My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Guards
Giant Snowball
Bats Mega Minion Hog Rider Guards
Zap
Bats Guards
Barbarian Barrel
Guards Electro Wizard
The Log
Hog Rider Guards
Earthquake
Hog Rider Guards
Arrows
Bats Guards
Royal Delivery
Bats Mega Minion Hog Rider Guards P.E.K.K.A Electro Wizard
Fireball
Mega Minion Hog Rider Electro Wizard
Poison
Bats Mega Minion Guards Electro Wizard
Lightning
Mega Minion Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Guards P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Mega Minion Guards Fireball Hog Rider Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Mega Minion Guards

Attack Synergies 8 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap Mega Minion P.E.K.K.A
Zap
Mega Minion Fireball Hog Rider P.E.K.K.A Electro Wizard Bats Guards
Mega Minion
Zap Bats Fireball
Fireball
Zap Hog Rider Mega Minion Electro Wizard
Hog Rider
Bats Zap Fireball Guards Electro Wizard
Guards
Zap Hog Rider
P.E.K.K.A
Zap Electro Wizard Bats
Electro Wizard
Zap P.E.K.K.A Fireball Hog Rider

Defense Synergies 3 10

Bats
Zap P.E.K.K.A Electro Wizard
Zap
Mega Minion Fireball Electro Wizard Bats Guards P.E.K.K.A
Mega Minion
Zap Guards Electro Wizard
Fireball
Zap Electro Wizard
Hog Rider
Guards
Zap Mega Minion Electro Wizard
P.E.K.K.A
Bats Zap Electro Wizard
Electro Wizard
Zap Bats Mega Minion Fireball Guards P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Fireball Electro Wizard
P.E.K.K.A Bats Zap Mega Minion Electro Wizard
P.E.K.K.A Bats Mega Minion Electro Wizard
P.E.K.K.A Bats Mega Minion Guards Electro Wizard
Fireball P.E.K.K.A
Fireball Bats Zap Mega Minion Guards Electro Wizard
Bats Mega Minion Electro Wizard Zap Fireball
Zap Fireball P.E.K.K.A Electro Wizard
P.E.K.K.A
Guards Electro Wizard
Bats Guards Electro Wizard Zap Mega Minion Fireball
Mega Minion Bats Zap Fireball Electro Wizard
P.E.K.K.A Bats Zap Fireball Guards Electro Wizard
Fireball Bats Zap Mega Minion Guards P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Zap Fireball P.E.K.K.A Electro Wizard
Bats Fireball P.E.K.K.A Electro Wizard
Fireball Bats Zap Mega Minion Guards Electro Wizard
Zap Bats Mega Minion Fireball Guards Electro Wizard
P.E.K.K.A Electro Wizard
Bats Fireball Guards P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap Mega Minion
Guards P.E.K.K.A Bats Zap Electro Wizard
Guards P.E.K.K.A Bats Zap Fireball Electro Wizard
P.E.K.K.A Guards
Fireball Bats Zap Electro Wizard
Guards P.E.K.K.A Bats Mega Minion Fireball Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Bats Mega Minion Fireball
P.E.K.K.A Mega Minion Guards
P.E.K.K.A Bats Mega Minion Guards
P.E.K.K.A Zap Fireball Guards Electro Wizard
P.E.K.K.A Fireball Guards
Fireball
Guards Electro Wizard Bats Zap Mega Minion Fireball P.E.K.K.A
Bats Zap Mega Minion Fireball P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards
Fireball Zap Electro Wizard
Fireball
Fireball Guards
Fireball Zap
Fireball Bats Zap Mega Minion
Fireball Zap
Fireball Zap
Bats Fireball Guards Electro Wizard
Zap Fireball Electro Wizard
Fireball Zap
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Bats
Zap Mega Minion Fireball Electro Wizard
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fireball
Mega Minion
Fireball Zap Electro Wizard
Fireball Zap
Fireball Zap
Bats Zap Fireball Electro Wizard
Zap Electro Wizard Bats Mega Minion Fireball Guards
Mega Minion Fireball
Zap Fireball
Zap Fireball Electro Wizard
P.E.K.K.A
Fireball
Zap Electro Wizard Bats Fireball Guards
Fireball Zap Mega Minion Electro Wizard
Fireball
Fireball Mega Minion Electro Wizard
Zap Fireball
Zap Fireball
Mega Minion P.E.K.K.A
Zap Bats Fireball Guards Electro Wizard
Bats Zap Fireball Electro Wizard
Zap Fireball Electro Wizard

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