My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Hog Rider Guards
Giant Snowball
Archers Minions Musketeer Hog Rider Guards
Zap
Archers Minions Guards
Barbarian Barrel
Archers Musketeer Guards
The Log
Archers Mini P.E.K.K.A Musketeer Hog Rider Guards
Earthquake
Archers Hog Rider Guards
Arrows
Archers Minions Guards
Royal Delivery
Archers Minions Mini P.E.K.K.A Musketeer Hog Rider Guards
Fireball
Archers Minions Musketeer Hog Rider
Poison
Archers Minions Musketeer Guards
Lightning
Mini P.E.K.K.A Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Rocket Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Minions Guards Mini P.E.K.K.A Musketeer Hog Rider Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Minions Guards

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Mini P.E.K.K.A Hog Rider
Arrows
Hog Rider Archers Mini P.E.K.K.A
Minions
Hog Rider Mini P.E.K.K.A
Mini P.E.K.K.A
Archers Arrows Minions Musketeer Hog Rider
Musketeer
Hog Rider Mini P.E.K.K.A
Hog Rider
Arrows Minions Musketeer Archers Mini P.E.K.K.A Rocket Guards
Rocket
Hog Rider
Guards
Hog Rider

Defense Synergies 1 7

Archers
Minions Mini P.E.K.K.A Guards
Arrows
Mini P.E.K.K.A
Minions
Archers Musketeer
Mini P.E.K.K.A
Archers Arrows Musketeer Guards
Musketeer
Guards Minions Mini P.E.K.K.A
Hog Rider
Rocket
Guards
Musketeer Archers Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions Musketeer
Mini P.E.K.K.A Minions Musketeer
Mini P.E.K.K.A Rocket Archers Minions Musketeer
Mini P.E.K.K.A Minions Musketeer Guards
Arrows Mini P.E.K.K.A Rocket
Arrows Archers Minions Musketeer Guards
Minions Musketeer Rocket Archers Arrows
Rocket Arrows Musketeer
Mini P.E.K.K.A Minions Musketeer
Guards Archers Mini P.E.K.K.A Musketeer
Archers Minions Guards Arrows Musketeer
Arrows Minions Musketeer Archers
Mini P.E.K.K.A Minions Musketeer Rocket Guards
Rocket Arrows Minions Mini P.E.K.K.A Guards
Mini P.E.K.K.A
Rocket Mini P.E.K.K.A
Arrows Minions Mini P.E.K.K.A Musketeer
Arrows Archers Minions Musketeer Guards
Arrows Archers Minions Musketeer Guards
Mini P.E.K.K.A Musketeer
Archers Arrows Minions Mini P.E.K.K.A Musketeer Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Archers
Archers Arrows Mini P.E.K.K.A Musketeer Rocket
Guards Minions Mini P.E.K.K.A Musketeer Rocket
Mini P.E.K.K.A Rocket Guards Musketeer
Mini P.E.K.K.A Musketeer Guards
Arrows Rocket Archers Minions Musketeer
Mini P.E.K.K.A Rocket Guards Archers Minions Musketeer
Mini P.E.K.K.A
Rocket Minions Mini P.E.K.K.A
Musketeer Guards
Minions Mini P.E.K.K.A Musketeer Guards
Rocket Arrows Guards
Mini P.E.K.K.A Rocket Guards
Archers Musketeer
Guards Archers Minions Mini P.E.K.K.A Musketeer Rocket
Arrows Minions Archers Mini P.E.K.K.A Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Rocket Guards
Arrows Musketeer
Rocket Arrows
Arrows Musketeer Rocket Guards
Rocket Arrows
Arrows Minions Musketeer Rocket
Archers Arrows Musketeer
Arrows
Arrows
Rocket Minions Mini P.E.K.K.A Musketeer Guards
Rocket Arrows Musketeer
Archers Arrows Musketeer Rocket
Rocket Musketeer
Arrows Minions Musketeer Rocket
Arrows Musketeer
Rocket Arrows Musketeer
Arrows Musketeer Rocket
Arrows Rocket
Minions Mini P.E.K.K.A Rocket
Rocket Archers Arrows Mini P.E.K.K.A Musketeer
Rocket Arrows
Rocket Minions Musketeer
Rocket Arrows
Rocket Musketeer
Rocket Arrows Musketeer
Arrows
Arrows Musketeer
Arrows Musketeer
Rocket Arrows Musketeer
Archers Arrows Musketeer
Rocket Minions Musketeer Guards
Mini P.E.K.K.A
Arrows Musketeer Rocket
Rocket Arrows
Rocket Arrows
Archers Minions Musketeer Rocket Guards
Rocket Archers Arrows Musketeer
Arrows
Mini P.E.K.K.A Musketeer Rocket
Arrows Musketeer
Rocket Arrows
Musketeer
Minions Musketeer Rocket Guards
Musketeer Rocket
Musketeer Rocket

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