My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Godly!

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Minion Horde Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Giant Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Minion Horde Mini P.E.K.K.A Hog Rider Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Minion Horde Hog Rider Giant
Giant Snowball
Minions Barbarians Minion Horde Hog Rider Baby Dragon
Zap
Minions Minion Horde
Barbarian Barrel
Knight Barbarians
The Log
Barbarians Mini P.E.K.K.A Hog Rider
Earthquake
Barbarians Hog Rider
Arrows
Minions Minion Horde
Royal Delivery
Knight Minions Barbarians Minion Horde Mini P.E.K.K.A Hog Rider Baby Dragon
Fireball
Minions Barbarians Minion Horde Hog Rider Baby Dragon
Poison
Minions Barbarians Minion Horde
Lightning
Knight Mini P.E.K.K.A Baby Dragon
Rocket
Barbarians Minion Horde Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Minions Mini P.E.K.K.A Hog Rider Baby Dragon Barbarians Minion Horde Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Minions Mini P.E.K.K.A Hog Rider

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Hog Rider Baby Dragon Minion Horde
Minions
Knight Hog Rider Giant Mini P.E.K.K.A Baby Dragon
Barbarians
Hog Rider
Minion Horde
Knight Hog Rider Giant
Mini P.E.K.K.A
Giant Minions Hog Rider Baby Dragon
Hog Rider
Knight Minions Barbarians Minion Horde Mini P.E.K.K.A Giant Baby Dragon
Giant
Minions Mini P.E.K.K.A Minion Horde Hog Rider Baby Dragon
Baby Dragon
Knight Minions Mini P.E.K.K.A Hog Rider Giant

Defense Synergies 1 6

Knight
Minions Minion Horde Mini P.E.K.K.A Baby Dragon
Minions
Knight Baby Dragon
Barbarians
Minion Horde
Minion Horde
Knight Barbarians
Mini P.E.K.K.A
Knight Baby Dragon
Hog Rider
Giant
Baby Dragon
Knight Minions Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Minion Horde Baby Dragon
Barbarians Minion Horde Mini P.E.K.K.A Knight Minions
Barbarians Minion Horde Mini P.E.K.K.A Knight Minions
Barbarians Minion Horde Mini P.E.K.K.A Knight Minions
Barbarians Mini P.E.K.K.A
Minions Baby Dragon
Minions Minion Horde Baby Dragon
Barbarians Baby Dragon
Barbarians Minion Horde Mini P.E.K.K.A Minions
Knight Barbarians Minion Horde Mini P.E.K.K.A
Minions Barbarians Minion Horde Knight Baby Dragon
Minions Minion Horde Baby Dragon
Barbarians Minion Horde Mini P.E.K.K.A Knight Minions
Minions Barbarians Minion Horde Mini P.E.K.K.A Baby Dragon
Barbarians Mini P.E.K.K.A Knight Minion Horde
Barbarians Minion Horde Mini P.E.K.K.A
Barbarians Minion Horde Knight Minions Mini P.E.K.K.A
Knight Minions Barbarians Minion Horde Baby Dragon
Baby Dragon Knight Minions Barbarians
Barbarians Mini P.E.K.K.A
Knight Minions Barbarians Minion Horde Mini P.E.K.K.A Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Mini P.E.K.K.A
Knight Mini P.E.K.K.A Baby Dragon
Barbarians Knight Minions Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Knight Barbarians Minion Horde
Barbarians Knight Minion Horde Mini P.E.K.K.A
Minions Minion Horde Baby Dragon
Mini P.E.K.K.A Knight Minions Barbarians Minion Horde
Mini P.E.K.K.A Knight Barbarians Minion Horde
Minion Horde Knight Minions Barbarians Mini P.E.K.K.A Baby Dragon
Barbarians Minion Horde
Knight Minions Barbarians Minion Horde Mini P.E.K.K.A
Barbarians
Barbarians Mini P.E.K.K.A Knight Minion Horde
Barbarians Minion Horde Baby Dragon
Barbarians Knight Minions Minion Horde Mini P.E.K.K.A Baby Dragon
Minions Barbarians Minion Horde Mini P.E.K.K.A Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Minion Horde Baby Dragon
Baby Dragon
Minion Horde Baby Dragon
Knight Barbarians
Minion Horde Baby Dragon
Minions Minion Horde Baby Dragon
Minion Horde Baby Dragon
Baby Dragon
Minions Minion Horde Mini P.E.K.K.A
Knight Minion Horde
Baby Dragon
Knight Baby Dragon
Minions Minion Horde Baby Dragon
Baby Dragon
Minion Horde Baby Dragon
Minion Horde Baby Dragon
Minions Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Baby Dragon
Baby Dragon
Minions Minion Horde Baby Dragon
Barbarians Minion Horde Baby Dragon
Baby Dragon
Minion Horde
Baby Dragon
Baby Dragon
Baby Dragon
Minion Horde Baby Dragon
Minions Minion Horde
Minion Horde Mini P.E.K.K.A
Minion Horde
Minion Horde
Minion Horde
Minion Horde Minions Barbarians
Baby Dragon
Knight Minion Horde Mini P.E.K.K.A Baby Dragon
Baby Dragon
Minion Horde
Minions Minion Horde Baby Dragon
Baby Dragon

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