My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Dark Prince P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Baby Dragon
Zap
Dark Prince
Barbarian Barrel
Bomb Tower Dark Prince Ice Wizard
The Log
Mini P.E.K.K.A Dark Prince
Earthquake
Bomb Tower
Arrows
Royal Delivery
Mini P.E.K.K.A Baby Dragon Dark Prince P.E.K.K.A Ice Wizard
Fireball
Bomb Tower Baby Dragon Ice Wizard
Poison
Bomb Tower Ice Wizard
Lightning
Mini P.E.K.K.A Bomb Tower Baby Dragon Dark Prince Ice Wizard
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Tornado Baby Dragon Dark Prince The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Tornado Baby Dragon Dark Prince P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tornado Ice Wizard Mini P.E.K.K.A Bomb Tower Baby Dragon Dark Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Tornado Ice Wizard Mini P.E.K.K.A

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Tornado Baby Dragon Dark Prince The Log Ice Wizard
Bomb Tower
Tornado
Baby Dragon P.E.K.K.A Mini P.E.K.K.A Dark Prince The Log Ice Wizard
Baby Dragon
Tornado Mini P.E.K.K.A Dark Prince P.E.K.K.A Ice Wizard
Dark Prince
Mini P.E.K.K.A Tornado Baby Dragon Ice Wizard
P.E.K.K.A
Tornado Baby Dragon The Log Ice Wizard
The Log
Mini P.E.K.K.A Tornado P.E.K.K.A
Ice Wizard
Mini P.E.K.K.A Tornado Baby Dragon Dark Prince P.E.K.K.A

Defense Synergies 7 16

Mini P.E.K.K.A
The Log Bomb Tower Tornado Baby Dragon Ice Wizard
Bomb Tower
Tornado The Log Mini P.E.K.K.A Baby Dragon Ice Wizard
Tornado
Bomb Tower P.E.K.K.A Ice Wizard Mini P.E.K.K.A Baby Dragon Dark Prince The Log
Baby Dragon
Ice Wizard Mini P.E.K.K.A Bomb Tower Tornado Dark Prince P.E.K.K.A The Log
Dark Prince
Tornado Baby Dragon The Log Ice Wizard
P.E.K.K.A
Tornado The Log Baby Dragon Ice Wizard
The Log
Mini P.E.K.K.A Bomb Tower P.E.K.K.A Tornado Baby Dragon Dark Prince Ice Wizard
Ice Wizard
Tornado Baby Dragon Mini P.E.K.K.A Bomb Tower Dark Prince P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon The Log
Mini P.E.K.K.A Bomb Tower P.E.K.K.A Dark Prince The Log Ice Wizard
Mini P.E.K.K.A Bomb Tower Tornado P.E.K.K.A Dark Prince Ice Wizard
Mini P.E.K.K.A Bomb Tower P.E.K.K.A Dark Prince Ice Wizard
Mini P.E.K.K.A Bomb Tower Tornado Dark Prince P.E.K.K.A The Log
Tornado The Log Bomb Tower Baby Dragon Dark Prince Ice Wizard
Tornado Bomb Tower Baby Dragon Ice Wizard
Bomb Tower Baby Dragon P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Bomb Tower Tornado Ice Wizard
Tornado Mini P.E.K.K.A Dark Prince Ice Wizard
Ice Wizard Bomb Tower Tornado Baby Dragon Dark Prince The Log
Tornado Baby Dragon Ice Wizard
Mini P.E.K.K.A Bomb Tower P.E.K.K.A Dark Prince The Log Ice Wizard
Bomb Tower Mini P.E.K.K.A Tornado Baby Dragon Dark Prince P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Bomb Tower
Bomb Tower Tornado Mini P.E.K.K.A P.E.K.K.A The Log
Bomb Tower Mini P.E.K.K.A Tornado Dark Prince P.E.K.K.A
Bomb Tower Tornado Baby Dragon Dark Prince The Log Ice Wizard
Bomb Tower Tornado Baby Dragon The Log Dark Prince Ice Wizard
Mini P.E.K.K.A P.E.K.K.A Bomb Tower Tornado
Dark Prince Mini P.E.K.K.A Bomb Tower Baby Dragon P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Dark Prince P.E.K.K.A
Mini P.E.K.K.A Bomb Tower Baby Dragon The Log
P.E.K.K.A Mini P.E.K.K.A Bomb Tower Dark Prince The Log
Mini P.E.K.K.A Dark Prince P.E.K.K.A Tornado The Log
P.E.K.K.A Mini P.E.K.K.A Dark Prince
Bomb Tower Tornado Baby Dragon Ice Wizard
Mini P.E.K.K.A Dark Prince P.E.K.K.A Bomb Tower Ice Wizard
Mini P.E.K.K.A P.E.K.K.A Bomb Tower Dark Prince
P.E.K.K.A Mini P.E.K.K.A Bomb Tower Tornado Baby Dragon Dark Prince The Log
P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Bomb Tower Dark Prince
P.E.K.K.A Tornado Dark Prince The Log
Mini P.E.K.K.A Dark Prince P.E.K.K.A Bomb Tower
Bomb Tower Baby Dragon
Mini P.E.K.K.A Bomb Tower Tornado Baby Dragon Dark Prince P.E.K.K.A The Log
Mini P.E.K.K.A Bomb Tower Baby Dragon Dark Prince P.E.K.K.A The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log
Tornado Baby Dragon The Log Ice Wizard
Baby Dragon The Log
Dark Prince The Log
Baby Dragon Dark Prince The Log
Tornado Baby Dragon Ice Wizard
Tornado Baby Dragon The Log
The Log Tornado Baby Dragon Ice Wizard
The Log Tornado
Mini P.E.K.K.A Tornado
Tornado Dark Prince The Log
Tornado Baby Dragon
Baby Dragon The Log
Baby Dragon
Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
Tornado
Mini P.E.K.K.A
Mini P.E.K.K.A Baby Dragon Dark Prince The Log
Tornado Baby Dragon The Log
Baby Dragon The Log
Tornado
Tornado The Log
Baby Dragon The Log
Tornado The Log Baby Dragon Dark Prince Ice Wizard
The Log Tornado Baby Dragon Ice Wizard
Tornado Baby Dragon The Log
Tornado Baby Dragon The Log
Tornado Baby Dragon Ice Wizard
Mini P.E.K.K.A
The Log
P.E.K.K.A
The Log
Dark Prince
Tornado Baby Dragon Ice Wizard
The Log
Mini P.E.K.K.A Baby Dragon Dark Prince
The Log Baby Dragon
Tornado
Dark Prince P.E.K.K.A
Tornado Baby Dragon The Log
Tornado
Tornado Baby Dragon Dark Prince The Log

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