My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Zappies Three Musketeers Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Zappies Three Musketeers Prince Golem Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Prince Inferno Dragon
Giant Snowball
Mega Minion Zappies Three Musketeers Inferno Dragon
Zap
Zappies Three Musketeers Prince Inferno Dragon
Barbarian Barrel
Zappies Three Musketeers
The Log
Zappies Three Musketeers Prince
Earthquake
Zappies
Arrows
Zappies
Royal Delivery
Mega Minion Zappies Three Musketeers Prince Inferno Dragon
Fireball
Mega Minion Zappies Three Musketeers Inferno Dragon
Poison
Mega Minion Zappies Three Musketeers
Lightning
Mega Minion Three Musketeers Prince Inferno Dragon
Rocket
Three Musketeers Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Poison Prince Golem Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mega Minion Zappies Poison Inferno Dragon Prince Lightning Golem Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Mega Minion Zappies Poison Inferno Dragon

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Golem Poison
Zappies
Three Musketeers Prince Golem
Three Musketeers
Zappies
Poison
Golem Mega Minion Prince
Prince
Zappies Poison Lightning Golem
Lightning
Golem Prince
Golem
Mega Minion Poison Lightning Zappies Prince
Inferno Dragon

Defense Synergies 0 2

Mega Minion
Zappies
Zappies
Mega Minion Prince
Three Musketeers
Poison
Prince
Zappies
Lightning
Golem
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Mega Minion Zappies
Inferno Dragon Mega Minion Zappies Three Musketeers Prince
Three Musketeers Prince Mega Minion Zappies Lightning Inferno Dragon
Three Musketeers Prince Inferno Dragon Mega Minion Zappies
Lightning Poison Prince
Mega Minion Zappies
Mega Minion Three Musketeers Lightning Inferno Dragon Zappies Poison
Lightning Poison
Zappies Three Musketeers Inferno Dragon Prince
Zappies Prince
Poison Mega Minion Zappies
Mega Minion Three Musketeers Inferno Dragon Zappies Poison
Prince Zappies Three Musketeers Lightning
Three Musketeers Mega Minion Zappies Poison Prince
Inferno Dragon Zappies Three Musketeers Prince
Zappies Three Musketeers Prince Lightning Inferno Dragon
Three Musketeers Zappies Poison Prince
Mega Minion Zappies Three Musketeers Prince
Poison Mega Minion Zappies Inferno Dragon
Zappies Three Musketeers Prince Inferno Dragon
Zappies Poison Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zappies Prince
Poison Mega Minion Prince Lightning Inferno Dragon
Zappies Prince Lightning
Prince Lightning Zappies
Zappies Three Musketeers Prince Inferno Dragon
Poison Zappies Three Musketeers
Prince Mega Minion Zappies Lightning
Zappies Prince Inferno Dragon
Lightning Mega Minion Zappies Poison Prince Inferno Dragon
Mega Minion Zappies Three Musketeers Inferno Dragon
Inferno Dragon Mega Minion Zappies Prince
Lightning Poison Prince
Prince Lightning Zappies Three Musketeers
Zappies Three Musketeers
Zappies Mega Minion Three Musketeers Poison Prince Lightning Inferno Dragon
Poison Mega Minion Zappies Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Lightning
Poison
Lightning Poison
Lightning Poison Prince
Poison
Poison Mega Minion
Poison
Poison Lightning
Poison Lightning
Lightning Three Musketeers Poison Prince
Poison Lightning Prince
Poison Lightning
Poison Lightning Three Musketeers
Lightning Poison
Lightning Poison Prince
Lightning Three Musketeers Poison
Lightning Three Musketeers Poison
Lightning Three Musketeers Poison
Lightning
Lightning Mega Minion Three Musketeers Poison Prince
Lightning Poison
Lightning Poison Prince
Lightning Poison
Prince Lightning
Lightning Poison
Poison
Mega Minion Inferno Dragon
Poison Lightning
Lightning Poison Prince
Poison Lightning
Poison Lightning
Lightning Mega Minion Zappies Poison
Lightning Mega Minion
Poison Lightning
Lightning Zappies Poison
Prince
Poison Lightning
Lightning Zappies Prince
Poison Lightning Mega Minion Zappies Three Musketeers
Poison Lightning Mega Minion Three Musketeers Prince
Poison Lightning
Lightning Poison
Mega Minion Three Musketeers Prince
Zappies Poison Lightning
Zappies Poison Lightning
Poison Lightning Prince

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