My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Rascals Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Rascals Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Mini P.E.K.K.A Hog Rider Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Archers Hog Rider
Zap
Archers
Barbarian Barrel
Archers Rascals Royal Ghost Electro Wizard
The Log
Archers Rascals Mini P.E.K.K.A Hog Rider
Earthquake
Archers Hog Rider
Arrows
Archers Rascals
Royal Delivery
Archers Rascals Mini P.E.K.K.A Hog Rider Royal Ghost Electro Wizard
Fireball
Archers Rascals Hog Rider Electro Wizard
Poison
Archers Rascals Electro Wizard
Lightning
Mini P.E.K.K.A Electro Wizard
Rocket
Rascals Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Royal Ghost Fireball Mini P.E.K.K.A Hog Rider Electro Wizard Rascals

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Royal Ghost Fireball

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Electro Wizard Archers Mini P.E.K.K.A Royal Ghost
Archers
Zap Mini P.E.K.K.A Hog Rider Royal Ghost
Rascals
Hog Rider Electro Wizard
Fireball
Zap Hog Rider Electro Wizard
Mini P.E.K.K.A
Zap Archers Hog Rider Electro Wizard
Hog Rider
Zap Fireball Archers Rascals Mini P.E.K.K.A Electro Wizard
Royal Ghost
Zap Archers Electro Wizard
Electro Wizard
Zap Rascals Fireball Mini P.E.K.K.A Hog Rider Royal Ghost

Defense Synergies 4 10

Zap
Fireball Mini P.E.K.K.A Electro Wizard Archers Rascals Royal Ghost
Archers
Zap Rascals Mini P.E.K.K.A Electro Wizard
Rascals
Zap Archers
Fireball
Zap Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Archers Fireball Royal Ghost
Hog Rider
Royal Ghost
Zap Mini P.E.K.K.A Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Archers Fireball Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Electro Wizard
Mini P.E.K.K.A Zap Rascals Electro Wizard
Mini P.E.K.K.A Archers Rascals Electro Wizard
Mini P.E.K.K.A Rascals Electro Wizard
Fireball Mini P.E.K.K.A
Fireball Zap Archers Rascals Royal Ghost Electro Wizard
Electro Wizard Zap Archers Rascals Fireball
Zap Rascals Fireball Electro Wizard
Mini P.E.K.K.A Rascals
Archers Rascals Mini P.E.K.K.A Royal Ghost Electro Wizard
Archers Electro Wizard Zap Rascals Fireball Royal Ghost
Zap Archers Rascals Fireball Electro Wizard
Mini P.E.K.K.A Zap Rascals Fireball Electro Wizard
Fireball Zap Rascals Mini P.E.K.K.A Royal Ghost Electro Wizard
Mini P.E.K.K.A Rascals Electro Wizard
Zap Rascals Fireball Mini P.E.K.K.A Electro Wizard
Rascals Fireball Mini P.E.K.K.A Electro Wizard
Fireball Zap Archers Rascals Royal Ghost Electro Wizard
Zap Archers Rascals Fireball Royal Ghost Electro Wizard
Mini P.E.K.K.A Electro Wizard
Rascals Royal Ghost Archers Fireball Mini P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Mini P.E.K.K.A Zap Archers Fireball Royal Ghost Electro Wizard
Fireball Electro Wizard Zap Archers Mini P.E.K.K.A Royal Ghost
Zap Rascals Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Zap Rascals Fireball Electro Wizard
Rascals Mini P.E.K.K.A
Fireball Zap Archers Rascals Electro Wizard
Rascals Mini P.E.K.K.A Archers Fireball Electro Wizard
Mini P.E.K.K.A Rascals
Zap Electro Wizard Fireball Mini P.E.K.K.A
Rascals Mini P.E.K.K.A
Zap Fireball Electro Wizard
Rascals Mini P.E.K.K.A Fireball
Archers Rascals Fireball
Rascals Electro Wizard Zap Archers Fireball Mini P.E.K.K.A
Zap Archers Rascals Fireball Mini P.E.K.K.A Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rascals Royal Ghost
Fireball Zap Royal Ghost Electro Wizard
Fireball
Rascals Fireball
Fireball Zap
Fireball Zap
Archers
Fireball Zap
Fireball Zap
Fireball Mini P.E.K.K.A Electro Wizard
Zap Fireball Electro Wizard
Fireball Zap Archers
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Mini P.E.K.K.A
Zap Archers Fireball Mini P.E.K.K.A Electro Wizard
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball Zap Royal Ghost Electro Wizard
Fireball Zap
Fireball Zap
Zap Archers Fireball Electro Wizard
Zap Electro Wizard Fireball
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Archers Fireball
Fireball Zap Archers Electro Wizard
Fireball
Fireball Rascals Mini P.E.K.K.A Electro Wizard
Zap Fireball
Zap Fireball
Zap Rascals Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Royal Ghost Electro Wizard

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