My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Giant Skeleton Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Clone Giant Skeleton
Giant Snowball
Mega Minion Goblin Barrel Skeleton Army Clone Lumberjack
Zap
Goblin Barrel Skeleton Army Clone
Barbarian Barrel
Goblin Barrel Skeleton Army Clone Giant Skeleton Electro Wizard Lumberjack
The Log
Goblin Barrel Skeleton Army Clone Giant Skeleton Lumberjack
Earthquake
Goblin Barrel Skeleton Army Clone
Arrows
Goblin Barrel Skeleton Army Clone
Royal Delivery
Mega Minion Goblin Barrel Skeleton Army Clone Giant Skeleton Electro Wizard Lumberjack
Fireball
Mega Minion Goblin Barrel Skeleton Army Clone Electro Wizard Lumberjack
Poison
Mega Minion Skeleton Army Clone Electro Wizard
Lightning
Mega Minion Electro Wizard Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Skeleton Army Clone Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Mega Minion Goblin Barrel Skeleton Army Clone Electro Wizard Lumberjack Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Mega Minion Goblin Barrel Skeleton Army

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mega Minion Goblin Barrel Giant Skeleton Lumberjack
Mega Minion
Arrows Giant Skeleton
Goblin Barrel
Arrows Skeleton Army Clone Giant Skeleton Lumberjack
Skeleton Army
Clone Goblin Barrel
Clone
Skeleton Army Giant Skeleton Goblin Barrel Electro Wizard Lumberjack
Giant Skeleton
Clone Arrows Mega Minion Goblin Barrel Electro Wizard Lumberjack
Electro Wizard
Clone Giant Skeleton Lumberjack
Lumberjack
Arrows Goblin Barrel Clone Giant Skeleton Electro Wizard

Defense Synergies 0 13

Arrows
Mega Minion Giant Skeleton Lumberjack
Mega Minion
Arrows Skeleton Army Giant Skeleton Electro Wizard Lumberjack
Goblin Barrel
Skeleton Army
Mega Minion Giant Skeleton Electro Wizard Lumberjack
Clone
Giant Skeleton
Arrows Mega Minion Skeleton Army Electro Wizard Lumberjack
Electro Wizard
Mega Minion Skeleton Army Giant Skeleton Lumberjack
Lumberjack
Arrows Mega Minion Skeleton Army Giant Skeleton Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Electro Wizard
Skeleton Army Lumberjack Mega Minion Electro Wizard
Skeleton Army Lumberjack Mega Minion Giant Skeleton Electro Wizard
Skeleton Army Lumberjack Mega Minion Electro Wizard
Arrows Skeleton Army Giant Skeleton Lumberjack
Arrows Skeleton Army Mega Minion Electro Wizard Lumberjack
Mega Minion Electro Wizard Arrows
Arrows Giant Skeleton Electro Wizard
Skeleton Army Lumberjack
Skeleton Army Giant Skeleton Electro Wizard Lumberjack
Skeleton Army Electro Wizard Arrows Mega Minion Giant Skeleton Lumberjack
Arrows Mega Minion Electro Wizard
Skeleton Army Lumberjack Giant Skeleton Electro Wizard
Skeleton Army Arrows Mega Minion Electro Wizard Lumberjack
Skeleton Army Electro Wizard Lumberjack
Skeleton Army Electro Wizard Lumberjack
Arrows Skeleton Army Electro Wizard Lumberjack
Arrows Mega Minion Skeleton Army Electro Wizard Lumberjack
Arrows Mega Minion Giant Skeleton Electro Wizard Lumberjack
Electro Wizard Lumberjack
Skeleton Army Arrows Giant Skeleton Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Giant Skeleton Electro Wizard
Electro Wizard Arrows Mega Minion Lumberjack
Skeleton Army Giant Skeleton Lumberjack Electro Wizard
Skeleton Army Giant Skeleton Lumberjack Electro Wizard
Giant Skeleton Skeleton Army Lumberjack
Arrows Electro Wizard
Skeleton Army Mega Minion Giant Skeleton Electro Wizard Lumberjack
Giant Skeleton Skeleton Army Lumberjack
Giant Skeleton Electro Wizard Mega Minion Skeleton Army
Mega Minion Skeleton Army
Mega Minion Giant Skeleton Lumberjack
Skeleton Army Arrows Giant Skeleton Electro Wizard
Skeleton Army Giant Skeleton Lumberjack
Skeleton Army
Skeleton Army Electro Wizard Mega Minion Giant Skeleton Lumberjack
Arrows Mega Minion Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton
Arrows Electro Wizard
Arrows Giant Skeleton
Arrows Giant Skeleton
Arrows
Arrows Mega Minion
Arrows
Arrows
Arrows
Electro Wizard Lumberjack
Arrows Electro Wizard
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows Mega Minion Electro Wizard
Arrows
Giant Skeleton
Arrows
Arrows
Arrows
Mega Minion
Arrows Electro Wizard
Arrows
Arrows
Arrows Electro Wizard
Electro Wizard Mega Minion
Mega Minion
Arrows
Arrows Electro Wizard
Giant Skeleton
Arrows
Electro Wizard Skeleton Army
Arrows Mega Minion Electro Wizard
Arrows
Mega Minion Electro Wizard Lumberjack
Arrows
Arrows Giant Skeleton
Mega Minion
Giant Skeleton Electro Wizard
Electro Wizard
Giant Skeleton Electro Wizard

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