My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard Princess Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard Giant Skeleton Princess Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Skeleton Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Giant Skeleton
Giant Snowball
Furnace Clone Princess
Zap
Furnace Clone Princess
Barbarian Barrel
Furnace Wizard Clone Giant Skeleton Princess Ice Wizard Electro Wizard
The Log
Mini P.E.K.K.A Furnace Clone Giant Skeleton Princess
Earthquake
Furnace Clone
Arrows
Furnace Clone Princess
Royal Delivery
Mini P.E.K.K.A Wizard Clone Giant Skeleton Princess Ice Wizard Electro Wizard
Fireball
Furnace Wizard Clone Princess Ice Wizard Electro Wizard
Poison
Furnace Wizard Clone Princess Ice Wizard Electro Wizard
Lightning
Mini P.E.K.K.A Furnace Wizard Ice Wizard Electro Wizard
Rocket
Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Clone Giant Skeleton Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Clone Princess Ice Wizard Mini P.E.K.K.A Furnace Electro Wizard Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Clone Princess Ice Wizard Mini P.E.K.K.A

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Furnace Wizard Giant Skeleton Princess Ice Wizard Electro Wizard
Furnace
Mini P.E.K.K.A Giant Skeleton Princess
Wizard
Mini P.E.K.K.A Giant Skeleton
Clone
Giant Skeleton Electro Wizard
Giant Skeleton
Clone Mini P.E.K.K.A Furnace Wizard Princess Ice Wizard Electro Wizard
Princess
Mini P.E.K.K.A Furnace Giant Skeleton
Ice Wizard
Mini P.E.K.K.A Giant Skeleton
Electro Wizard
Mini P.E.K.K.A Clone Giant Skeleton

Defense Synergies 1 13

Mini P.E.K.K.A
Electro Wizard Furnace Wizard Princess Ice Wizard
Furnace
Mini P.E.K.K.A Ice Wizard Electro Wizard
Wizard
Mini P.E.K.K.A Giant Skeleton Ice Wizard Electro Wizard
Clone
Giant Skeleton
Wizard Princess Ice Wizard Electro Wizard
Princess
Mini P.E.K.K.A Giant Skeleton Ice Wizard
Ice Wizard
Mini P.E.K.K.A Furnace Wizard Giant Skeleton Princess
Electro Wizard
Mini P.E.K.K.A Furnace Wizard Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Wizard
Mini P.E.K.K.A Furnace Ice Wizard Electro Wizard
Mini P.E.K.K.A Furnace Giant Skeleton Ice Wizard Electro Wizard
Mini P.E.K.K.A Furnace Ice Wizard Electro Wizard
Mini P.E.K.K.A Giant Skeleton Princess
Furnace Ice Wizard Electro Wizard
Furnace Electro Wizard Wizard Princess Ice Wizard
Giant Skeleton Electro Wizard
Mini P.E.K.K.A Furnace Princess Ice Wizard
Mini P.E.K.K.A Giant Skeleton Ice Wizard Electro Wizard
Ice Wizard Electro Wizard Furnace Wizard Giant Skeleton Princess
Furnace Wizard Princess Ice Wizard Electro Wizard
Mini P.E.K.K.A Furnace Wizard Giant Skeleton Ice Wizard Electro Wizard
Wizard Mini P.E.K.K.A Furnace Princess Electro Wizard
Mini P.E.K.K.A Furnace Electro Wizard
Mini P.E.K.K.A Furnace Electro Wizard
Wizard Mini P.E.K.K.A Furnace Electro Wizard
Furnace Wizard Ice Wizard Electro Wizard
Furnace Wizard Giant Skeleton Princess Ice Wizard Electro Wizard
Mini P.E.K.K.A Electro Wizard
Wizard Mini P.E.K.K.A Furnace Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Furnace Giant Skeleton Electro Wizard
Electro Wizard Mini P.E.K.K.A Wizard
Giant Skeleton Mini P.E.K.K.A Furnace Electro Wizard
Mini P.E.K.K.A Giant Skeleton Electro Wizard
Giant Skeleton Mini P.E.K.K.A
Furnace Wizard Princess Ice Wizard Electro Wizard
Mini P.E.K.K.A Furnace Giant Skeleton Ice Wizard Electro Wizard
Mini P.E.K.K.A Giant Skeleton
Giant Skeleton Electro Wizard Mini P.E.K.K.A
Mini P.E.K.K.A Giant Skeleton
Giant Skeleton Electro Wizard
Mini P.E.K.K.A Giant Skeleton Wizard
Wizard Furnace Princess
Electro Wizard Mini P.E.K.K.A Furnace Giant Skeleton
Mini P.E.K.K.A Wizard Giant Skeleton Princess Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Giant Skeleton
Princess Ice Wizard Electro Wizard
Giant Skeleton
Giant Skeleton
Wizard Furnace
Wizard Furnace Princess Ice Wizard
Furnace Wizard Princess
Wizard Princess Ice Wizard
Wizard
Mini P.E.K.K.A Electro Wizard
Wizard Princess Electro Wizard
Wizard Princess
Princess
Princess
Princess Furnace
Furnace Wizard Princess
Furnace Wizard Princess
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Princess Electro Wizard
Wizard Princess
Giant Skeleton
Wizard Princess
Furnace Wizard Princess Ice Wizard
Wizard Princess Ice Wizard Electro Wizard
Wizard Princess
Furnace Wizard Princess Ice Wizard Electro Wizard
Electro Wizard Wizard
Mini P.E.K.K.A
Wizard
Princess Electro Wizard
Giant Skeleton
Wizard Princess
Electro Wizard Princess
Wizard Princess Ice Wizard Electro Wizard
Mini P.E.K.K.A Wizard Princess Electro Wizard
Wizard Princess
Giant Skeleton
Giant Skeleton Princess Electro Wizard
Princess Electro Wizard
Giant Skeleton Princess Electro Wizard

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