My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Mega Minion Furnace Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Mega Minion Furnace Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Hogs
Giant Snowball
Archers Mega Minion Furnace Royal Hogs Baby Dragon
Zap
Archers Furnace Royal Hogs
Barbarian Barrel
Archers Furnace Royal Hogs
The Log
Archers Furnace Royal Hogs
Earthquake
Archers Furnace Royal Hogs
Arrows
Archers Furnace Royal Hogs
Royal Delivery
Archers Mega Minion Royal Hogs Baby Dragon
Fireball
Archers Mega Minion Furnace Royal Hogs Baby Dragon
Poison
Archers Mega Minion Furnace Royal Hogs
Lightning
Mega Minion Furnace Baby Dragon
Rocket
Furnace Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Baby Dragon Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Baby Dragon Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Mega Minion Fireball Furnace Baby Dragon Poison Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Archers Mega Minion Fireball

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Royal Hogs Baby Dragon
Mega Minion
Fireball Furnace Baby Dragon Poison
Fireball
Mega Minion Royal Hogs Baby Dragon The Log
Furnace
Mega Minion Royal Hogs Baby Dragon
Royal Hogs
Archers Fireball Furnace Poison The Log
Baby Dragon
Archers Mega Minion Fireball Furnace Poison
Poison
Mega Minion Royal Hogs Baby Dragon The Log
The Log
Fireball Royal Hogs Poison

Defense Synergies 1 10

Archers
Mega Minion Furnace Baby Dragon The Log
Mega Minion
Archers Furnace Baby Dragon The Log
Fireball
The Log
Furnace
Archers Mega Minion Baby Dragon
Royal Hogs
Baby Dragon
Archers Mega Minion Furnace The Log
Poison
The Log
The Log
Fireball Archers Mega Minion Baby Dragon Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball Baby Dragon The Log
Mega Minion Furnace The Log
Furnace Archers Mega Minion
Mega Minion Furnace
Fireball Poison The Log
Fireball The Log Archers Mega Minion Furnace Baby Dragon
Mega Minion Furnace Archers Fireball Baby Dragon Poison
Fireball Baby Dragon Poison The Log
Furnace
Archers
Archers Poison Mega Minion Fireball Furnace Baby Dragon The Log
Mega Minion Archers Fireball Furnace Baby Dragon Poison
Furnace Fireball The Log
Fireball Mega Minion Furnace Baby Dragon Poison The Log
Furnace
Fireball Furnace The Log
Fireball Furnace Poison
Fireball Archers Mega Minion Furnace Baby Dragon The Log
Furnace Baby Dragon Poison The Log Archers Mega Minion Fireball
Archers Fireball Furnace Baby Dragon Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Fireball Furnace
Fireball Poison Archers Mega Minion Baby Dragon The Log
Furnace The Log
Fireball The Log
Fireball Furnace Poison Archers Baby Dragon
Archers Mega Minion Fireball Furnace
Mega Minion Fireball Baby Dragon Poison The Log
Mega Minion
Mega Minion
Fireball Poison The Log
Fireball
Archers Fireball Furnace Baby Dragon
Archers Mega Minion Fireball Furnace Baby Dragon Poison The Log
Poison Archers Mega Minion Fireball Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Baby Dragon The Log
Fireball Poison Baby Dragon The Log
Fireball Baby Dragon Poison The Log
Fireball Poison The Log
Fireball Poison Furnace Baby Dragon The Log
Fireball Poison Mega Minion Furnace Baby Dragon
Archers Furnace Baby Dragon Poison The Log
Fireball Poison The Log Baby Dragon
Fireball Poison The Log
Fireball Poison
Poison Fireball The Log
Fireball Poison Archers Baby Dragon
Poison Fireball Baby Dragon The Log
Fireball Baby Dragon Poison
Fireball Furnace Baby Dragon Poison The Log
Fireball Furnace Baby Dragon Poison The Log
Fireball Furnace Baby Dragon Poison The Log
Fireball Poison
Archers Mega Minion Fireball Baby Dragon Poison The Log
Fireball Baby Dragon Poison The Log
Fireball Baby Dragon Poison The Log
Fireball Poison
The Log
Fireball Baby Dragon Poison The Log
Poison The Log Fireball Furnace Baby Dragon
Mega Minion
Fireball Poison The Log Baby Dragon
Fireball Baby Dragon Poison The Log
Fireball Poison Baby Dragon The Log
Poison Archers Fireball Furnace Baby Dragon
Mega Minion Fireball Poison
Mega Minion Fireball
Poison Fireball The Log
Fireball Poison
Fireball Poison The Log
Archers Fireball
Fireball Poison Archers Mega Minion Baby Dragon
The Log Fireball
Fireball Poison Mega Minion Baby Dragon
The Log Fireball Baby Dragon Poison
Fireball Poison
Mega Minion
Fireball Baby Dragon Poison The Log
Fireball Poison
Poison Fireball Baby Dragon The Log

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