My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Valkyrie Battle Ram Wizard Witch P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Battle Ram P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit
Giant Snowball
Mega Minion Battle Ram Witch
Zap
Battle Ram Witch Bandit
Barbarian Barrel
Valkyrie Battle Ram Wizard Witch Bandit
The Log
Battle Ram Witch Bandit
Earthquake
Witch
Arrows
Witch
Royal Delivery
Mega Minion Valkyrie Battle Ram Wizard Witch P.E.K.K.A Bandit
Fireball
Mega Minion Battle Ram Wizard Witch Bandit
Poison
Mega Minion Wizard Witch
Lightning
Mega Minion Valkyrie Battle Ram Wizard Witch Bandit
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Valkyrie Battle Ram Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mega Minion Bandit Valkyrie Battle Ram Poison Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Mega Minion Bandit Valkyrie Battle Ram

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Valkyrie Poison
Valkyrie
Mega Minion Battle Ram Wizard Witch P.E.K.K.A Bandit
Battle Ram
Poison Bandit Valkyrie Witch P.E.K.K.A
Wizard
Valkyrie P.E.K.K.A Bandit
Poison
Battle Ram P.E.K.K.A Mega Minion
Witch
Valkyrie Battle Ram P.E.K.K.A Bandit
P.E.K.K.A
Poison Valkyrie Battle Ram Wizard Witch
Bandit
Battle Ram Valkyrie Wizard Witch

Defense Synergies 0 11

Mega Minion
Valkyrie Wizard Witch Bandit
Valkyrie
Mega Minion Wizard Witch P.E.K.K.A Bandit
Battle Ram
Wizard
Mega Minion Valkyrie P.E.K.K.A Bandit
Poison
Witch
Mega Minion Valkyrie Bandit
P.E.K.K.A
Valkyrie Wizard
Bandit
Mega Minion Valkyrie Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Valkyrie Wizard
P.E.K.K.A Mega Minion Valkyrie Witch Bandit
Witch P.E.K.K.A Mega Minion Valkyrie Bandit
Witch P.E.K.K.A Mega Minion Valkyrie Bandit
Valkyrie Poison P.E.K.K.A
Mega Minion Valkyrie Bandit
Mega Minion Wizard Poison Witch
Valkyrie Poison P.E.K.K.A Bandit
Witch P.E.K.K.A
Valkyrie Bandit
Valkyrie Poison Witch Mega Minion Wizard Bandit
Mega Minion Wizard Poison Witch
P.E.K.K.A Valkyrie Wizard Witch Bandit
Valkyrie Wizard Mega Minion Poison Witch P.E.K.K.A
P.E.K.K.A Bandit
P.E.K.K.A Bandit
Wizard Valkyrie Poison Witch P.E.K.K.A
Mega Minion Valkyrie Wizard Witch Bandit
Valkyrie Wizard Poison Witch Mega Minion Bandit
P.E.K.K.A
Valkyrie Wizard Poison Witch P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch P.E.K.K.A Bandit
Poison Bandit Mega Minion Valkyrie Wizard
P.E.K.K.A Bandit Valkyrie Witch
Valkyrie P.E.K.K.A Bandit
P.E.K.K.A Valkyrie Witch Bandit
Wizard Poison Witch
P.E.K.K.A Mega Minion Valkyrie Witch Bandit
P.E.K.K.A Valkyrie
P.E.K.K.A Mega Minion Valkyrie Poison Witch Bandit
Witch P.E.K.K.A Mega Minion
P.E.K.K.A Mega Minion Valkyrie Witch
P.E.K.K.A Valkyrie Poison
P.E.K.K.A Valkyrie Wizard Witch Bandit
Wizard Valkyrie Witch
Witch Mega Minion Valkyrie Poison P.E.K.K.A
Valkyrie Poison Mega Minion Wizard Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Valkyrie Bandit
Poison Bandit
Poison Bandit
Valkyrie Poison
Wizard Poison Valkyrie
Wizard Poison Mega Minion Witch
Wizard Poison Witch
Poison Wizard
Poison Wizard Bandit
Poison
Poison Valkyrie Wizard Bandit
Poison Wizard
Poison Bandit
Poison Bandit
Poison
Wizard Poison Witch Bandit
Wizard Poison Bandit
Poison
Mega Minion Wizard Poison Bandit
Valkyrie Wizard Poison Witch
Poison
Wizard Poison
Poison
Poison Valkyrie Wizard Witch
Mega Minion Witch
Poison Wizard Witch Bandit
Wizard Poison Witch Bandit
Poison Bandit
Poison Wizard Witch
Mega Minion Wizard Poison Witch
Mega Minion
Poison Wizard Bandit
Poison
P.E.K.K.A
Wizard Poison
Witch Bandit
Poison Mega Minion Wizard Witch
Poison Mega Minion Valkyrie Wizard
Wizard Poison
Poison
Mega Minion P.E.K.K.A
Poison Witch
Poison Witch
Poison Witch Bandit

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