My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Furnace Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers
Giant Snowball
Barbarians Furnace Three Musketeers
Zap
Furnace Three Musketeers
Barbarian Barrel
Knight Barbarians Furnace Three Musketeers
The Log
Barbarians Mini P.E.K.K.A Furnace Three Musketeers
Earthquake
Barbarians Furnace
Arrows
Furnace
Royal Delivery
Knight Barbarians Mini P.E.K.K.A Three Musketeers
Fireball
Barbarians Furnace Three Musketeers
Poison
Barbarians Furnace Three Musketeers
Lightning
Knight Mini P.E.K.K.A Furnace Three Musketeers
Rocket
Barbarians Furnace Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Furnace Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Mini P.E.K.K.A Furnace Barbarians Rocket Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Knight Mini P.E.K.K.A

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Mini P.E.K.K.A
Knight
Three Musketeers Arrows Furnace The Log
Barbarians
Mini P.E.K.K.A
Arrows Furnace The Log
Furnace
Knight Mini P.E.K.K.A
Rocket
Three Musketeers
Knight The Log
The Log
Knight Mini P.E.K.K.A Three Musketeers

Defense Synergies 1 12

Arrows
Knight Barbarians Mini P.E.K.K.A Furnace
Knight
Arrows Mini P.E.K.K.A Furnace Three Musketeers The Log
Barbarians
Arrows Furnace
Mini P.E.K.K.A
The Log Arrows Knight Furnace
Furnace
Arrows Knight Barbarians Mini P.E.K.K.A
Rocket
The Log
Three Musketeers
Knight The Log
The Log
Mini P.E.K.K.A Knight Rocket Three Musketeers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight The Log
Barbarians Mini P.E.K.K.A Knight Furnace Three Musketeers The Log
Barbarians Mini P.E.K.K.A Furnace Rocket Three Musketeers Knight
Barbarians Mini P.E.K.K.A Three Musketeers Knight Furnace
Arrows Barbarians Mini P.E.K.K.A Rocket The Log
Arrows The Log Furnace
Furnace Rocket Three Musketeers Arrows
Rocket Arrows Barbarians The Log
Barbarians Mini P.E.K.K.A Three Musketeers Furnace
Knight Barbarians Mini P.E.K.K.A
Barbarians Arrows Knight Furnace The Log
Arrows Three Musketeers Furnace
Barbarians Mini P.E.K.K.A Furnace Knight Rocket Three Musketeers The Log
Rocket Three Musketeers Arrows Barbarians Mini P.E.K.K.A Furnace The Log
Barbarians Mini P.E.K.K.A Knight Furnace Three Musketeers
Barbarians Rocket Mini P.E.K.K.A Furnace Three Musketeers The Log
Barbarians Three Musketeers Arrows Knight Mini P.E.K.K.A Furnace
Arrows Knight Barbarians Furnace Three Musketeers The Log
Arrows Furnace The Log Knight Barbarians
Barbarians Mini P.E.K.K.A Three Musketeers
Arrows Knight Barbarians Mini P.E.K.K.A Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Mini P.E.K.K.A Furnace
Arrows Knight Mini P.E.K.K.A Rocket The Log
Barbarians Knight Mini P.E.K.K.A Furnace Rocket The Log
Mini P.E.K.K.A Rocket Knight Barbarians The Log
Barbarians Knight Mini P.E.K.K.A Three Musketeers
Arrows Furnace Rocket Three Musketeers
Mini P.E.K.K.A Rocket Knight Barbarians Furnace
Mini P.E.K.K.A Knight Barbarians
Rocket Knight Barbarians Mini P.E.K.K.A The Log
Barbarians Three Musketeers
Knight Barbarians Mini P.E.K.K.A
Rocket Arrows Barbarians The Log
Barbarians Mini P.E.K.K.A Rocket Knight Three Musketeers
Barbarians Furnace Three Musketeers
Barbarians Knight Mini P.E.K.K.A Furnace Rocket Three Musketeers The Log
Arrows Barbarians Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Rocket The Log
Arrows The Log
Rocket Arrows The Log
Arrows Knight Barbarians Rocket The Log
Rocket Arrows Furnace The Log
Arrows Furnace Rocket
Arrows Furnace The Log
Arrows The Log
Arrows The Log
Rocket Mini P.E.K.K.A Three Musketeers
Rocket Arrows Knight The Log
Arrows Rocket
Rocket Knight Three Musketeers The Log
Arrows Rocket
Arrows Furnace The Log
Rocket Arrows Furnace Three Musketeers The Log
Arrows Furnace Rocket Three Musketeers The Log
Arrows Rocket Three Musketeers
Mini P.E.K.K.A Rocket
Rocket Arrows Mini P.E.K.K.A Three Musketeers The Log
Rocket Arrows The Log
Rocket The Log
Rocket Arrows
Rocket The Log
Rocket Arrows Barbarians The Log
Arrows The Log Furnace
Arrows The Log
Arrows The Log
Rocket Arrows The Log
Arrows Furnace
Rocket
Mini P.E.K.K.A
Arrows Rocket The Log
Rocket Arrows
Rocket Arrows The Log
Barbarians Rocket
Rocket Arrows Three Musketeers
Arrows The Log
Knight Mini P.E.K.K.A Rocket Three Musketeers
Arrows The Log
Rocket Arrows
Three Musketeers
Rocket The Log
Rocket
Rocket The Log

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