My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant
Giant Snowball
Fire Spirit Archers Barbarians
Zap
Fire Spirit Archers Royal Giant
Barbarian Barrel
Fire Spirit Archers Barbarians Executioner
The Log
Fire Spirit Archers Barbarians Royal Giant Mini P.E.K.K.A
Earthquake
Archers Barbarians
Arrows
Fire Spirit Archers
Royal Delivery
Fire Spirit Archers Barbarians Mini P.E.K.K.A Executioner
Fireball
Archers Barbarians Executioner
Poison
Archers Barbarians Executioner
Lightning
Mini P.E.K.K.A Executioner
Rocket
Barbarians Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Rocket Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Rocket Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Rocket Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Archers Mini P.E.K.K.A Barbarians Executioner Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Archers Mini P.E.K.K.A

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Zap Mini P.E.K.K.A
Zap
Fire Spirit Archers Royal Giant Mini P.E.K.K.A Executioner
Archers
Zap Royal Giant Mini P.E.K.K.A
Barbarians
Royal Giant
Fire Spirit Zap Archers Rocket Executioner
Mini P.E.K.K.A
Fire Spirit Zap Archers
Rocket
Royal Giant
Executioner
Zap Royal Giant

Defense Synergies 1 7

Fire Spirit
Zap Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Fire Spirit Archers Barbarians Executioner
Archers
Zap Mini P.E.K.K.A
Barbarians
Zap
Royal Giant
Mini P.E.K.K.A
Zap Fire Spirit Archers Executioner
Rocket
Executioner
Zap Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Executioner
Barbarians Mini P.E.K.K.A Zap Executioner
Barbarians Mini P.E.K.K.A Rocket Fire Spirit Archers Executioner
Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Rocket
Fire Spirit Zap Archers Executioner
Rocket Fire Spirit Zap Archers Executioner
Rocket Zap Barbarians
Barbarians Mini P.E.K.K.A
Fire Spirit Archers Barbarians Mini P.E.K.K.A
Archers Barbarians Executioner Zap
Executioner Zap Archers
Barbarians Mini P.E.K.K.A Fire Spirit Zap Rocket
Fire Spirit Rocket Executioner Zap Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A
Barbarians Rocket Zap Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Executioner
Fire Spirit Zap Archers Barbarians Executioner
Zap Executioner Fire Spirit Archers Barbarians
Barbarians Mini P.E.K.K.A
Fire Spirit Archers Barbarians Mini P.E.K.K.A Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Zap Archers
Zap Archers Mini P.E.K.K.A Rocket Executioner
Barbarians Zap Mini P.E.K.K.A Rocket
Mini P.E.K.K.A Rocket Zap Barbarians
Barbarians Mini P.E.K.K.A Executioner
Fire Spirit Rocket Executioner Zap Archers
Mini P.E.K.K.A Rocket Archers Barbarians
Mini P.E.K.K.A Barbarians
Zap Rocket Barbarians Mini P.E.K.K.A
Barbarians
Barbarians Mini P.E.K.K.A
Rocket Zap Barbarians
Barbarians Mini P.E.K.K.A Rocket Executioner
Archers Barbarians Executioner
Barbarians Zap Archers Mini P.E.K.K.A Rocket Executioner
Executioner Zap Archers Barbarians Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Zap Executioner
Rocket
Barbarians Rocket
Rocket Executioner Fire Spirit Zap
Executioner Fire Spirit Zap Rocket
Fire Spirit Archers Executioner
Fire Spirit Zap Executioner
Zap
Rocket Fire Spirit Mini P.E.K.K.A
Rocket Zap
Fire Spirit Zap Archers Rocket Executioner
Rocket Fire Spirit Executioner
Rocket
Zap
Rocket Zap Executioner
Rocket Executioner
Rocket
Mini P.E.K.K.A Rocket
Rocket Fire Spirit Zap Archers Mini P.E.K.K.A Executioner
Rocket Fire Spirit Zap
Rocket
Rocket
Rocket
Rocket Zap Barbarians
Zap Fire Spirit Executioner
Zap Executioner
Zap
Rocket Zap
Fire Spirit Zap Archers Executioner
Zap Rocket
Mini P.E.K.K.A
Zap Rocket
Zap Rocket
Rocket
Zap Fire Spirit Archers Barbarians Rocket
Rocket Fire Spirit Zap Archers Executioner
Mini P.E.K.K.A Rocket Executioner
Zap Executioner
Rocket Zap
Executioner
Zap Rocket
Zap Rocket Executioner
Zap Rocket Executioner

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