My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Battle Ram Wizard P.E.K.K.A Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Mega Minion Battle Ram Lumberjack
Zap
Battle Ram
Barbarian Barrel
Battle Ram Wizard Magic Archer Lumberjack
The Log
Battle Ram Lumberjack
Earthquake
Arrows
Royal Delivery
Mega Minion Battle Ram Wizard P.E.K.K.A Magic Archer Lumberjack
Fireball
Mega Minion Battle Ram Wizard Magic Archer Lumberjack
Poison
Mega Minion Wizard Magic Archer
Lightning
Mega Minion Battle Ram Wizard Magic Archer Lumberjack
Rocket
Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Poison Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Battle Ram Rocket Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mega Minion Battle Ram Poison Magic Archer Lumberjack Wizard Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Mega Minion Battle Ram Poison Magic Archer

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Poison
Battle Ram
Poison Magic Archer P.E.K.K.A Lumberjack
Wizard
P.E.K.K.A Lumberjack
Rocket
Poison
Battle Ram P.E.K.K.A Mega Minion
P.E.K.K.A
Poison Magic Archer Battle Ram Wizard Lumberjack
Magic Archer
Battle Ram P.E.K.K.A Lumberjack
Lumberjack
Battle Ram Wizard P.E.K.K.A Magic Archer

Defense Synergies 0 5

Mega Minion
Wizard Lumberjack
Battle Ram
Wizard
Mega Minion P.E.K.K.A Lumberjack
Rocket
Poison
P.E.K.K.A
Wizard
Magic Archer
Lumberjack
Lumberjack
Mega Minion Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Mega Minion Wizard Magic Archer
P.E.K.K.A Lumberjack Mega Minion
Rocket P.E.K.K.A Lumberjack Mega Minion
P.E.K.K.A Lumberjack Mega Minion
Rocket Poison P.E.K.K.A Lumberjack
Mega Minion Magic Archer Lumberjack
Mega Minion Rocket Wizard Poison Magic Archer
Rocket Poison P.E.K.K.A Magic Archer
P.E.K.K.A Lumberjack
Lumberjack
Poison Mega Minion Wizard Magic Archer Lumberjack
Mega Minion Wizard Poison Magic Archer
P.E.K.K.A Lumberjack Wizard Rocket
Wizard Rocket Mega Minion Poison P.E.K.K.A Magic Archer Lumberjack
P.E.K.K.A Lumberjack
Rocket P.E.K.K.A Lumberjack
Wizard Poison P.E.K.K.A Lumberjack
Mega Minion Wizard Magic Archer Lumberjack
Wizard Poison Mega Minion Magic Archer Lumberjack
P.E.K.K.A Lumberjack
Wizard Poison P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack P.E.K.K.A
Poison Mega Minion Wizard Rocket Magic Archer Lumberjack
P.E.K.K.A Lumberjack Rocket
Rocket P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
Wizard Rocket Poison Magic Archer
Rocket P.E.K.K.A Mega Minion Lumberjack
P.E.K.K.A Lumberjack
Rocket P.E.K.K.A Mega Minion Poison Magic Archer
P.E.K.K.A Mega Minion
P.E.K.K.A Mega Minion Lumberjack
Rocket P.E.K.K.A Poison
Rocket P.E.K.K.A Wizard Lumberjack
Wizard Magic Archer
Mega Minion Rocket Poison P.E.K.K.A Magic Archer Lumberjack
Poison Mega Minion Wizard P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Rocket
Poison Magic Archer
Rocket Poison Magic Archer
Rocket Poison
Wizard Rocket Poison Magic Archer
Wizard Poison Mega Minion Rocket Magic Archer
Wizard Poison Magic Archer
Poison Wizard Magic Archer
Poison Wizard
Rocket Poison Lumberjack
Rocket Poison Wizard Magic Archer
Poison Wizard Rocket Magic Archer
Rocket Poison Magic Archer
Rocket Poison Magic Archer
Poison Magic Archer
Rocket Wizard Poison Magic Archer
Magic Archer Wizard Rocket Poison
Rocket Poison
Rocket
Rocket Mega Minion Wizard Poison Magic Archer
Rocket Wizard Poison Magic Archer
Rocket Poison Magic Archer
Rocket Wizard Poison
Rocket
Rocket Poison
Poison Wizard Magic Archer
Mega Minion
Poison Wizard Magic Archer
Wizard Poison Magic Archer
Rocket Poison Magic Archer
Poison Wizard Magic Archer
Rocket Mega Minion Wizard Poison
Mega Minion
Poison Wizard Rocket Magic Archer
Rocket Poison Magic Archer
P.E.K.K.A
Rocket Wizard Poison Magic Archer
Rocket Magic Archer
Rocket Poison Mega Minion Wizard Magic Archer
Poison Mega Minion Wizard Rocket Magic Archer Lumberjack
Wizard Poison Magic Archer
Rocket Poison
Mega Minion P.E.K.K.A
Rocket Poison Magic Archer
Rocket Poison Magic Archer
Poison Rocket Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: