My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Valkyrie Wizard Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton
Giant Snowball
Mega Minion Witch
Zap
Witch
Barbarian Barrel
Valkyrie Wizard Witch Giant Skeleton
The Log
Witch Giant Skeleton
Earthquake
Witch
Arrows
Witch
Royal Delivery
Mega Minion Valkyrie Wizard Witch Giant Skeleton
Fireball
Mega Minion Wizard Witch
Poison
Mega Minion Wizard Witch
Lightning
Mega Minion Valkyrie Wizard Witch
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Rocket Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Rocket Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Valkyrie Rocket Tornado Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Mega Minion Tornado Valkyrie Wizard Witch Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Mega Minion Tornado Valkyrie

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Tornado Valkyrie Witch Giant Skeleton
Mega Minion
Zap Valkyrie Giant Skeleton
Valkyrie
Zap Mega Minion Wizard Tornado Witch Giant Skeleton
Wizard
Tornado Valkyrie Giant Skeleton
Rocket
Tornado
Tornado
Zap Wizard Rocket Valkyrie Witch Giant Skeleton
Witch
Zap Valkyrie Tornado Giant Skeleton
Giant Skeleton
Zap Mega Minion Valkyrie Wizard Tornado Witch

Defense Synergies 3 16

Zap
Mega Minion Valkyrie Tornado Witch Giant Skeleton
Mega Minion
Zap Valkyrie Wizard Tornado Witch Giant Skeleton
Valkyrie
Zap Mega Minion Wizard Tornado Witch
Wizard
Tornado Mega Minion Valkyrie Giant Skeleton
Rocket
Tornado
Tornado
Wizard Rocket Zap Mega Minion Valkyrie Witch Giant Skeleton
Witch
Zap Mega Minion Valkyrie Tornado Giant Skeleton
Giant Skeleton
Zap Mega Minion Wizard Tornado Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Mega Minion Valkyrie Wizard
Zap Mega Minion Valkyrie Witch
Rocket Tornado Witch Mega Minion Valkyrie Giant Skeleton
Witch Mega Minion Valkyrie
Valkyrie Rocket Tornado Giant Skeleton
Tornado Zap Mega Minion Valkyrie
Mega Minion Rocket Tornado Zap Wizard Witch
Rocket Zap Valkyrie Giant Skeleton
Witch Tornado
Tornado Valkyrie Giant Skeleton
Valkyrie Witch Zap Mega Minion Wizard Tornado Giant Skeleton
Mega Minion Zap Wizard Tornado Witch
Zap Valkyrie Wizard Rocket Witch Giant Skeleton
Valkyrie Wizard Rocket Zap Mega Minion Tornado Witch
Rocket Tornado Zap
Wizard Valkyrie Tornado Witch
Zap Mega Minion Valkyrie Wizard Tornado Witch
Zap Valkyrie Wizard Tornado Witch Mega Minion Giant Skeleton
Tornado
Valkyrie Wizard Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Witch Giant Skeleton
Zap Mega Minion Valkyrie Wizard Rocket
Giant Skeleton Zap Valkyrie Rocket Witch
Valkyrie Rocket Giant Skeleton Zap Tornado
Giant Skeleton Valkyrie Witch
Wizard Rocket Zap Tornado Witch
Rocket Mega Minion Valkyrie Witch Giant Skeleton
Giant Skeleton Valkyrie
Zap Rocket Giant Skeleton Mega Minion Valkyrie Tornado Witch
Witch Mega Minion
Mega Minion Valkyrie Witch Giant Skeleton
Rocket Zap Valkyrie Tornado Giant Skeleton
Rocket Giant Skeleton Valkyrie Wizard Witch
Wizard Valkyrie Witch
Witch Zap Mega Minion Valkyrie Rocket Tornado Giant Skeleton
Valkyrie Zap Mega Minion Wizard Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Rocket Giant Skeleton
Zap Tornado
Rocket Giant Skeleton
Valkyrie Rocket Giant Skeleton
Wizard Rocket Zap Valkyrie
Wizard Zap Mega Minion Rocket Tornado Witch
Wizard Tornado Witch
Zap Wizard Tornado
Zap Wizard Tornado
Rocket Tornado
Rocket Zap Valkyrie Wizard Tornado
Zap Wizard Rocket Tornado
Rocket
Rocket
Zap
Rocket Zap Wizard Witch
Wizard Rocket
Rocket Tornado
Rocket
Rocket Zap Mega Minion Wizard
Rocket Zap Valkyrie Wizard Tornado Witch
Rocket Giant Skeleton
Rocket Wizard Tornado
Rocket Tornado
Rocket Zap
Zap Tornado Valkyrie Wizard Witch
Mega Minion Witch
Zap Wizard Tornado Witch
Zap Wizard Tornado Witch
Rocket Zap Tornado
Zap Wizard Tornado Witch
Zap Rocket Mega Minion Wizard Witch
Mega Minion
Zap Wizard Rocket
Zap Rocket
Giant Skeleton
Rocket Wizard
Zap Rocket Witch
Rocket Zap Mega Minion Wizard Tornado Witch
Mega Minion Valkyrie Wizard Rocket
Zap Wizard
Rocket Zap Tornado Giant Skeleton
Mega Minion
Zap Rocket Tornado Witch Giant Skeleton
Zap Rocket Tornado Witch
Zap Rocket Tornado Witch Giant Skeleton

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