My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Valkyrie Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Giant
Giant Snowball
Bats Mega Minion Witch
Zap
Bats Witch
Barbarian Barrel
Elite Barbarians Valkyrie Witch
The Log
Elite Barbarians Witch
Earthquake
Witch
Arrows
Bats Witch
Royal Delivery
Bats Elite Barbarians Mega Minion Valkyrie Witch
Fireball
Elite Barbarians Mega Minion Witch
Poison
Bats Mega Minion Witch
Lightning
Elite Barbarians Mega Minion Valkyrie Witch
Rocket
Elite Barbarians Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mega Minion Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Mega Minion Fireball Valkyrie Giant Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Mega Minion Fireball

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Giant Elite Barbarians Mega Minion
Arrows
Elite Barbarians Fireball Giant Mega Minion
Elite Barbarians
Arrows Valkyrie Bats Fireball
Mega Minion
Giant Bats Arrows Fireball Valkyrie
Fireball
Arrows Elite Barbarians Mega Minion Giant
Valkyrie
Bats Elite Barbarians Mega Minion Giant Witch
Giant
Bats Arrows Mega Minion Fireball Valkyrie Witch
Witch
Valkyrie Giant

Defense Synergies 1 9

Bats
Valkyrie
Arrows
Mega Minion Fireball Valkyrie
Elite Barbarians
Valkyrie Mega Minion
Mega Minion
Arrows Elite Barbarians Valkyrie Witch
Fireball
Arrows Valkyrie
Valkyrie
Elite Barbarians Bats Arrows Mega Minion Fireball Witch
Giant
Witch
Mega Minion Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball Valkyrie
Elite Barbarians Bats Mega Minion Valkyrie Witch
Witch Bats Elite Barbarians Mega Minion Valkyrie
Elite Barbarians Witch Bats Mega Minion Valkyrie
Arrows Elite Barbarians Fireball Valkyrie
Arrows Fireball Bats Mega Minion Valkyrie
Bats Mega Minion Arrows Fireball Witch
Arrows Fireball Valkyrie
Witch Elite Barbarians
Elite Barbarians Valkyrie
Bats Valkyrie Witch Arrows Mega Minion Fireball
Arrows Mega Minion Bats Fireball Witch
Bats Elite Barbarians Fireball Valkyrie Witch
Fireball Valkyrie Bats Arrows Mega Minion Witch
Elite Barbarians
Elite Barbarians Fireball
Bats Arrows Elite Barbarians Fireball Valkyrie Witch
Arrows Fireball Bats Elite Barbarians Mega Minion Valkyrie Witch
Arrows Valkyrie Witch Bats Mega Minion Fireball
Elite Barbarians
Valkyrie Bats Arrows Elite Barbarians Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Elite Barbarians Fireball Witch
Fireball Arrows Elite Barbarians Mega Minion Valkyrie
Bats Elite Barbarians Valkyrie Witch
Valkyrie Bats Elite Barbarians Fireball
Elite Barbarians Valkyrie Witch
Arrows Fireball Bats Witch
Bats Elite Barbarians Mega Minion Fireball Valkyrie Witch
Elite Barbarians Valkyrie
Bats Elite Barbarians Mega Minion Fireball Valkyrie Witch
Witch Mega Minion
Bats Elite Barbarians Mega Minion Valkyrie Witch
Arrows Elite Barbarians Fireball Valkyrie
Elite Barbarians Fireball Valkyrie Witch
Fireball Valkyrie Witch
Elite Barbarians Witch Bats Mega Minion Fireball Valkyrie
Bats Arrows Valkyrie Elite Barbarians Mega Minion Fireball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie
Arrows Fireball
Arrows Fireball
Arrows Fireball Valkyrie
Fireball Arrows Valkyrie
Arrows Fireball Bats Mega Minion Witch
Arrows Witch
Arrows Fireball
Arrows Fireball
Bats Elite Barbarians Fireball
Arrows Fireball Valkyrie
Fireball Arrows
Elite Barbarians Fireball
Arrows Fireball
Arrows Elite Barbarians Fireball
Arrows Fireball Witch
Arrows Fireball
Arrows Fireball
Bats
Arrows Mega Minion Fireball
Arrows Fireball Valkyrie Witch
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Valkyrie Witch
Mega Minion Witch
Arrows Fireball Witch
Fireball Arrows Witch
Fireball Arrows
Elite Barbarians Bats Arrows Fireball Witch
Bats Mega Minion Fireball Witch
Elite Barbarians Mega Minion Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Bats Fireball Witch
Fireball Arrows Mega Minion Witch
Arrows Fireball
Fireball Mega Minion Valkyrie
Arrows Fireball
Arrows Fireball
Elite Barbarians Mega Minion
Bats Elite Barbarians Fireball Witch
Bats Fireball Witch
Fireball Witch

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