My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Princess Ice Wizard Royal Ghost Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Princess Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram Princess Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Sparky
Giant Snowball
Battle Ram Princess
Zap
Battle Ram Princess Sparky
Barbarian Barrel
Battle Ram Princess Ice Wizard Royal Ghost Sparky
The Log
Mini P.E.K.K.A Battle Ram Princess Sparky
Earthquake
Arrows
Princess
Royal Delivery
Mini P.E.K.K.A Battle Ram Princess Ice Wizard Royal Ghost Sparky
Fireball
Battle Ram Princess Ice Wizard Sparky
Poison
Princess Ice Wizard Sparky
Lightning
Mini P.E.K.K.A Battle Ram Ice Wizard Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Princess Ice Wizard Royal Ghost Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Ram Princess Ice Wizard Royal Ghost Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Princess Ice Wizard Royal Ghost Mini P.E.K.K.A Battle Ram Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Princess Ice Wizard

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Sparky Mini P.E.K.K.A The Log Princess Ice Wizard Royal Ghost
Mini P.E.K.K.A
Sparky Zap The Log Princess Ice Wizard
Battle Ram
Zap The Log Princess Royal Ghost
The Log
Battle Ram Zap Mini P.E.K.K.A Princess Sparky
Princess
Zap Mini P.E.K.K.A Battle Ram The Log Royal Ghost Sparky
Ice Wizard
Zap Mini P.E.K.K.A
Royal Ghost
Zap Battle Ram Princess
Sparky
Zap Mini P.E.K.K.A The Log Princess

Defense Synergies 2 14

Zap
Mini P.E.K.K.A The Log Princess Ice Wizard Royal Ghost Sparky
Mini P.E.K.K.A
Zap The Log Princess Ice Wizard Royal Ghost
Battle Ram
The Log
Mini P.E.K.K.A Zap Princess Ice Wizard Royal Ghost Sparky
Princess
Zap Mini P.E.K.K.A The Log Ice Wizard Royal Ghost
Ice Wizard
Zap Mini P.E.K.K.A The Log Princess
Royal Ghost
Zap Mini P.E.K.K.A The Log Princess
Sparky
Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log Sparky
Mini P.E.K.K.A Sparky Zap The Log Ice Wizard
Mini P.E.K.K.A Sparky Ice Wizard
Mini P.E.K.K.A Sparky Ice Wizard
Mini P.E.K.K.A The Log Princess Sparky
The Log Zap Ice Wizard Royal Ghost
Zap Princess Ice Wizard
Zap The Log Sparky
Mini P.E.K.K.A Sparky Princess Ice Wizard
Mini P.E.K.K.A Ice Wizard Royal Ghost Sparky
Ice Wizard Zap The Log Princess Royal Ghost
Zap Princess Ice Wizard
Mini P.E.K.K.A Sparky Zap The Log Ice Wizard
Sparky Zap Mini P.E.K.K.A The Log Princess Royal Ghost
Mini P.E.K.K.A Sparky
Zap Mini P.E.K.K.A The Log Sparky
Sparky Mini P.E.K.K.A
Zap The Log Ice Wizard Royal Ghost
Zap The Log Princess Ice Wizard Royal Ghost
Mini P.E.K.K.A Sparky
Royal Ghost Mini P.E.K.K.A The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Royal Ghost Sparky
Zap Mini P.E.K.K.A The Log Royal Ghost
Zap Mini P.E.K.K.A The Log Sparky
Mini P.E.K.K.A Zap The Log Sparky
Mini P.E.K.K.A Sparky
Zap Princess Ice Wizard
Mini P.E.K.K.A Sparky Ice Wizard
Mini P.E.K.K.A Sparky
Zap Mini P.E.K.K.A The Log Sparky
Sparky
Mini P.E.K.K.A Sparky
Zap The Log
Mini P.E.K.K.A Sparky
Princess Sparky
Sparky Zap Mini P.E.K.K.A The Log
Zap Mini P.E.K.K.A The Log Princess Ice Wizard Royal Ghost Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess The Log Royal Ghost Sparky
Zap The Log Princess Ice Wizard Royal Ghost
The Log Sparky
The Log Sparky
Zap The Log Sparky
Zap Princess Ice Wizard
The Log Princess Sparky
The Log Zap Princess Ice Wizard
The Log Zap
Mini P.E.K.K.A Sparky
Zap The Log Princess Sparky
Zap Princess
The Log Princess Sparky
Princess
Princess Zap The Log Sparky
Zap The Log Princess Sparky
The Log Princess Sparky
Sparky
Mini P.E.K.K.A Sparky
Zap Mini P.E.K.K.A The Log Princess Sparky
Zap The Log Princess
The Log Sparky
Princess
The Log Sparky
Zap The Log
Zap The Log Princess Ice Wizard Sparky
The Log Zap Princess Ice Wizard Royal Ghost Sparky
Zap The Log Princess Sparky
Zap The Log Sparky
Zap Princess Ice Wizard Sparky
Zap
Mini P.E.K.K.A Sparky
Zap The Log Sparky
Zap Princess Sparky
Sparky
The Log Princess Sparky
Zap Princess
Zap Princess Ice Wizard
The Log
Mini P.E.K.K.A Princess Sparky
The Log Zap Princess
Zap Sparky
Sparky
Zap The Log Princess Sparky
Zap Princess
Zap The Log Princess Royal Ghost Sparky

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