My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Prince Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Elite Barbarians Mini P.E.K.K.A Prince Miner Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Elite Barbarians Mini P.E.K.K.A Prince Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Miner Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Prince Miner
Giant Snowball
Witch Miner
Zap
Mortar Witch Prince
Barbarian Barrel
Mortar Elite Barbarians Witch Royal Ghost Electro Wizard
The Log
Elite Barbarians Mini P.E.K.K.A Witch Prince
Earthquake
Mortar Witch
Arrows
Witch
Royal Delivery
Elite Barbarians Mini P.E.K.K.A Witch Prince Miner Royal Ghost Electro Wizard
Fireball
Mortar Elite Barbarians Witch Electro Wizard
Poison
Mortar Witch Electro Wizard
Lightning
Mortar Elite Barbarians Mini P.E.K.K.A Witch Prince Electro Wizard
Rocket
Mortar Elite Barbarians Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Prince Miner Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Miner Royal Ghost Mortar Mini P.E.K.K.A Electro Wizard Witch Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Miner Royal Ghost Mortar Mini P.E.K.K.A

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Miner
Elite Barbarians
Royal Ghost
Mini P.E.K.K.A
Electro Wizard
Witch
Prince Miner Royal Ghost
Prince
Witch Miner Royal Ghost Electro Wizard
Miner
Mortar Witch Prince Royal Ghost Electro Wizard
Royal Ghost
Elite Barbarians Witch Prince Miner Electro Wizard
Electro Wizard
Mini P.E.K.K.A Prince Miner Royal Ghost

Defense Synergies 1 9

Mortar
Electro Wizard
Elite Barbarians
Mini P.E.K.K.A
Mini P.E.K.K.A
Electro Wizard Elite Barbarians Witch Royal Ghost
Witch
Mini P.E.K.K.A Prince Royal Ghost Electro Wizard
Prince
Witch Electro Wizard
Miner
Royal Ghost
Mini P.E.K.K.A Witch Electro Wizard
Electro Wizard
Mini P.E.K.K.A Mortar Witch Prince Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Electro Wizard
Elite Barbarians Mini P.E.K.K.A Mortar Witch Prince Electro Wizard
Mortar Mini P.E.K.K.A Witch Prince Elite Barbarians Electro Wizard
Elite Barbarians Mini P.E.K.K.A Witch Prince Mortar Electro Wizard
Elite Barbarians Mini P.E.K.K.A Prince
Royal Ghost Electro Wizard
Electro Wizard Mortar Witch
Electro Wizard
Mini P.E.K.K.A Witch Mortar Elite Barbarians Prince
Elite Barbarians Mini P.E.K.K.A Prince Miner Royal Ghost Electro Wizard
Witch Electro Wizard Royal Ghost
Witch Electro Wizard
Mortar Mini P.E.K.K.A Prince Elite Barbarians Witch Electro Wizard
Mortar Mini P.E.K.K.A Witch Prince Royal Ghost Electro Wizard
Elite Barbarians Mini P.E.K.K.A Mortar Prince Electro Wizard
Mortar Elite Barbarians Mini P.E.K.K.A Prince Electro Wizard
Mortar Elite Barbarians Mini P.E.K.K.A Witch Prince Electro Wizard
Mortar Elite Barbarians Witch Prince Royal Ghost Electro Wizard
Mortar Witch Royal Ghost Electro Wizard
Mini P.E.K.K.A Mortar Elite Barbarians Prince Electro Wizard
Royal Ghost Elite Barbarians Mini P.E.K.K.A Witch Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Elite Barbarians Witch Prince Royal Ghost Electro Wizard
Electro Wizard Mortar Elite Barbarians Mini P.E.K.K.A Prince Miner Royal Ghost
Elite Barbarians Mini P.E.K.K.A Witch Prince Electro Wizard
Mini P.E.K.K.A Prince Elite Barbarians Electro Wizard
Elite Barbarians Mini P.E.K.K.A Witch Prince
Witch Electro Wizard
Mini P.E.K.K.A Prince Elite Barbarians Witch Electro Wizard
Mini P.E.K.K.A Elite Barbarians Prince
Electro Wizard Mortar Elite Barbarians Mini P.E.K.K.A Witch Prince
Witch
Elite Barbarians Mini P.E.K.K.A Witch Prince
Elite Barbarians Prince Electro Wizard
Elite Barbarians Mini P.E.K.K.A Prince Witch
Witch
Elite Barbarians Witch Electro Wizard Mortar Mini P.E.K.K.A Prince
Elite Barbarians Mini P.E.K.K.A Witch Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Royal Ghost
Mortar Miner Royal Ghost Electro Wizard
Miner
Prince
Mortar
Witch
Mortar Witch
Miner Mortar
Elite Barbarians Mini P.E.K.K.A Prince Electro Wizard
Miner Mortar Prince Electro Wizard
Mortar Elite Barbarians Miner
Mortar
Mortar Elite Barbarians Prince
Mortar Witch
Mortar
Mortar
Mini P.E.K.K.A
Mortar Mini P.E.K.K.A Prince Electro Wizard
Mortar Witch Miner
Prince
Prince
Mortar
Mortar Witch
Witch
Mortar Miner Witch Royal Ghost Electro Wizard
Mortar Witch Prince Miner
Miner Mortar
Elite Barbarians Witch Electro Wizard
Electro Wizard Witch
Elite Barbarians Mini P.E.K.K.A
Mortar Miner
Electro Wizard
Prince
Electro Wizard Witch Prince
Witch Electro Wizard
Miner Mini P.E.K.K.A Prince Electro Wizard
Mortar
Elite Barbarians Prince
Elite Barbarians Witch Electro Wizard
Witch Electro Wizard
Mortar Witch Prince Miner Royal Ghost Electro Wizard

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