Deck 4.1


Deck rating Rating

Defense Defensive potential Good
Attack Offensive potential Good
Versatility Deck versatility Great!
Synergy Deck synergy Mediocre

3 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Witch

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon Balloon

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Mini P.E.K.K.A Balloon

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Giant Snowball Skeleton Army Witch
Zap Skeleton Army Witch
Tornado Skeleton Army Balloon
The Log Skeleton Army Witch
Arrows Skeleton Army Witch
Fireball Wizard Witch Balloon
Poison Wizard Skeleton Army Witch
Lightning Mini P.E.K.K.A Wizard Baby Dragon Witch Balloon
Rocket Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Baby Dragon

Ladder info Ladder

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Clone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Clone Fireball Mini P.E.K.K.A Baby Dragon Wizard Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Skeleton Army Clone Fireball Mini P.E.K.K.A

Synergies   3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball +
Mini P.E.K.K.A + Baby Dragon Skeleton Army
Wizard +
Skeleton Army + Mini P.E.K.K.A Clone
+ Balloon Witch Skeleton Army Baby Dragon
+ Mini P.E.K.K.A Clone Witch Balloon
+ Clone Baby Dragon
+ Clone Baby Dragon

Counters   62 83

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Skeleton Army Baby Dragon Wizard Fireball Witch
Wizard Skeleton Army Fireball Witch Baby Dragon
Fireball Baby Dragon
Balloon Mini P.E.K.K.A Wizard Skeleton Army Baby Dragon Fireball Witch
Wizard Baby Dragon Mini P.E.K.K.A Fireball Skeleton Army
Wizard Baby Dragon Fireball Witch
Baby Dragon Skeleton Army Fireball Witch Wizard Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Witch Wizard
Mini P.E.K.K.A Skeleton Army Wizard Witch
Skeleton Army Baby Dragon Witch Wizard
Wizard Baby Dragon Fireball Witch
Skeleton Army Wizard Witch Baby Dragon Fireball
Skeleton Army Witch Mini P.E.K.K.A Wizard
Skeleton Army Mini P.E.K.K.A Witch
Fireball Baby Dragon Mini P.E.K.K.A Skeleton Army
Skeleton Army Mini P.E.K.K.A Witch
Baby Dragon Wizard
Skeleton Army Mini P.E.K.K.A Fireball Witch Wizard
Witch Fireball Wizard Balloon Baby Dragon
Fireball Wizard Baby Dragon Witch
Fireball Skeleton Army Wizard Baby Dragon Witch
Mini P.E.K.K.A Skeleton Army
Witch Fireball
Skeleton Army Mini P.E.K.K.A Witch
Fireball Witch Balloon
Mini P.E.K.K.A Fireball Baby Dragon Wizard
Fireball Wizard Mini P.E.K.K.A Baby Dragon Skeleton Army
Fireball
Balloon Witch Fireball Baby Dragon
Fireball Skeleton Army Wizard
Fireball Wizard Skeleton Army Baby Dragon Witch
Skeleton Army Wizard Fireball Baby Dragon Witch
Skeleton Army Fireball Wizard Baby Dragon
Baby Dragon Wizard Skeleton Army Witch
Fireball Baby Dragon Wizard
Baby Dragon Witch Wizard
Wizard Witch Fireball
Skeleton Army Witch Mini P.E.K.K.A
Skeleton Army Mini P.E.K.K.A Witch
Fireball Mini P.E.K.K.A Witch Wizard Baby Dragon
Wizard Witch Fireball
Skeleton Army Baby Dragon Mini P.E.K.K.A
Skeleton Army Mini P.E.K.K.A
Baby Dragon Fireball Wizard
Mini P.E.K.K.A Skeleton Army
Skeleton Army Mini P.E.K.K.A Witch
Skeleton Army Mini P.E.K.K.A Balloon Wizard
Mini P.E.K.K.A Witch
Skeleton Army Witch
Mini P.E.K.K.A Skeleton Army Witch
Mini P.E.K.K.A Skeleton Army Witch
Fireball Baby Dragon Wizard
Skeleton Army Mini P.E.K.K.A Witch
Baby Dragon Witch Wizard Skeleton Army Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Wizard Witch
Fireball Mini P.E.K.K.A Baby Dragon
Baby Dragon Witch Fireball Wizard Skeleton Army
Fireball Baby Dragon Wizard Witch Skeleton Army
Skeleton Army Witch Wizard Fireball Mini P.E.K.K.A
Skeleton Army Mini P.E.K.K.A Baby Dragon Fireball
Skeleton Army Mini P.E.K.K.A Wizard
Skeleton Army Witch Wizard Baby Dragon
Mini P.E.K.K.A Skeleton Army Witch Baby Dragon
Baby Dragon Fireball Wizard Witch
Witch Mini P.E.K.K.A Wizard

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Baby Dragon Witch Wizard Fireball Skeleton Army
Wizard Baby Dragon Witch
Skeleton Army Wizard Witch Baby Dragon
Wizard Baby Dragon Witch
Baby Dragon Fireball Wizard Witch
Mini P.E.K.K.A Witch Wizard Baby Dragon
Fireball Baby Dragon Witch Wizard
Skeleton Army Mini P.E.K.K.A Witch Baby Dragon
Wizard Baby Dragon Fireball Witch
Fireball Baby Dragon
Fireball Skeleton Army Balloon Clone Baby Dragon
Skeleton Army Clone
Mini P.E.K.K.A Witch
Fireball Baby Dragon Witch Balloon
Baby Dragon Balloon
Skeleton Army Clone Witch Fireball
Mini P.E.K.K.A
Fireball
Mini P.E.K.K.A Witch Fireball

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