My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Mega Minion Valkyrie Golem Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Valkyrie Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Night Witch
Giant Snowball
Goblin Gang Mega Minion Lumberjack Night Witch
Zap
Goblin Gang Night Witch
Barbarian Barrel
Ice Spirit Goblin Gang Valkyrie Lumberjack Night Witch
The Log
Ice Spirit Goblin Gang Lumberjack
Earthquake
Goblin Gang
Arrows
Ice Spirit Goblin Gang Night Witch
Royal Delivery
Ice Spirit Goblin Gang Mega Minion Valkyrie Lumberjack Night Witch
Fireball
Goblin Gang Mega Minion Lumberjack Night Witch
Poison
Goblin Gang Mega Minion Night Witch
Lightning
Mega Minion Valkyrie Lumberjack Night Witch
Rocket
Valkyrie Night Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mega Minion Valkyrie Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblin Gang Mega Minion Fireball Valkyrie Lumberjack Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Goblin Gang Mega Minion Fireball

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Valkyrie Mega Minion Golem Lumberjack Night Witch
Goblin Gang
Valkyrie Golem
Mega Minion
Golem Ice Spirit Fireball Valkyrie
Fireball
Golem Mega Minion
Valkyrie
Ice Spirit Lumberjack Goblin Gang Mega Minion
Golem
Mega Minion Fireball Night Witch Ice Spirit Goblin Gang Lumberjack
Lumberjack
Valkyrie Ice Spirit Golem Night Witch
Night Witch
Golem Ice Spirit Lumberjack

Defense Synergies 1 14

Ice Spirit
Goblin Gang Mega Minion Fireball Valkyrie Lumberjack Night Witch
Goblin Gang
Ice Spirit Valkyrie Lumberjack
Mega Minion
Ice Spirit Valkyrie Lumberjack Night Witch
Fireball
Ice Spirit Valkyrie Lumberjack
Valkyrie
Ice Spirit Goblin Gang Mega Minion Fireball Lumberjack Night Witch
Golem
Lumberjack
Ice Spirit Goblin Gang Mega Minion Fireball Valkyrie
Night Witch
Ice Spirit Mega Minion Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball Valkyrie
Lumberjack Ice Spirit Goblin Gang Mega Minion Valkyrie Night Witch
Goblin Gang Lumberjack Mega Minion Valkyrie Night Witch
Lumberjack Night Witch Goblin Gang Mega Minion Valkyrie
Fireball Valkyrie Lumberjack
Goblin Gang Fireball Mega Minion Valkyrie Lumberjack Night Witch
Mega Minion Ice Spirit Goblin Gang Fireball Night Witch
Fireball Valkyrie
Goblin Gang Lumberjack Night Witch
Goblin Gang Ice Spirit Valkyrie Lumberjack Night Witch
Goblin Gang Valkyrie Mega Minion Fireball Lumberjack Night Witch
Mega Minion Goblin Gang Fireball Night Witch
Lumberjack Night Witch Ice Spirit Goblin Gang Fireball Valkyrie
Fireball Valkyrie Ice Spirit Goblin Gang Mega Minion Lumberjack Night Witch
Goblin Gang Lumberjack
Ice Spirit Goblin Gang Fireball Lumberjack
Goblin Gang Fireball Valkyrie Lumberjack Night Witch
Ice Spirit Fireball Goblin Gang Mega Minion Valkyrie Lumberjack Night Witch
Valkyrie Ice Spirit Mega Minion Fireball Lumberjack
Lumberjack
Goblin Gang Valkyrie Fireball Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Lumberjack Fireball
Fireball Goblin Gang Mega Minion Valkyrie Lumberjack
Goblin Gang Lumberjack Ice Spirit Valkyrie
Goblin Gang Valkyrie Lumberjack Fireball Night Witch
Goblin Gang Valkyrie Lumberjack Night Witch
Fireball Ice Spirit Goblin Gang
Goblin Gang Mega Minion Fireball Valkyrie Lumberjack Night Witch
Valkyrie Lumberjack
Ice Spirit Mega Minion Fireball Valkyrie
Goblin Gang Mega Minion
Mega Minion Valkyrie Lumberjack
Fireball Valkyrie
Goblin Gang Fireball Valkyrie Lumberjack Night Witch
Fireball Valkyrie
Goblin Gang Ice Spirit Mega Minion Fireball Valkyrie Lumberjack Night Witch
Valkyrie Mega Minion Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball
Fireball
Fireball Valkyrie
Fireball Valkyrie
Fireball Ice Spirit Mega Minion
Fireball Ice Spirit
Fireball
Goblin Gang Fireball Lumberjack Night Witch
Fireball Valkyrie
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Night Witch
Mega Minion Fireball
Fireball Valkyrie
Fireball Night Witch
Fireball
Fireball
Ice Spirit Fireball Valkyrie
Mega Minion
Fireball
Fireball
Fireball
Fireball Night Witch
Ice Spirit Mega Minion Fireball
Mega Minion Fireball Night Witch
Fireball Night Witch
Ice Spirit Fireball
Fireball
Ice Spirit Goblin Gang Fireball Night Witch
Fireball Mega Minion
Fireball
Fireball Goblin Gang Mega Minion Valkyrie Lumberjack
Fireball
Fireball
Mega Minion
Ice Spirit Goblin Gang Fireball
Fireball
Fireball

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