My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Wizard Baby Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Valkyrie Wizard Baby Dragon Bandit Lumberjack Ram Rider Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Bandit Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Ram Rider Sparky
Giant Snowball
Mega Minion Baby Dragon Lumberjack Ram Rider
Zap
Bandit Ram Rider Sparky
Barbarian Barrel
Valkyrie Wizard Bandit Lumberjack Sparky
The Log
Bandit Lumberjack Ram Rider Sparky
Earthquake
Arrows
Royal Delivery
Mega Minion Valkyrie Wizard Baby Dragon Bandit Lumberjack Ram Rider Sparky
Fireball
Mega Minion Wizard Baby Dragon Bandit Lumberjack Ram Rider Sparky
Poison
Mega Minion Wizard Sparky
Lightning
Mega Minion Valkyrie Wizard Baby Dragon Bandit Lumberjack Ram Rider Sparky
Rocket
Valkyrie Wizard Ram Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Baby Dragon Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Valkyrie Baby Dragon Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mega Minion Bandit Valkyrie Baby Dragon Lumberjack Wizard Ram Rider Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Mega Minion Bandit Valkyrie Baby Dragon

Attack Synergies 1 20

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Valkyrie Baby Dragon Sparky
Valkyrie
Lumberjack Mega Minion Wizard Baby Dragon Bandit Ram Rider Sparky
Wizard
Valkyrie Bandit Lumberjack Ram Rider Sparky
Baby Dragon
Mega Minion Valkyrie Bandit Lumberjack Ram Rider Sparky
Bandit
Valkyrie Wizard Baby Dragon Lumberjack Ram Rider
Lumberjack
Valkyrie Wizard Baby Dragon Bandit Ram Rider Sparky
Ram Rider
Valkyrie Wizard Baby Dragon Bandit Lumberjack
Sparky
Mega Minion Valkyrie Wizard Baby Dragon Lumberjack

Defense Synergies 0 18

Mega Minion
Valkyrie Wizard Baby Dragon Bandit Lumberjack Sparky
Valkyrie
Mega Minion Wizard Baby Dragon Bandit Lumberjack Sparky
Wizard
Mega Minion Valkyrie Bandit Lumberjack
Baby Dragon
Mega Minion Valkyrie Bandit Lumberjack
Bandit
Mega Minion Valkyrie Wizard Baby Dragon Lumberjack Ram Rider
Lumberjack
Mega Minion Valkyrie Wizard Baby Dragon Bandit Ram Rider
Ram Rider
Bandit Lumberjack
Sparky
Mega Minion Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Valkyrie Wizard Baby Dragon Ram Rider Sparky
Lumberjack Sparky Mega Minion Valkyrie Bandit Ram Rider
Lumberjack Ram Rider Sparky Mega Minion Valkyrie Bandit
Lumberjack Sparky Mega Minion Valkyrie Bandit Ram Rider
Valkyrie Lumberjack Sparky
Mega Minion Valkyrie Baby Dragon Bandit Lumberjack
Mega Minion Ram Rider Wizard Baby Dragon
Valkyrie Baby Dragon Bandit Ram Rider Sparky
Sparky Lumberjack
Valkyrie Bandit Lumberjack Sparky
Valkyrie Mega Minion Wizard Baby Dragon Bandit Lumberjack Ram Rider
Mega Minion Wizard Baby Dragon Ram Rider
Lumberjack Sparky Valkyrie Wizard Bandit Ram Rider
Valkyrie Wizard Sparky Mega Minion Baby Dragon Lumberjack
Sparky Bandit Lumberjack Ram Rider
Bandit Lumberjack Ram Rider Sparky
Wizard Sparky Valkyrie Lumberjack
Mega Minion Valkyrie Wizard Baby Dragon Bandit Lumberjack Ram Rider
Valkyrie Wizard Baby Dragon Mega Minion Bandit Lumberjack Ram Rider
Sparky Lumberjack Ram Rider
Valkyrie Wizard Baby Dragon Bandit Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Bandit Sparky
Bandit Mega Minion Valkyrie Wizard Baby Dragon Lumberjack
Bandit Lumberjack Valkyrie Ram Rider Sparky
Valkyrie Lumberjack Bandit Ram Rider Sparky
Valkyrie Bandit Lumberjack Ram Rider Sparky
Wizard Baby Dragon Ram Rider
Sparky Mega Minion Valkyrie Bandit Lumberjack Ram Rider
Valkyrie Lumberjack Sparky
Mega Minion Valkyrie Baby Dragon Bandit Sparky
Mega Minion Sparky
Mega Minion Valkyrie Lumberjack Sparky
Valkyrie
Valkyrie Wizard Bandit Lumberjack Ram Rider Sparky
Wizard Valkyrie Baby Dragon Sparky
Sparky Mega Minion Valkyrie Baby Dragon Lumberjack
Valkyrie Mega Minion Wizard Baby Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon Bandit Sparky
Baby Dragon Bandit Ram Rider
Baby Dragon Bandit Sparky
Valkyrie Sparky
Wizard Valkyrie Baby Dragon Sparky
Wizard Mega Minion Baby Dragon Ram Rider
Wizard Baby Dragon Sparky
Wizard Baby Dragon Ram Rider
Wizard Bandit Ram Rider
Lumberjack Sparky
Valkyrie Wizard Bandit Ram Rider Sparky
Wizard Baby Dragon
Baby Dragon Bandit Sparky
Baby Dragon Bandit
Baby Dragon Sparky
Wizard Baby Dragon Bandit Sparky
Wizard Baby Dragon Bandit Sparky
Sparky
Sparky
Mega Minion Wizard Baby Dragon Bandit Sparky
Valkyrie Wizard Baby Dragon
Baby Dragon Sparky
Wizard
Sparky
Baby Dragon
Valkyrie Wizard Baby Dragon Sparky
Mega Minion
Wizard Baby Dragon Bandit Ram Rider Sparky
Wizard Baby Dragon Bandit Ram Rider Sparky
Baby Dragon Bandit Sparky
Wizard Baby Dragon Sparky
Mega Minion Wizard
Mega Minion Sparky
Wizard Bandit Sparky
Sparky
Sparky
Wizard Sparky
Bandit
Mega Minion Wizard Baby Dragon Ram Rider
Mega Minion Valkyrie Wizard Baby Dragon Lumberjack Sparky
Wizard Baby Dragon
Sparky
Mega Minion Sparky
Baby Dragon Sparky
Baby Dragon Bandit Sparky

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