My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Fire Spirit Archers
Zap
Fire Spirit Archers
Barbarian Barrel
Fire Spirit Archers Tesla Valkyrie
The Log
Fire Spirit Archers Mini P.E.K.K.A
Earthquake
Archers Tesla
Arrows
Fire Spirit Archers
Royal Delivery
Fire Spirit Archers Mini P.E.K.K.A Valkyrie
Fireball
Archers Tesla
Poison
Archers
Lightning
Tesla Mini P.E.K.K.A Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Valkyrie Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Valkyrie Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Archers Tesla Fireball Mini P.E.K.K.A Valkyrie Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Archers Tesla

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Zap Mini P.E.K.K.A
Zap
Fireball Fire Spirit Archers Mini P.E.K.K.A Valkyrie
Archers
Valkyrie Zap Mini P.E.K.K.A
Tesla
Fireball
Zap
Mini P.E.K.K.A
Fire Spirit Zap Archers Valkyrie
Valkyrie
Fire Spirit Archers Zap Mini P.E.K.K.A
Rocket

Defense Synergies 3 14

Fire Spirit
Zap Mini P.E.K.K.A Valkyrie
Zap
Fireball Mini P.E.K.K.A Fire Spirit Archers Tesla Valkyrie
Archers
Valkyrie Zap Tesla Mini P.E.K.K.A
Tesla
Zap Archers Fireball Mini P.E.K.K.A Valkyrie
Fireball
Zap Tesla Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Zap Fire Spirit Archers Tesla Fireball Valkyrie
Valkyrie
Archers Fire Spirit Zap Tesla Fireball Mini P.E.K.K.A
Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Tesla Fireball Valkyrie
Mini P.E.K.K.A Zap Tesla Valkyrie
Tesla Mini P.E.K.K.A Rocket Fire Spirit Archers Valkyrie
Tesla Mini P.E.K.K.A Valkyrie
Fireball Mini P.E.K.K.A Valkyrie Rocket
Fireball Fire Spirit Zap Archers Tesla Valkyrie
Tesla Rocket Fire Spirit Zap Archers Fireball
Rocket Zap Tesla Fireball Valkyrie
Tesla Mini P.E.K.K.A
Fire Spirit Archers Tesla Mini P.E.K.K.A Valkyrie
Archers Valkyrie Zap Tesla Fireball
Tesla Zap Archers Fireball
Tesla Mini P.E.K.K.A Fire Spirit Zap Fireball Valkyrie Rocket
Fire Spirit Fireball Valkyrie Rocket Zap Tesla Mini P.E.K.K.A
Mini P.E.K.K.A Tesla
Rocket Zap Tesla Fireball Mini P.E.K.K.A
Tesla Fireball Mini P.E.K.K.A Valkyrie
Fire Spirit Tesla Fireball Zap Archers Valkyrie
Zap Valkyrie Fire Spirit Archers Tesla Fireball
Mini P.E.K.K.A Tesla
Valkyrie Fire Spirit Archers Tesla Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Zap Archers Tesla Fireball
Fireball Zap Archers Tesla Mini P.E.K.K.A Valkyrie Rocket
Zap Mini P.E.K.K.A Valkyrie Rocket
Mini P.E.K.K.A Valkyrie Rocket Zap Tesla Fireball
Tesla Mini P.E.K.K.A Valkyrie
Fire Spirit Fireball Rocket Zap Archers Tesla
Mini P.E.K.K.A Rocket Archers Tesla Fireball Valkyrie
Mini P.E.K.K.A Tesla Valkyrie
Zap Rocket Fireball Mini P.E.K.K.A Valkyrie
Tesla
Tesla Mini P.E.K.K.A Valkyrie
Rocket Zap Fireball Valkyrie
Mini P.E.K.K.A Rocket Tesla Fireball Valkyrie
Archers Tesla Fireball Valkyrie
Tesla Zap Archers Fireball Mini P.E.K.K.A Valkyrie Rocket
Valkyrie Zap Archers Tesla Fireball Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Rocket
Fireball Zap
Rocket Fireball
Fireball Valkyrie Rocket
Fireball Rocket Fire Spirit Zap Valkyrie
Fireball Fire Spirit Zap Rocket
Fire Spirit Archers
Fireball Fire Spirit Zap
Fireball Zap
Rocket Fire Spirit Fireball Mini P.E.K.K.A
Rocket Zap Fireball Valkyrie
Fireball Fire Spirit Zap Archers Rocket
Rocket Fire Spirit Fireball
Fireball Rocket
Zap Fireball
Rocket Zap Fireball
Fireball Rocket
Fireball Rocket
Mini P.E.K.K.A Rocket
Rocket Fire Spirit Zap Archers Fireball Mini P.E.K.K.A
Rocket Fire Spirit Zap Fireball Valkyrie
Rocket Fireball
Rocket Fireball
Rocket
Rocket Zap Fireball
Zap Fire Spirit Fireball Valkyrie
Fireball Zap
Fireball Zap
Fireball Rocket Zap
Fire Spirit Zap Archers Fireball
Zap Rocket Fireball
Fireball Mini P.E.K.K.A
Zap Fireball Rocket
Zap Rocket Fireball
Rocket Fireball
Zap Fire Spirit Archers Fireball Rocket
Fireball Rocket Fire Spirit Zap Archers
Fireball
Fireball Mini P.E.K.K.A Valkyrie Rocket
Zap Fireball
Rocket Zap Fireball
Zap Fireball Rocket
Zap Fireball Rocket
Zap Fireball Rocket

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