My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard Electro Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Furnace Electro Dragon
Zap
Furnace
Barbarian Barrel
Furnace Wizard
The Log
Mini P.E.K.K.A Furnace
Earthquake
Furnace
Arrows
Furnace
Royal Delivery
Mini P.E.K.K.A Wizard Electro Dragon
Fireball
Furnace Wizard Electro Dragon
Poison
Furnace Wizard Electro Dragon
Lightning
Mini P.E.K.K.A Furnace Wizard Electro Dragon
Rocket
Furnace Wizard Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard Rocket Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard Rocket Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rocket Rage Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Mini P.E.K.K.A Furnace Wizard Electro Dragon Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Rage Mini P.E.K.K.A Furnace

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Furnace Wizard Mirror Rage Mega Knight
Furnace
Mini P.E.K.K.A Mirror Electro Dragon
Wizard
Mini P.E.K.K.A Rage Mega Knight
Rocket
Mirror
Mirror
Mini P.E.K.K.A Furnace Rocket
Rage
Mini P.E.K.K.A Wizard Electro Dragon
Electro Dragon
Furnace Rage Mega Knight
Mega Knight
Mini P.E.K.K.A Wizard Electro Dragon

Defense Synergies 1 7

Mini P.E.K.K.A
Furnace Wizard Mirror Electro Dragon
Furnace
Mirror Mini P.E.K.K.A
Wizard
Mini P.E.K.K.A Mega Knight
Rocket
Mirror
Furnace Mini P.E.K.K.A Electro Dragon Mega Knight
Rage
Electro Dragon
Mini P.E.K.K.A Mirror
Mega Knight
Wizard Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard Electro Dragon
Mini P.E.K.K.A Furnace Electro Dragon Mega Knight
Mini P.E.K.K.A Furnace Rocket Mega Knight Electro Dragon
Mini P.E.K.K.A Furnace Electro Dragon Mega Knight
Mini P.E.K.K.A Rocket Mega Knight
Furnace Electro Dragon Mega Knight
Furnace Rocket Wizard Electro Dragon
Rocket Electro Dragon Mega Knight
Mini P.E.K.K.A Furnace
Mini P.E.K.K.A Mega Knight
Furnace Wizard Electro Dragon Mega Knight
Furnace Wizard Electro Dragon
Mini P.E.K.K.A Furnace Mega Knight Wizard Rocket Electro Dragon
Wizard Rocket Mega Knight Mini P.E.K.K.A Furnace Electro Dragon
Mini P.E.K.K.A Furnace Mega Knight
Rocket Mini P.E.K.K.A Furnace Mega Knight
Wizard Mega Knight Mini P.E.K.K.A Furnace Electro Dragon
Mega Knight Furnace Wizard Electro Dragon
Furnace Wizard Electro Dragon Mega Knight
Mini P.E.K.K.A
Wizard Mega Knight Mini P.E.K.K.A Furnace Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Furnace
Mini P.E.K.K.A Wizard Rocket Electro Dragon Mega Knight
Mega Knight Mini P.E.K.K.A Furnace Rocket Electro Dragon
Mini P.E.K.K.A Rocket Mega Knight
Mini P.E.K.K.A Mega Knight
Furnace Wizard Rocket Electro Dragon
Mini P.E.K.K.A Rocket Furnace
Mini P.E.K.K.A Mega Knight
Rocket Electro Dragon Mega Knight Mini P.E.K.K.A
Mega Knight Mini P.E.K.K.A Electro Dragon
Rocket Mega Knight
Mini P.E.K.K.A Rocket Mega Knight Wizard
Wizard Furnace Electro Dragon Mega Knight
Electro Dragon Mini P.E.K.K.A Furnace Rocket
Mega Knight Mini P.E.K.K.A Wizard Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Electro Dragon
Electro Dragon
Rocket Electro Dragon
Rocket
Wizard Rocket Furnace Mega Knight
Wizard Furnace Rocket Electro Dragon
Furnace Wizard
Wizard Electro Dragon
Wizard Electro Dragon
Rocket Mini P.E.K.K.A Electro Dragon
Rocket Wizard Electro Dragon
Wizard Rocket Electro Dragon
Rocket
Rocket Electro Dragon
Furnace
Rocket Furnace Wizard Electro Dragon
Furnace Wizard Rocket Electro Dragon Mega Knight
Rocket
Mini P.E.K.K.A Rocket
Rocket Mini P.E.K.K.A Wizard Electro Dragon Mega Knight
Rocket Wizard Electro Dragon Mega Knight
Rocket Mega Knight
Rocket Wizard
Rocket
Rocket Electro Dragon
Furnace Wizard Electro Dragon Mega Knight
Wizard Electro Dragon
Wizard Electro Dragon Mega Knight
Rocket
Furnace Wizard Electro Dragon
Rocket Electro Dragon Wizard
Mini P.E.K.K.A
Wizard Rocket Electro Dragon Mega Knight
Rocket Electro Dragon
Mega Knight
Rocket Wizard
Rocket Electro Dragon
Rocket Wizard Electro Dragon
Mini P.E.K.K.A Wizard Rocket Electro Dragon Mega Knight
Wizard Electro Dragon
Rocket
Electro Dragon Mega Knight
Electro Dragon Rocket
Rocket Electro Dragon
Electro Dragon Rocket Mega Knight

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