My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Balloon
Giant Snowball
Archers Minions Cannon Balloon
Zap
Archers Minions Cannon Balloon
Barbarian Barrel
Archers Knight Cannon
The Log
Archers Cannon Mini P.E.K.K.A
Earthquake
Archers Cannon
Arrows
Archers Minions
Royal Delivery
Archers Knight Minions Mini P.E.K.K.A Balloon
Fireball
Archers Minions Cannon Balloon
Poison
Archers Minions Cannon Balloon
Lightning
Knight Cannon Mini P.E.K.K.A Balloon
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Knight Minions Cannon Mini P.E.K.K.A Freeze Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Knight Minions

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Mini P.E.K.K.A Balloon
Arrows
Balloon Archers Knight Mini P.E.K.K.A Freeze
Knight
Archers Minions Balloon Arrows
Minions
Knight Mini P.E.K.K.A Balloon
Cannon
Mini P.E.K.K.A
Archers Arrows Minions
Freeze
Balloon Arrows
Balloon
Arrows Knight Freeze Archers Minions

Defense Synergies 3 11

Archers
Knight Minions Cannon Mini P.E.K.K.A
Arrows
Knight Cannon Mini P.E.K.K.A
Knight
Archers Minions Cannon Arrows Mini P.E.K.K.A
Minions
Knight Archers Cannon Freeze
Cannon
Knight Archers Arrows Minions Mini P.E.K.K.A
Mini P.E.K.K.A
Archers Arrows Knight Cannon Freeze
Freeze
Minions Mini P.E.K.K.A
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Cannon
Mini P.E.K.K.A Knight Minions Cannon
Cannon Mini P.E.K.K.A Archers Knight Minions Freeze
Cannon Mini P.E.K.K.A Knight Minions
Arrows Mini P.E.K.K.A
Arrows Freeze Archers Minions Cannon
Minions Archers Arrows Cannon Freeze
Arrows Cannon
Cannon Mini P.E.K.K.A Minions
Knight Archers Cannon Mini P.E.K.K.A
Archers Minions Arrows Knight Cannon Freeze
Arrows Minions Archers
Cannon Mini P.E.K.K.A Knight Minions Freeze
Arrows Minions Cannon Mini P.E.K.K.A Freeze
Mini P.E.K.K.A Knight Cannon
Cannon Mini P.E.K.K.A Freeze
Arrows Knight Minions Cannon Mini P.E.K.K.A
Arrows Cannon Archers Knight Minions
Arrows Freeze Archers Knight Minions Cannon
Mini P.E.K.K.A Cannon
Archers Arrows Knight Minions Cannon Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Archers
Archers Arrows Knight Mini P.E.K.K.A
Knight Minions Mini P.E.K.K.A
Mini P.E.K.K.A Knight
Knight Cannon Mini P.E.K.K.A
Arrows Archers Minions Freeze
Mini P.E.K.K.A Archers Knight Minions
Mini P.E.K.K.A Knight
Freeze Knight Minions Mini P.E.K.K.A
Cannon
Knight Minions Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A Knight Cannon
Archers Cannon
Archers Knight Minions Mini P.E.K.K.A Freeze
Arrows Minions Archers Cannon Mini P.E.K.K.A Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Freeze
Arrows
Arrows
Arrows Knight Freeze
Arrows
Arrows Minions Freeze
Archers Arrows
Arrows Freeze
Arrows
Minions Mini P.E.K.K.A
Arrows Knight
Archers Arrows
Knight
Arrows Minions Freeze
Arrows
Arrows
Arrows
Arrows Freeze
Minions Mini P.E.K.K.A
Archers Arrows Mini P.E.K.K.A
Arrows
Minions
Arrows
Arrows
Arrows Freeze
Arrows
Arrows
Arrows
Archers Arrows
Minions Freeze
Mini P.E.K.K.A
Arrows
Arrows Freeze
Arrows
Archers Minions Freeze
Archers Arrows
Freeze
Arrows
Knight Mini P.E.K.K.A
Arrows
Arrows
Minions Freeze
Freeze

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