My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Giant Miner
Giant Snowball
Bats Minions Witch Miner
Zap
Bats Minions Witch
Barbarian Barrel
Witch
The Log
Mini P.E.K.K.A Witch
Earthquake
Witch
Arrows
Bats Minions Witch
Royal Delivery
Bats Minions Mini P.E.K.K.A Witch Miner
Fireball
Minions Witch
Poison
Bats Minions Witch
Lightning
Mini P.E.K.K.A Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Poison Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Minions Miner Mini P.E.K.K.A Poison Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Minions Miner

Attack Synergies 10 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Miner Zap Minions Mini P.E.K.K.A
Zap
Giant Miner Bats Minions Mini P.E.K.K.A Poison Witch
Minions
Giant Miner Bats Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Giant Bats Zap Minions
Giant
Bats Zap Minions Mini P.E.K.K.A Poison Miner Witch
Poison
Giant Miner Zap
Witch
Zap Giant Miner
Miner
Bats Zap Minions Giant Poison Witch

Defense Synergies 1 8

Bats
Zap Minions Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Bats Minions Poison Witch Miner
Minions
Bats Zap
Mini P.E.K.K.A
Zap Bats Witch
Giant
Poison
Zap
Witch
Zap Mini P.E.K.K.A
Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions
Mini P.E.K.K.A Bats Zap Minions Witch
Mini P.E.K.K.A Witch Bats Minions
Mini P.E.K.K.A Witch Bats Minions
Mini P.E.K.K.A Poison
Bats Zap Minions
Bats Minions Zap Poison Witch
Zap Poison
Mini P.E.K.K.A Witch Minions
Mini P.E.K.K.A Miner
Bats Minions Poison Witch Zap
Minions Bats Zap Poison Witch
Mini P.E.K.K.A Bats Zap Minions Witch
Bats Zap Minions Mini P.E.K.K.A Poison Witch
Mini P.E.K.K.A
Zap Mini P.E.K.K.A
Bats Minions Mini P.E.K.K.A Poison Witch
Bats Zap Minions Witch
Zap Poison Witch Bats Minions
Mini P.E.K.K.A
Bats Minions Mini P.E.K.K.A Poison Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Witch
Poison Zap Mini P.E.K.K.A Miner
Bats Zap Minions Mini P.E.K.K.A Witch
Mini P.E.K.K.A Bats Zap
Mini P.E.K.K.A Witch
Poison Bats Zap Minions Witch
Mini P.E.K.K.A Bats Minions Witch
Mini P.E.K.K.A
Zap Bats Minions Mini P.E.K.K.A Poison Witch
Witch
Bats Minions Mini P.E.K.K.A Witch
Zap Poison
Mini P.E.K.K.A Witch
Witch
Witch Bats Zap Minions Mini P.E.K.K.A Poison
Bats Minions Poison Zap Mini P.E.K.K.A Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Zap Miner
Poison Miner
Poison
Poison Zap
Poison Bats Zap Minions Witch
Poison Witch
Poison Zap
Poison Miner Zap
Bats Minions Mini P.E.K.K.A Poison
Poison Miner Zap
Poison Zap
Poison Miner
Minions Poison
Zap Poison
Zap Poison Witch
Poison
Poison
Bats Minions Mini P.E.K.K.A
Zap Mini P.E.K.K.A Poison
Zap Poison Witch Miner
Minions Poison
Poison
Zap Poison
Zap Poison Witch
Witch
Poison Miner Zap Witch
Zap Poison Witch Miner
Poison Miner Zap
Poison Bats Zap Witch
Zap Bats Minions Poison Witch
Mini P.E.K.K.A
Poison Zap Miner
Zap Poison
Poison
Zap Bats Minions Witch
Poison Zap Witch
Poison Miner Mini P.E.K.K.A
Zap Poison
Zap Poison
Zap Bats Minions Poison Witch
Bats Zap Poison Witch
Poison Zap Witch Miner

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