My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Mini P.E.K.K.A Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minion Horde Miner
Giant Snowball
Archers Barbarians Minion Horde Miner
Zap
Archers Minion Horde
Barbarian Barrel
Archers Barbarians Valkyrie
The Log
Archers Barbarians Mini P.E.K.K.A
Earthquake
Archers Barbarians
Arrows
Archers Minion Horde
Royal Delivery
Archers Barbarians Minion Horde Mini P.E.K.K.A Valkyrie Miner
Fireball
Archers Barbarians Minion Horde
Poison
Archers Barbarians Minion Horde
Lightning
Mini P.E.K.K.A Valkyrie
Rocket
Barbarians Minion Horde Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Rage Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Archers Miner Fireball Mini P.E.K.K.A Valkyrie Barbarians Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Archers Miner Fireball

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Mini P.E.K.K.A Miner
Barbarians
Minion Horde
Rage Miner
Fireball
Miner
Mini P.E.K.K.A
Archers Valkyrie Rage
Valkyrie
Archers Mini P.E.K.K.A
Rage
Minion Horde Mini P.E.K.K.A
Miner
Minion Horde Archers Fireball

Defense Synergies 1 6

Archers
Valkyrie Mini P.E.K.K.A
Barbarians
Minion Horde
Minion Horde
Barbarians
Fireball
Mini P.E.K.K.A Valkyrie Miner
Mini P.E.K.K.A
Archers Fireball Valkyrie
Valkyrie
Archers Fireball Mini P.E.K.K.A
Rage
Miner
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Valkyrie
Barbarians Minion Horde Mini P.E.K.K.A Valkyrie
Barbarians Minion Horde Mini P.E.K.K.A Archers Valkyrie
Barbarians Minion Horde Mini P.E.K.K.A Valkyrie
Barbarians Fireball Mini P.E.K.K.A Valkyrie
Fireball Archers Valkyrie
Minion Horde Archers Fireball
Barbarians Fireball Valkyrie
Barbarians Minion Horde Mini P.E.K.K.A
Archers Barbarians Minion Horde Mini P.E.K.K.A Valkyrie Miner
Archers Barbarians Minion Horde Valkyrie Fireball
Minion Horde Archers Fireball
Barbarians Minion Horde Mini P.E.K.K.A Fireball Valkyrie
Fireball Valkyrie Barbarians Minion Horde Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Minion Horde
Barbarians Minion Horde Fireball Mini P.E.K.K.A
Barbarians Minion Horde Fireball Mini P.E.K.K.A Valkyrie
Fireball Archers Barbarians Minion Horde Valkyrie
Valkyrie Archers Barbarians Fireball
Barbarians Mini P.E.K.K.A
Valkyrie Archers Barbarians Minion Horde Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Valkyrie Archers Fireball
Fireball Archers Mini P.E.K.K.A Valkyrie Miner
Barbarians Minion Horde Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Barbarians Minion Horde Fireball
Barbarians Minion Horde Mini P.E.K.K.A Valkyrie
Fireball Archers Minion Horde
Mini P.E.K.K.A Archers Barbarians Minion Horde Fireball Valkyrie
Mini P.E.K.K.A Barbarians Minion Horde Valkyrie
Minion Horde Barbarians Fireball Mini P.E.K.K.A Valkyrie
Barbarians Minion Horde
Barbarians Minion Horde Mini P.E.K.K.A Valkyrie
Barbarians Fireball Valkyrie
Barbarians Mini P.E.K.K.A Minion Horde Fireball Valkyrie
Archers Barbarians Minion Horde Fireball Valkyrie
Barbarians Archers Minion Horde Fireball Mini P.E.K.K.A Valkyrie
Valkyrie Archers Barbarians Minion Horde Fireball Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Valkyrie
Fireball Miner
Minion Horde Fireball Miner
Barbarians Fireball Valkyrie
Fireball Minion Horde Valkyrie
Fireball Minion Horde
Archers Minion Horde
Fireball
Fireball Miner
Minion Horde Fireball Mini P.E.K.K.A
Miner Minion Horde Fireball Valkyrie
Fireball Archers
Fireball Miner
Minion Horde Fireball
Fireball
Minion Horde Fireball
Minion Horde Fireball
Fireball
Minion Horde Mini P.E.K.K.A
Archers Fireball Mini P.E.K.K.A
Fireball Valkyrie Miner
Minion Horde Fireball
Fireball
Barbarians Minion Horde Fireball
Fireball Valkyrie
Minion Horde
Fireball Miner
Fireball Miner
Fireball Miner
Archers Minion Horde Fireball
Minion Horde Fireball
Minion Horde Fireball Mini P.E.K.K.A
Minion Horde Fireball Miner
Minion Horde Fireball
Minion Horde
Fireball
Minion Horde Archers Barbarians Fireball
Fireball Archers
Fireball
Fireball Miner Minion Horde Mini P.E.K.K.A Valkyrie
Fireball
Fireball
Minion Horde
Minion Horde Fireball
Fireball
Fireball Miner

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