My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Ice Golem Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Ice Golem Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider
Giant Snowball
Bats Goblin Gang Hog Rider
Zap
Bats Goblin Gang Inferno Tower
Barbarian Barrel
Goblin Gang Inferno Tower
The Log
Goblin Gang Mini P.E.K.K.A Hog Rider
Earthquake
Goblin Gang Hog Rider Inferno Tower
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Mini P.E.K.K.A Hog Rider
Fireball
Goblin Gang Hog Rider Inferno Tower
Poison
Bats Goblin Gang Inferno Tower
Lightning
Ice Golem Mini P.E.K.K.A Inferno Tower
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Mini P.E.K.K.A Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Ice Golem Goblin Gang Fireball Mini P.E.K.K.A Hog Rider Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Ice Golem Goblin Gang

Attack Synergies 8 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Hog Rider Zap Mini P.E.K.K.A
Zap
Fireball Hog Rider Bats Ice Golem Mini P.E.K.K.A
Goblin Gang
Ice Golem Hog Rider Mini P.E.K.K.A
Ice Golem
Bats Goblin Gang Hog Rider Zap Mini P.E.K.K.A
Fireball
Zap Hog Rider
Mini P.E.K.K.A
Bats Zap Goblin Gang Ice Golem Hog Rider
Hog Rider
Bats Zap Goblin Gang Ice Golem Fireball Mini P.E.K.K.A
Inferno Tower

Defense Synergies 4 13

Bats
Zap Ice Golem Mini P.E.K.K.A Inferno Tower
Zap
Fireball Mini P.E.K.K.A Bats Goblin Gang Ice Golem Inferno Tower
Goblin Gang
Inferno Tower Zap Ice Golem Mini P.E.K.K.A
Ice Golem
Inferno Tower Bats Zap Goblin Gang Fireball Mini P.E.K.K.A
Fireball
Zap Ice Golem Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A
Zap Bats Goblin Gang Ice Golem Fireball
Hog Rider
Inferno Tower
Goblin Gang Ice Golem Bats Zap Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Fireball Inferno Tower
Mini P.E.K.K.A Inferno Tower Bats Zap Goblin Gang
Goblin Gang Mini P.E.K.K.A Inferno Tower Bats
Mini P.E.K.K.A Inferno Tower Bats Goblin Gang
Fireball Mini P.E.K.K.A
Goblin Gang Fireball Bats Zap
Bats Inferno Tower Zap Goblin Gang Fireball
Zap Ice Golem Fireball Inferno Tower
Mini P.E.K.K.A Inferno Tower Goblin Gang
Goblin Gang Ice Golem Mini P.E.K.K.A Inferno Tower
Bats Goblin Gang Zap Ice Golem Fireball
Inferno Tower Bats Zap Goblin Gang Fireball
Mini P.E.K.K.A Inferno Tower Bats Zap Goblin Gang Fireball
Fireball Bats Zap Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Tower Goblin Gang
Inferno Tower Zap Goblin Gang Fireball Mini P.E.K.K.A
Bats Goblin Gang Fireball Mini P.E.K.K.A Inferno Tower
Fireball Bats Zap Goblin Gang
Zap Bats Ice Golem Fireball
Mini P.E.K.K.A Inferno Tower
Goblin Gang Bats Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap Ice Golem Fireball Inferno Tower
Fireball Zap Goblin Gang Ice Golem Mini P.E.K.K.A
Goblin Gang Bats Zap Ice Golem Mini P.E.K.K.A Inferno Tower
Goblin Gang Mini P.E.K.K.A Bats Zap Ice Golem Fireball Inferno Tower
Inferno Tower Goblin Gang Mini P.E.K.K.A
Fireball Bats Zap Goblin Gang Ice Golem
Goblin Gang Mini P.E.K.K.A Bats Ice Golem Fireball Inferno Tower
Mini P.E.K.K.A Inferno Tower
Zap Bats Ice Golem Fireball Mini P.E.K.K.A Inferno Tower
Inferno Tower Goblin Gang
Bats Mini P.E.K.K.A Inferno Tower
Zap Fireball
Mini P.E.K.K.A Goblin Gang Ice Golem Fireball Inferno Tower
Fireball
Goblin Gang Inferno Tower Bats Zap Ice Golem Fireball Mini P.E.K.K.A
Bats Zap Ice Golem Fireball Mini P.E.K.K.A Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem
Fireball Zap
Fireball
Ice Golem Fireball
Fireball Zap
Fireball Bats Zap Ice Golem
Fireball Zap Ice Golem
Fireball Zap
Bats Goblin Gang Fireball Mini P.E.K.K.A
Zap Fireball
Fireball Zap
Ice Golem Fireball
Fireball
Zap Ice Golem Fireball
Zap Fireball
Fireball
Fireball
Bats Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Ice Golem Fireball
Fireball Zap
Fireball Zap
Fireball Zap
Bats Zap Ice Golem Fireball
Zap Bats Fireball
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball
Fireball
Zap Bats Goblin Gang Fireball
Fireball Zap
Fireball
Fireball Goblin Gang Mini P.E.K.K.A
Zap Ice Golem Fireball
Zap Fireball
Zap Bats Goblin Gang Fireball
Bats Zap Fireball
Zap Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: