.A Executioner Inferno Dragon
Bandit Bats Mini P.E.K.K.A
Mini P.E.K.K.A Bats Bandit
Mini P.E.K.K.A Executioner Bandit Inferno Dragon
Arrows Executioner Bats
Mini P.E.K.K.A Bats Bandit
Mini P.E.K.K.A Inferno Dragon
Bats Mini P.E.K.K.A Bandit Inferno Dragon
Inferno Dragon
Inferno Dragon Bats Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A Executioner Bandit
Bomber Executioner
Bomber Bats Mini P.E.K.K.A Executioner Inferno Dragon
Bats Arrows Executioner Bomber Mini P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Bandit
Arrows Executioner Bandit
Arrows Bandit
Arrows
Bomber Executioner Arrows
Arrows Executioner Bats
Bomber Arrows Executioner
Arrows Executioner
Arrows Bandit
Bats Mini P.E.K.K.A
Arrows Bandit
Arrows Executioner
Executioner Bandit
Arrows Bandit
Arrows
Bomber Arrows Executioner Bandit
Arrows Executioner Bandit
Arrows
Bomber Bats Mini P.E.K.K.A
Bomber Arrows Mini P.E.K.K.A Executioner Bandit
Bomber Arrows
Arrows
Arrows
Arrows Bomber Executioner
Inferno Dragon
Arrows Executioner Bandit
Arrows Bandit
Arrows Bandit
Bats Arrows Executioner
Bats
Mini P.E.K.K.A
Bomber Arrows Bandit
Arrows
Arrows
Bats Bandit
Arrows Executioner
Arrows
Mini P.E.K.K.A Executioner
Arrows Bomber Executioner
Arrows
Executioner
Bats
Bats Executioner
Executioner Bandit

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