My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Flying Machine Balloon P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Mini P.E.K.K.A Flying Machine Balloon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Flying Machine Balloon Lumberjack
Zap
Flying Machine Balloon
Barbarian Barrel
Lumberjack
The Log
Mini P.E.K.K.A Lumberjack
Earthquake
Arrows
Flying Machine
Royal Delivery
Mini P.E.K.K.A Flying Machine Balloon P.E.K.K.A Lumberjack
Fireball
Flying Machine Balloon Lumberjack
Poison
Flying Machine Balloon
Lightning
Ice Golem Mini P.E.K.K.A Balloon Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Mini P.E.K.K.A P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Fireball Mini P.E.K.K.A Flying Machine Lumberjack Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Ice Golem Fireball Mini P.E.K.K.A

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Balloon P.E.K.K.A Ice Golem Mini P.E.K.K.A Flying Machine Lumberjack
Ice Golem
Balloon Lumberjack Zap Mini P.E.K.K.A Flying Machine
Fireball
Zap
Mini P.E.K.K.A
Zap Ice Golem Lumberjack
Flying Machine
Zap Ice Golem Balloon P.E.K.K.A Lumberjack
Balloon
Zap Ice Golem Lumberjack Flying Machine
P.E.K.K.A
Zap Flying Machine Lumberjack
Lumberjack
Ice Golem Balloon Zap Mini P.E.K.K.A Flying Machine P.E.K.K.A

Defense Synergies 2 12

Zap
Fireball Mini P.E.K.K.A Ice Golem Flying Machine P.E.K.K.A Lumberjack
Ice Golem
Zap Fireball Mini P.E.K.K.A Flying Machine Lumberjack
Fireball
Zap Ice Golem Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A
Zap Ice Golem Fireball
Flying Machine
Zap Ice Golem P.E.K.K.A Lumberjack
Balloon
P.E.K.K.A
Zap Flying Machine
Lumberjack
Zap Ice Golem Fireball Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Fireball Flying Machine
Mini P.E.K.K.A P.E.K.K.A Lumberjack Zap Flying Machine
Mini P.E.K.K.A P.E.K.K.A Lumberjack
Mini P.E.K.K.A P.E.K.K.A Lumberjack
Fireball Mini P.E.K.K.A P.E.K.K.A Lumberjack
Fireball Zap Flying Machine Lumberjack
Zap Fireball Flying Machine
Zap Ice Golem Fireball Flying Machine P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Lumberjack
Ice Golem Mini P.E.K.K.A Lumberjack
Zap Ice Golem Fireball Flying Machine Lumberjack
Zap Fireball Flying Machine
Mini P.E.K.K.A P.E.K.K.A Lumberjack Zap Fireball Flying Machine
Fireball Zap Mini P.E.K.K.A P.E.K.K.A Lumberjack
Mini P.E.K.K.A P.E.K.K.A Lumberjack
Zap Fireball Mini P.E.K.K.A P.E.K.K.A Lumberjack
Fireball Mini P.E.K.K.A P.E.K.K.A Lumberjack
Fireball Zap Flying Machine Lumberjack
Zap Ice Golem Fireball Flying Machine Lumberjack
Mini P.E.K.K.A P.E.K.K.A Lumberjack
Fireball Mini P.E.K.K.A Flying Machine P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Zap Ice Golem Fireball P.E.K.K.A
Fireball Zap Ice Golem Mini P.E.K.K.A Flying Machine Lumberjack
P.E.K.K.A Lumberjack Zap Ice Golem Mini P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Lumberjack Zap Ice Golem Fireball
P.E.K.K.A Mini P.E.K.K.A Lumberjack
Fireball Zap Ice Golem Flying Machine
Mini P.E.K.K.A P.E.K.K.A Ice Golem Fireball Flying Machine Lumberjack
Mini P.E.K.K.A P.E.K.K.A Lumberjack
Zap P.E.K.K.A Ice Golem Fireball Mini P.E.K.K.A Flying Machine
P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Flying Machine Lumberjack
P.E.K.K.A Zap Fireball
Mini P.E.K.K.A P.E.K.K.A Ice Golem Fireball Lumberjack
Fireball Flying Machine
Zap Ice Golem Fireball Mini P.E.K.K.A Flying Machine P.E.K.K.A Lumberjack
Zap Ice Golem Fireball Mini P.E.K.K.A Flying Machine P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem Flying Machine
Fireball Zap Flying Machine
Fireball Flying Machine
Ice Golem Fireball Flying Machine
Fireball Zap
Fireball Zap Ice Golem Flying Machine
Flying Machine
Fireball Zap Ice Golem Flying Machine
Fireball Zap Flying Machine
Fireball Mini P.E.K.K.A Lumberjack
Zap Fireball Flying Machine
Fireball Zap Flying Machine
Flying Machine Ice Golem Fireball
Fireball Flying Machine
Zap Ice Golem Fireball Flying Machine
Zap Fireball Flying Machine
Fireball Flying Machine
Fireball
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Flying Machine
Zap Fireball Flying Machine
Fireball
Fireball
Zap Fireball Flying Machine
Zap Ice Golem Fireball
Fireball Zap Flying Machine
Fireball Zap Flying Machine
Fireball Zap
Zap Ice Golem Fireball Flying Machine
Zap Fireball Flying Machine
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball
P.E.K.K.A
Fireball
Zap Fireball Flying Machine
Fireball Zap Flying Machine
Fireball
Fireball Mini P.E.K.K.A Flying Machine Lumberjack
Zap Ice Golem Fireball Flying Machine
Zap Fireball
Flying Machine P.E.K.K.A
Zap Fireball Flying Machine
Zap Fireball Flying Machine
Zap Fireball Flying Machine

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