My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Mini P.E.K.K.A Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Valkyrie Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Elite Barbarians Miner
Giant Snowball
Fire Spirit Bats Archers Miner
Zap
Fire Spirit Bats Archers
Barbarian Barrel
Fire Spirit Archers Elite Barbarians Valkyrie
The Log
Fire Spirit Archers Elite Barbarians Mini P.E.K.K.A
Earthquake
Archers
Arrows
Fire Spirit Bats Archers
Royal Delivery
Fire Spirit Bats Archers Elite Barbarians Mini P.E.K.K.A Valkyrie Miner
Fireball
Archers Elite Barbarians
Poison
Bats Archers
Lightning
Elite Barbarians Mini P.E.K.K.A Valkyrie
Rocket
Elite Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Mini P.E.K.K.A Valkyrie Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Zap Archers Miner Mini P.E.K.K.A Valkyrie Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats Zap Archers

Attack Synergies 8 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Miner Zap Elite Barbarians Mini P.E.K.K.A
Bats
Valkyrie Miner Zap Elite Barbarians Mini P.E.K.K.A
Zap
Elite Barbarians Miner Fire Spirit Bats Archers Mini P.E.K.K.A Valkyrie
Archers
Valkyrie Zap Elite Barbarians Mini P.E.K.K.A Miner
Elite Barbarians
Zap Valkyrie Fire Spirit Bats Archers
Mini P.E.K.K.A
Fire Spirit Bats Zap Archers Valkyrie
Valkyrie
Fire Spirit Bats Archers Elite Barbarians Zap Mini P.E.K.K.A
Miner
Fire Spirit Bats Zap Archers

Defense Synergies 3 13

Fire Spirit
Zap Mini P.E.K.K.A Valkyrie
Bats
Zap Mini P.E.K.K.A Valkyrie
Zap
Mini P.E.K.K.A Fire Spirit Bats Archers Elite Barbarians Valkyrie Miner
Archers
Valkyrie Zap Mini P.E.K.K.A
Elite Barbarians
Valkyrie Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Fire Spirit Bats Archers Elite Barbarians Valkyrie
Valkyrie
Archers Elite Barbarians Fire Spirit Bats Zap Mini P.E.K.K.A
Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie
Elite Barbarians Mini P.E.K.K.A Bats Zap Valkyrie
Mini P.E.K.K.A Fire Spirit Bats Archers Elite Barbarians Valkyrie
Elite Barbarians Mini P.E.K.K.A Bats Valkyrie
Elite Barbarians Mini P.E.K.K.A Valkyrie
Fire Spirit Bats Zap Archers Valkyrie
Bats Fire Spirit Zap Archers
Zap Valkyrie
Mini P.E.K.K.A Elite Barbarians
Elite Barbarians Fire Spirit Archers Mini P.E.K.K.A Valkyrie Miner
Bats Archers Valkyrie Zap
Bats Zap Archers
Mini P.E.K.K.A Fire Spirit Bats Zap Elite Barbarians Valkyrie
Fire Spirit Valkyrie Bats Zap Mini P.E.K.K.A
Elite Barbarians Mini P.E.K.K.A
Zap Elite Barbarians Mini P.E.K.K.A
Bats Elite Barbarians Mini P.E.K.K.A Valkyrie
Fire Spirit Bats Zap Archers Elite Barbarians Valkyrie
Zap Valkyrie Fire Spirit Bats Archers
Mini P.E.K.K.A Elite Barbarians
Valkyrie Fire Spirit Bats Archers Elite Barbarians Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Zap Archers Elite Barbarians
Zap Archers Elite Barbarians Mini P.E.K.K.A Valkyrie Miner
Bats Zap Elite Barbarians Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Bats Zap Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Valkyrie
Fire Spirit Bats Zap Archers
Mini P.E.K.K.A Bats Archers Elite Barbarians Valkyrie
Mini P.E.K.K.A Elite Barbarians Valkyrie
Zap Bats Elite Barbarians Mini P.E.K.K.A Valkyrie
Bats Elite Barbarians Mini P.E.K.K.A Valkyrie
Zap Elite Barbarians Valkyrie
Elite Barbarians Mini P.E.K.K.A Valkyrie
Archers Valkyrie
Elite Barbarians Bats Zap Archers Mini P.E.K.K.A Valkyrie
Bats Valkyrie Zap Archers Elite Barbarians Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap Miner
Miner
Valkyrie
Fire Spirit Zap Valkyrie
Fire Spirit Bats Zap
Fire Spirit Archers
Fire Spirit Zap
Miner Zap
Fire Spirit Bats Elite Barbarians Mini P.E.K.K.A
Miner Zap Valkyrie
Fire Spirit Zap Archers
Fire Spirit Elite Barbarians Miner
Zap Elite Barbarians
Zap
Bats Mini P.E.K.K.A
Fire Spirit Zap Archers Mini P.E.K.K.A
Fire Spirit Zap Valkyrie Miner
Zap
Zap Fire Spirit Valkyrie
Miner Zap
Zap Miner
Miner Zap
Elite Barbarians Fire Spirit Bats Zap Archers
Zap Bats
Elite Barbarians Mini P.E.K.K.A
Zap Miner
Zap
Zap Fire Spirit Bats Archers
Fire Spirit Zap Archers
Miner Mini P.E.K.K.A Valkyrie
Zap
Zap
Elite Barbarians
Zap Bats Elite Barbarians
Bats Zap
Zap Miner

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