My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Mega Minion Dark Prince Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Prince
Giant Snowball
Mega Minion
Zap
Dark Prince Prince
Barbarian Barrel
Tesla Dark Prince
The Log
Mini P.E.K.K.A Dark Prince Prince
Earthquake
Tesla
Arrows
Royal Delivery
Mega Minion Mini P.E.K.K.A Dark Prince Prince
Fireball
Tesla Mega Minion
Poison
Mega Minion
Lightning
Tesla Mega Minion Mini P.E.K.K.A Dark Prince Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Mini P.E.K.K.A Dark Prince Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Mega Minion Tesla Fireball Mini P.E.K.K.A Dark Prince Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Mega Minion Tesla

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Mega Minion Fireball Prince Mini P.E.K.K.A Dark Prince
Arrows
Zap Fireball Mega Minion Mini P.E.K.K.A Dark Prince Prince
Tesla
Mega Minion
Zap Arrows Fireball
Fireball
Zap Arrows Mega Minion Dark Prince
Mini P.E.K.K.A
Zap Arrows Dark Prince
Dark Prince
Prince Zap Arrows Fireball Mini P.E.K.K.A
Prince
Zap Dark Prince Arrows

Defense Synergies 3 19

Zap
Mega Minion Fireball Mini P.E.K.K.A Arrows Tesla Dark Prince Prince
Arrows
Zap Tesla Mega Minion Fireball Mini P.E.K.K.A Dark Prince Prince
Tesla
Zap Arrows Mega Minion Fireball Mini P.E.K.K.A Dark Prince Prince
Mega Minion
Zap Arrows Tesla Dark Prince
Fireball
Zap Arrows Tesla Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A
Zap Arrows Tesla Fireball
Dark Prince
Zap Arrows Tesla Mega Minion Fireball Prince
Prince
Zap Arrows Tesla Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Mega Minion Fireball
Mini P.E.K.K.A Zap Tesla Mega Minion Dark Prince Prince
Tesla Mini P.E.K.K.A Prince Mega Minion Dark Prince
Tesla Mini P.E.K.K.A Prince Mega Minion Dark Prince
Arrows Fireball Mini P.E.K.K.A Dark Prince Prince
Arrows Fireball Zap Tesla Mega Minion Dark Prince
Tesla Mega Minion Zap Arrows Fireball
Zap Arrows Tesla Fireball
Tesla Mini P.E.K.K.A Prince
Tesla Mini P.E.K.K.A Dark Prince Prince
Zap Arrows Tesla Mega Minion Fireball Dark Prince
Arrows Tesla Mega Minion Zap Fireball
Tesla Mini P.E.K.K.A Prince Zap Fireball Dark Prince
Fireball Zap Arrows Tesla Mega Minion Mini P.E.K.K.A Dark Prince Prince
Mini P.E.K.K.A Tesla Prince
Zap Tesla Fireball Mini P.E.K.K.A Prince
Tesla Arrows Fireball Mini P.E.K.K.A Dark Prince Prince
Arrows Tesla Fireball Zap Mega Minion Dark Prince Prince
Zap Arrows Tesla Mega Minion Fireball Dark Prince
Mini P.E.K.K.A Tesla Prince
Dark Prince Arrows Tesla Fireball Mini P.E.K.K.A Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Tesla Fireball Dark Prince Prince
Fireball Zap Arrows Tesla Mega Minion Mini P.E.K.K.A Prince
Zap Mini P.E.K.K.A Dark Prince Prince
Mini P.E.K.K.A Dark Prince Prince Zap Tesla Fireball
Tesla Mini P.E.K.K.A Dark Prince Prince
Arrows Fireball Zap Tesla
Mini P.E.K.K.A Dark Prince Prince Tesla Mega Minion Fireball
Mini P.E.K.K.A Tesla Dark Prince Prince
Zap Mega Minion Fireball Mini P.E.K.K.A Dark Prince Prince
Tesla Mega Minion
Tesla Mega Minion Mini P.E.K.K.A Dark Prince Prince
Zap Arrows Fireball Dark Prince Prince
Mini P.E.K.K.A Dark Prince Prince Tesla Fireball
Tesla Fireball
Tesla Zap Mega Minion Fireball Mini P.E.K.K.A Dark Prince Prince
Arrows Zap Tesla Mega Minion Fireball Mini P.E.K.K.A Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball Zap
Arrows Fireball
Arrows Fireball Dark Prince Prince
Fireball Zap Arrows Dark Prince
Arrows Fireball Zap Mega Minion
Arrows
Arrows Fireball Zap
Arrows Fireball Zap
Fireball Mini P.E.K.K.A Prince
Zap Arrows Fireball Dark Prince Prince
Fireball Zap Arrows
Fireball
Arrows Fireball
Zap Arrows Fireball Prince
Zap Arrows Fireball
Arrows Fireball
Arrows Fireball
Mini P.E.K.K.A
Zap Arrows Mega Minion Fireball Mini P.E.K.K.A Dark Prince Prince
Zap Arrows Fireball
Fireball Prince
Arrows Fireball
Prince
Zap Arrows Fireball
Zap Arrows Fireball Dark Prince
Mega Minion
Arrows Fireball Zap
Fireball Zap Arrows Prince
Fireball Zap Arrows
Zap Arrows Fireball
Zap Mega Minion Fireball
Mega Minion Fireball Mini P.E.K.K.A
Zap Arrows Fireball
Zap Arrows Fireball
Prince
Arrows Fireball
Zap Fireball Dark Prince Prince
Fireball Zap Arrows Mega Minion
Arrows Fireball
Fireball Mega Minion Mini P.E.K.K.A Dark Prince Prince
Arrows Zap Fireball
Zap Arrows Fireball
Mega Minion Dark Prince Prince
Zap Fireball
Zap Fireball
Zap Fireball Dark Prince Prince

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