My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers Barbarians Musketeer
Zap
Archers
Barbarian Barrel
Archers Barbarians Musketeer
The Log
Archers Barbarians Mini P.E.K.K.A Musketeer
Earthquake
Archers Barbarians
Arrows
Archers
Royal Delivery
Archers Barbarians Mini P.E.K.K.A Musketeer
Fireball
Archers Barbarians Musketeer
Poison
Archers Barbarians Musketeer
Lightning
Mini P.E.K.K.A Musketeer
Rocket
Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Arrows Fireball Mini P.E.K.K.A Musketeer Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Arrows Fireball

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Fireball Archers Mini P.E.K.K.A Musketeer
Archers
Zap Arrows Mini P.E.K.K.A
Arrows
Zap Fireball Archers Mini P.E.K.K.A
Barbarians
Fireball
Zap Arrows
Mini P.E.K.K.A
Zap Archers Arrows Musketeer
Musketeer
Zap Mini P.E.K.K.A
Rocket

Defense Synergies 2 11

Zap
Fireball Mini P.E.K.K.A Archers Arrows Barbarians Musketeer
Archers
Zap Mini P.E.K.K.A
Arrows
Zap Barbarians Fireball Mini P.E.K.K.A
Barbarians
Zap Arrows
Fireball
Zap Arrows Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A
Zap Archers Arrows Fireball Musketeer
Musketeer
Zap Fireball Mini P.E.K.K.A
Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Fireball Musketeer
Barbarians Mini P.E.K.K.A Zap Musketeer
Barbarians Mini P.E.K.K.A Rocket Archers Musketeer
Barbarians Mini P.E.K.K.A Musketeer
Arrows Barbarians Fireball Mini P.E.K.K.A Rocket
Arrows Fireball Zap Archers Musketeer
Musketeer Rocket Zap Archers Arrows Fireball
Rocket Zap Arrows Barbarians Fireball Musketeer
Barbarians Mini P.E.K.K.A Musketeer
Archers Barbarians Mini P.E.K.K.A Musketeer
Archers Barbarians Zap Arrows Fireball Musketeer
Arrows Musketeer Zap Archers Fireball
Barbarians Mini P.E.K.K.A Zap Fireball Musketeer Rocket
Fireball Rocket Zap Arrows Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A
Barbarians Rocket Zap Fireball Mini P.E.K.K.A
Barbarians Arrows Fireball Mini P.E.K.K.A Musketeer
Arrows Fireball Zap Archers Barbarians Musketeer
Zap Arrows Archers Barbarians Fireball Musketeer
Barbarians Mini P.E.K.K.A Musketeer
Archers Arrows Barbarians Fireball Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Zap Archers Fireball
Fireball Zap Archers Arrows Mini P.E.K.K.A Musketeer Rocket
Barbarians Zap Mini P.E.K.K.A Musketeer Rocket
Mini P.E.K.K.A Rocket Zap Barbarians Fireball Musketeer
Barbarians Mini P.E.K.K.A Musketeer
Arrows Fireball Rocket Zap Archers Musketeer
Mini P.E.K.K.A Rocket Archers Barbarians Fireball Musketeer
Mini P.E.K.K.A Barbarians
Zap Rocket Barbarians Fireball Mini P.E.K.K.A
Barbarians Musketeer
Barbarians Mini P.E.K.K.A Musketeer
Rocket Zap Arrows Barbarians Fireball
Barbarians Mini P.E.K.K.A Rocket Fireball
Archers Barbarians Fireball Musketeer
Barbarians Zap Archers Fireball Mini P.E.K.K.A Musketeer Rocket
Arrows Zap Archers Barbarians Fireball Mini P.E.K.K.A Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Musketeer Rocket
Arrows Fireball Zap Musketeer
Rocket Arrows Fireball
Arrows Barbarians Fireball Musketeer Rocket
Fireball Rocket Zap Arrows
Arrows Fireball Zap Musketeer Rocket
Archers Arrows Musketeer
Arrows Fireball Zap
Arrows Fireball Zap
Rocket Fireball Mini P.E.K.K.A Musketeer
Rocket Zap Arrows Fireball Musketeer
Fireball Zap Archers Arrows Musketeer Rocket
Rocket Fireball Musketeer
Arrows Fireball Musketeer Rocket
Zap Arrows Fireball Musketeer
Rocket Zap Arrows Fireball Musketeer
Arrows Fireball Musketeer Rocket
Arrows Fireball Rocket
Mini P.E.K.K.A Rocket
Rocket Zap Archers Arrows Fireball Mini P.E.K.K.A Musketeer
Rocket Zap Arrows Fireball
Rocket Fireball Musketeer
Rocket Arrows Fireball
Rocket Musketeer
Rocket Zap Arrows Barbarians Fireball Musketeer
Zap Arrows Fireball
Arrows Fireball Zap Musketeer
Fireball Zap Arrows Musketeer
Fireball Rocket Zap Arrows Musketeer
Zap Archers Arrows Fireball Musketeer
Zap Rocket Fireball Musketeer
Fireball Mini P.E.K.K.A
Zap Arrows Fireball Musketeer Rocket
Zap Rocket Arrows Fireball
Rocket Arrows Fireball
Zap Archers Barbarians Fireball Musketeer Rocket
Fireball Rocket Zap Archers Arrows Musketeer
Arrows Fireball
Fireball Mini P.E.K.K.A Musketeer Rocket
Arrows Zap Fireball Musketeer
Rocket Zap Arrows Fireball
Musketeer
Zap Fireball Musketeer Rocket
Zap Fireball Musketeer Rocket
Zap Fireball Musketeer Rocket

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