My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Royal Giant Valkyrie Wizard Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Valkyrie Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Royal Giant Skeleton Army
Giant Snowball
Bomber Archers Skeleton Army
Zap
Bomber Archers Royal Giant Skeleton Army
Barbarian Barrel
Bomber Archers Valkyrie Wizard Skeleton Army Royal Ghost
The Log
Bomber Archers Royal Giant Mini P.E.K.K.A Skeleton Army
Earthquake
Bomber Archers Skeleton Army
Arrows
Bomber Archers Skeleton Army
Royal Delivery
Bomber Archers Mini P.E.K.K.A Valkyrie Wizard Skeleton Army Royal Ghost
Fireball
Bomber Archers Wizard Skeleton Army
Poison
Bomber Archers Wizard Skeleton Army
Lightning
Mini P.E.K.K.A Valkyrie Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Valkyrie Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Skeleton Army Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Skeleton Army Royal Ghost Mini P.E.K.K.A Valkyrie Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Archers Skeleton Army Royal Ghost

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Mini P.E.K.K.A Valkyrie
Archers
Valkyrie Royal Giant Mini P.E.K.K.A Royal Ghost
Royal Giant
Bomber Archers Wizard Royal Ghost
Mini P.E.K.K.A
Bomber Archers Valkyrie Wizard
Valkyrie
Archers Bomber Mini P.E.K.K.A Wizard Royal Ghost
Wizard
Royal Giant Mini P.E.K.K.A Valkyrie Royal Ghost
Skeleton Army
Royal Ghost
Archers Royal Giant Valkyrie Wizard

Defense Synergies 1 12

Bomber
Mini P.E.K.K.A Valkyrie Royal Ghost
Archers
Valkyrie Mini P.E.K.K.A Skeleton Army
Royal Giant
Mini P.E.K.K.A
Bomber Archers Valkyrie Wizard Skeleton Army Royal Ghost
Valkyrie
Archers Bomber Mini P.E.K.K.A Wizard
Wizard
Mini P.E.K.K.A Valkyrie Skeleton Army Royal Ghost
Skeleton Army
Archers Mini P.E.K.K.A Wizard
Royal Ghost
Bomber Mini P.E.K.K.A Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Valkyrie Wizard
Mini P.E.K.K.A Skeleton Army Bomber Valkyrie
Mini P.E.K.K.A Skeleton Army Bomber Archers Valkyrie
Mini P.E.K.K.A Skeleton Army Bomber Valkyrie
Bomber Mini P.E.K.K.A Valkyrie Skeleton Army
Skeleton Army Bomber Archers Valkyrie Royal Ghost
Archers Wizard
Valkyrie
Mini P.E.K.K.A Skeleton Army
Skeleton Army Bomber Archers Mini P.E.K.K.A Valkyrie Royal Ghost
Archers Valkyrie Skeleton Army Bomber Wizard Royal Ghost
Archers Wizard
Mini P.E.K.K.A Skeleton Army Bomber Valkyrie Wizard
Bomber Valkyrie Wizard Skeleton Army Mini P.E.K.K.A Royal Ghost
Mini P.E.K.K.A Skeleton Army
Skeleton Army Mini P.E.K.K.A
Wizard Bomber Mini P.E.K.K.A Valkyrie Skeleton Army
Bomber Archers Valkyrie Wizard Skeleton Army Royal Ghost
Valkyrie Wizard Bomber Archers Royal Ghost
Mini P.E.K.K.A
Bomber Valkyrie Wizard Skeleton Army Royal Ghost Archers Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeleton Army Archers Royal Ghost
Bomber Archers Mini P.E.K.K.A Valkyrie Wizard Royal Ghost
Skeleton Army Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Skeleton Army
Mini P.E.K.K.A Valkyrie Skeleton Army
Wizard Archers
Mini P.E.K.K.A Skeleton Army Archers Valkyrie
Mini P.E.K.K.A Valkyrie Skeleton Army
Mini P.E.K.K.A Valkyrie Skeleton Army
Skeleton Army
Mini P.E.K.K.A Valkyrie
Skeleton Army Valkyrie
Mini P.E.K.K.A Skeleton Army Valkyrie Wizard
Wizard Bomber Archers Valkyrie Skeleton Army
Skeleton Army Bomber Archers Mini P.E.K.K.A Valkyrie
Valkyrie Bomber Archers Mini P.E.K.K.A Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Royal Ghost
Royal Ghost
Valkyrie
Bomber Wizard Valkyrie
Wizard
Bomber Archers Wizard
Wizard
Wizard
Mini P.E.K.K.A
Valkyrie Wizard
Archers Wizard
Bomber Wizard
Wizard
Bomber Mini P.E.K.K.A
Bomber Archers Mini P.E.K.K.A Wizard
Bomber Valkyrie Wizard
Wizard
Bomber Valkyrie Wizard
Wizard Royal Ghost
Wizard
Archers Wizard
Wizard
Mini P.E.K.K.A
Bomber Wizard
Wizard
Archers Skeleton Army
Archers Wizard
Mini P.E.K.K.A Valkyrie Wizard
Bomber Wizard
Royal Ghost

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